[Ciphra v116] Meso Explosion

Results 1 to 5 of 5
  1. #1

    [Ciphra v116] Meso Explosion

    [Ciphra v116] Meso Explosion
    is meso explosion working for you guys?? because mine doesnt do any damage and the meso doesn't disappear.

    im using Ciphra v116


  2. #2

    Re: [Ciphra v116] Meso Explosion

    still looking for a solution.

  3. #3
    Account Upgraded | Title Enabled! funnylord is offline
    True MemberRank
    Apr 2010 Join Date
    190Posts

    Re: [Ciphra v116] Meso Explosion

    Bump.

    Looked at a few sources, as far as v111 to date, its the same

    V117.1 - Lithium based.

    If There is No mobs - Meso explodes.

    If there is mobs - Meso doesnt explode (animation wise) - mob takes client sided damage - does not die .

    - Guessing People might need my ParseMesoExplosion:

    Code:
    public static final AttackInfo parseMesoExplosion(LittleEndianAccessor lea, AttackInfo ret, MapleCharacter chr)
    /*      */   {
    /* 1219 */     if (ret.hits == 0) {
    /* 1220 */       lea.skip(4);
    /* 1221 */       byte bullets = lea.readByte();
    /* 1222 */       for (int j = 0; j < bullets; j++) {
    /* 1223 */         ret.allDamage.add(new AttackPair(Integer.valueOf(lea.readInt()).intValue(), null));
    /* 1224 */         lea.skip(1);
    /*      */       }
    /* 1226 */       lea.skip(2);
    /* 1227 */       return ret;
    /*      */     }
    /*      */ 
    /* 1232 */     for (int i = 0; i < ret.targets; i++) {
    /* 1233 */       int oid = lea.readInt();
    /*      */ 
    /* 1240 */       lea.skip(4);
    /* 1241 */       byte bullets = lea.readByte();
    /* 1242 */       List allDamageNumbers = new ArrayList();
    /* 1243 */       for (int j = 0; j < bullets; j++) {
    /* 1244 */         allDamageNumbers.add(new Pair(Integer.valueOf(lea.readInt()), Boolean.valueOf(false)));
    /*      */       }
    /* 1246 */       ret.allDamage.add(new AttackPair(Integer.valueOf(oid).intValue(), allDamageNumbers));
    /* 1247 */       lea.skip(4);
    /*      */     }
    /* 1249 */     lea.skip(4);
    /* 1250 */     byte bullets = lea.readByte();
    /*      */ 
    /* 1252 */     for (int j = 0; j < bullets; j++) {
    /* 1253 */       ret.allDamage.add(new AttackPair(Integer.valueOf(lea.readInt()).intValue(), null));
    /* 1254 */       lea.skip(2);
    /*      */     }
    /*      */ 
    /* 1258 */     return ret;
    /*      */   }
    /*      */ }
    _ still fiddling with it, so it might be slightly different
    Last edited by funnylord; 22-02-13 at 12:40 PM.

  4. #4
    top hat Bizarre is offline
    True MemberRank
    Aug 2012 Join Date
    somewhereLocation
    295Posts

    Re: [Ciphra v116] Meso Explosion

    Mesos Explosion seems to work for me.

  5. #5
    Account Upgraded | Title Enabled! funnylord is offline
    True MemberRank
    Apr 2010 Join Date
    190Posts

    Re: [Ciphra v116] Meso Explosion

    Yeah i fixed it.

    slea.skip(16) for 117.1



Advertisement