Code:
content: Object { selector: "#canvas", html: "<style> #loginContainer { position…" } io.js:26:3
Campos de senha presentes em uma página insegura (http://). Este é um risco de segurança que permite que credenciais de login do usuário sejam roubadas.[Saiba mais] <desconhecido>
Campos de senha presentes em um formulário que será enviado a uma página insegura (http://). Este é um risco de segurança que permite que credenciais de login do usuário sejam roubadas.[Saiba mais] <desconhecido>
action: login Array [ Object, Object, Object ] io.js:18:1
status: Object { status: "Processing Login.." } jquery.js line 2 > eval:4:3
status: Object { status: "(1) No Bueno.", code: 1 } jquery.js line 2 > eval:4:3
action: login Array [ Object, Object, Object ] io.js:18:1
status: Object { status: "Processing Login.." } jquery.js line 2 > eval:4:3
status: Object { status: "(1) No Bueno.", code: 1 } jquery.js line 2 > eval:4:3
action: login Array [ Object, Object, Object ] io.js:18:1
status: Object { status: "Processing Login.." } jquery.js line 2 > eval:4:3
status: Object { status: "(3) Unable to find user.", code: 3 } jquery.js line 2 > eval:4:3
status: Object { status: "Processing Registration.." } jquery.js line 2 > eval:4:3
content: Object { selector: "#canvas", html: "<script> if (window.gameObj === voi…" } io.js:26:3
Object { game: Object, map: Object, player: Object, herbs: Object, mines: Object, groundItems: Object, utils: Object, objects: Object } jquery.js line 2 > eval:6:1
"Phaser v2.4.4 | Pixi.js v2.2.9 | Canvas | WebAudio | http://phaser.io" phaser.min.js:11:26341
got herbs init: herbs.js:34:9
Object { 56bbaa5ce7ba31862d928588: Object, 56bbaa99e7ba31862d92858d: Object, 56bbaad8e7ba31862d928597: Object, 56bbaad9e7ba31862d928598: Object, 56bbab16e7ba31862d9285a5: Object, 56bbab17e7ba31862d9285a6: Object, 56bbab18e7ba31862d9285a7: Object, 56bbab56e7ba31862d9285b7: Object, 56bbab91e7ba31862d9285c3: Object, 56bbab91e7ba31862d9285c4: Object, 390 mais… } herbs.js:35:9
Ground items init: Object { } groundItems.js:31:9
got mines init: mines.js:43:9
Object { 56bb953d52bf8ea4c2979203: Object } mines.js:44:9
is close? true main.js:19:13
herb deleted herbs.js:47:9
56c588d7e7ba31862d9287b3 herbs.js:48:9
is close? true main.js:19:13
herb deleted herbs.js:47:9
56c5889be7ba31862d9287ae herbs.js:48:9
is close? true main.js:19:13
herb deleted herbs.js:47:9
56c588d7e7ba31862d9287b4 herbs.js:48:9
herb created herbs.js:42:9
Object { name: "slire", place: Array[2], _id: "56c6bbfe82e6cf6054cfec3a", sprite: Object } herbs.js:43:9
herb created herbs.js:42:9
Object { name: "slire", place: Array[2], _id: "56c6bbfe82e6cf6054cfec3b", sprite: Object } herbs.js:43:9
steps: 1 0 player.js:96:17
player-move: Object { x: 250, y: 257.5, inventory: Array[3] } player.js:162:9
lag: 221 player.js:165:9
player-move: Object { x: 250, y: 257.5, inventory: Array[1] } player.js:162:9
lag: 175 player.js:165:9
player-move: Object { x: 250, y: 250, inventory: Array[2] } player.js:162:9
lag: 191 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[2] } player.js:162:9
lag: 175 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 182 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 178 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 187 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 174 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 175 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 176 player.js:165:9
player-move: Object { x: 250, y: 250, inventory: Array[2] } player.js:162:9
lag: 186 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 175 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 196 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 172 player.js:165:9
player-move: Object { x: 250, y: 250, inventory: Array[2] } player.js:162:9
lag: 171 player.js:165:9
player-move: Object { x: 250, y: 257.5, inventory: Array[1] } player.js:162:9
lag: 173 player.js:165:9
player-move: Object { x: 250, y: 257.5, inventory: Array[1] } player.js:162:9
lag: 171 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[2] } player.js:162:9
lag: 178 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 174 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 179 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 172 player.js:165:9
player-move: Object { x: 242.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 174 player.js:165:9
player-move: Object { x: 250, y: 242.5, inventory: Array[2] } player.js:162:9
lag: 170 player.js:165:9
player-move: Object { x: 250, y: 242.5, inventory: Array[1] } player.js:162:9
lag: 178 player.js:165:9
player-move: Object { x: 250, y: 242.5, inventory: Array[1] } player.js:162:9
lag: 182 player.js:165:9
player-move: Object { x: 250, y: 242.5, inventory: Array[1] } player.js:162:9
lag: 177 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[2] } player.js:162:9
lag: 191 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 176 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 192 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 175 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 179 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 174 player.js:165:9
player-move: Object { x: 250, y: 250, inventory: Array[2] } player.js:162:9
lag: 175 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 173 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 175 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 172 player.js:165:9
player-move: Object { x: 257.5, y: 250, inventory: Array[1] } player.js:162:9
lag: 174 player.js:165:9
player-move: Object { x: 250, y: 250, inventory: Array[2] } player.js:162:9
lag: 174 player.js:165:9
player-move: Object { x: 250, y: 250, inventory: Array[1] } player.js:162:9
lag: 175