Look at the reactor to look for a double spawn?
This is a discussion on [Solved] Double spawn (1 Invisible) within the Help forums, part of the Java Based (Odin) category; There are some mobs like Von Leon that when I spawn it and kill it, everything is fine but when ...
There are some mobs like Von Leon that when I spawn it and kill it, everything is fine but when I use !killall it kills another invisible (and untouchable) monster..
I need to fix this cuz im using a npc in this map using the getMonsterCount function..
Any suggestions?
Note: again, there's not an invisible mob in the map before I spawn von leon, it spawns with it. (Incase you didn't understand)
Last edited by Piggy; 05-05-12 at 12:29 AM. Reason: added [Solved] tags
Look at the reactor to look for a double spawn?
Like if I helped you!
But I spawn with cm.spawnMob.. what does it have to do with a reactor?
It's not the reactors fault since im using a npc method.. Is there a way to prevent this from happening?
~Bump~
You may need to change the spawnMob function inside of NPCConversationManager.java. SunnyBoy said that it might be spawning some extra monsters because of other npc's in the room. Look for something that is spawning the monsters for each npc.
If I helped click like!
Found the bug, it was a non functioning "revive" method in the mob's XML file.
Thanks for your help guys =]
Last edited by daniel4evar; 02-05-12 at 07:32 AM.