- Joined
- Feb 15, 2010
- Messages
- 90
- Reaction score
- 33
What you need:
Overall explanations:
Where the texture files can be found in:
Where the GCMDS can be found in:
GCMDS:
pc_akhan_a.gcmds - GCMDS for Combatant Equipment
pc_akhan_b.gcmds - GCMDS for Officiator Equipment
pc_man.gcmds - GCMDS for Male KR Equipment
pc_woman.gcmds - GCMDS for Female KR Equipment
So, lets start
Step #1:
Open your itemscript and search the itemname from the Weapon, Armor, Helmet, Glove, Boot whatever you want to edit. I'll take an armor for example.
This armor is for humans. Important part here, is the AttachedModelName in my example its dark_anahita
Step #2:
Open the gcmds file for human [explanation above!] with your ryl coder
Step #3:
Search for the AttachedModelName in the gcmds, in my example its dark_anahita
The fat printed is the dds-file.
Step #4:
Open the file with photoshop. And edit it in the way you want. Most of the modelfiles get mirrored ingame, so you gotta play around a bit till you found the right way.
Hope it's understandable
-
You must be registered to see links[CS5, CS4, Cs3 doesn't really matter]
- Nvidia DDS-Plugin [
You must be registered to see links/You must be registered to see links]
- RylCoder
- brushes, patterns, styles. depends on your skills in photoshop.
Overall explanations:
Where the texture files can be found in:
yourrylserverdirectory/character/data/texture < high texture
yourrylserverdirectory/character/data/lowtexture < low texture
yourrylserverdirectory/character/data/lowtexture < low texture
Where the GCMDS can be found in:
yourrylserverdirectory/character/data
GCMDS:
pc_akhan_a.gcmds - GCMDS for Combatant Equipment
pc_akhan_b.gcmds - GCMDS for Officiator Equipment
pc_man.gcmds - GCMDS for Male KR Equipment
pc_woman.gcmds - GCMDS for Female KR Equipment
So, lets start
Step #1:
Open your itemscript and search the itemname from the Weapon, Armor, Helmet, Glove, Boot whatever you want to edit. I'll take an armor for example.
Code:
ID ItemName FieldModelName AttachedModelName SpriteDDS
470 Vestment of the Miscreant robe.r3s dark_anahita
This armor is for humans. Important part here, is the AttachedModelName in my example its dark_anahita
Step #2:
Open the gcmds file for human [explanation above!] with your ryl coder
Step #3:
Search for the AttachedModelName in the gcmds, in my example its dark_anahita
Code:
set "DARK_ANAHITA" link "MAGE_PANTS_B" LEG
"m_marut_cloak_20.Z3M" "[B]m_dark_anahita.dds[/B]"
"m_marut_cloak_21.Z3M" "[B]m_dark_anahita.dds[/B]"
"m_marut_cloak_22.Z3M" "[B]m_dark_anahita.dds[/B]"
"m_marut_cloak_24.Z3M" "[B]m_dark_anahita.dds[/B]"
;
The fat printed is the dds-file.
Step #4:
Open the file with photoshop. And edit it in the way you want. Most of the modelfiles get mirrored ingame, so you gotta play around a bit till you found the right way.
Hope it's understandable
Last edited: