The current implementation of CharacterTransfer is hugely complex and buggy.
My question for those who have been around a while: Why create this CharacterTransfer object when moving the character from ch x to ch y? Why not just do a simple reassignment of the MapleCharacter object to the new channelServer?
My question for those who have been around a while: Why create this CharacterTransfer object when moving the character from ch x to ch y? Why not just do a simple reassignment of the MapleCharacter object to the new channelServer?