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A quick question...

Newbie Spellweaver
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I am coding a up to date server from scratch, I bit ambitious I know, but I have plenty of programming knowledge and reverse engineering so I am up for the task.


I have encryption programmed and everything but I do not remember if the login server is encrypted at all, I probably just have the wrong AES key. I am working on v203.2, I got the AES key from the ZLZ.dll but it seems to be the same as the v198.1 key, and I thought Nexon changes it every version.

The AES key that I got from ZLZ.dll is 2923BE84E16CD6AE529049F1F1BBE9EBB3A6DB3C870C3E99245E0D1C06B747DE which I turned into
0x29, 0x00, 0x00, 0x00, 0xE1, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0xF1, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00

Any help would be awesome.

Thank you,
Michael
 
Newbie Spellweaver
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Already implemented all that, anyway it says right their that it does not affect the login server. Thank you for your input though. :)



Nevermind, I am dumb... I had the send and recv ivs backwards in the handshake packet...
 
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Newbie Spellweaver
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I have plenty of programming knowledge and reverse engineering so I am up for the task.

This is like, way too much of me to ask of you; but given your knowledge, i feel like you might actually be capable.
Would you be upto updating Koolk's Map Editor to allow it to be capable of reading any version of GMS? It would mean a lot to me because I LOVE to map edit but no one ever took the time to update it (and i dont know how)
 
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Junior Spellweaver
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This is like, way too much of me to ask of you; but given your knowledge, i feel like you might actually be capable.
Would you be upto updating Koolk's Map Editor to allow it to be capable of reading any version of GMS? It would mean a lot to me because I LOVE to map edit but no one ever took the time to update it (and i dont know how)
Wont be worth his time :p
 
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