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Artifacts info for develop

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Ok guys...i am starting to give some informations about artifacts (Natars account)..so here there are:

Story:

The lore of a breathtaking discovery in the old ruins is spreading like
wildfire. Scholars and archaeologists have been working unwarily at the
excavation sites for decades, digging for what seems like an extinct
civilization. If the tales are true, supremely powerful treasures have
been discovered there. Rumors have it there are tablets and strange
artifacts of the legendary and nebulous Natars, the dreaded people
legends say enslaved all the other peoples of Travian in ancient times.
Nonetheless, scholars say these artifacts could only be used to cause good.

Meanwhile, the excavation sites have become silent. Rumors suggest the
places are crawling with dark creatures. Some even say the Natars
themselves could be on the loose, guarding over the old, unearthed
artifacts.

Some counselors advise it is time to send out your heroes and their
armies to the ruins swiftly, lest wrong hands get a hold of the mighty
artifacts. You just might be lucky and find an artifact that will make
you as powerful as the Natars themselves once were.

=================================================================

Requirements:

To get an artifact you need a Hero and an empty Treasure Chamber. The Treasure Chamber can now be built up to level 20. It can be built in Capital Village but not in an WW Village.

As soon as the Treasure Chamber holding an artifact is completely destroyed, it can be taken by an
attacking (a normal attack, NOT a raid) Hero. After you have the artifact it needs 24 hours until its powers will begin working for you.

The details and facts regarding the updated Treasure Chamber are scheduled to be released next week.

Figures/Scope

For each category, there are 4 artifacts whose powers work for the whole account and 6 artifacts
whose powers work only in the village they are stored.

Additionally there is one Unique artifact in each category (except with the Granary/Warehouse
artifacts).

Exceptions:

“More steady buildings” = it's power will always work for the whole account, only the power bonus is different.

“Artifact of the fool” = there are 10 different versions of it that will change in scope every 24 hours (see description below for more details).

Location/allocation:

The artifacts will be spread out evenly around the map. The 7 uniques will be placed near 0/0.

Point of introduction:

All artifacts will be brought into the game at the same time. This will be around 120-180 days
after the start of the server.
=================================================================

ARTIFACTS SETS:

More steady Buildings
All buildings are 2 or 3 times stronger ( 5 times for the unique artifact). This means that you will need
more catapults to damage buildings protected by this artifact's powers.

Faster Troops
Troops are 1.5 or 2 times faster (3 times for the unique artifact)

Less wheat consumption
All troops in the artifact's range use 25% less wheat with the account-wide artifact, 50% less wheat with the village artifact, and 50% less wheat for the whole account with the unique artifact.

Faster troop building
Troops are built 25% faster with the account-wide artifact, 50% faster with the village artifact, and 50% faster for the whole account with the unique artifact.

Building plan for Great Warehouse and Great Granary
With that building plan you are able to build the Great Granary or Great Warehouse in that Village or
the whole account depending on the artifact. As long as you posses that artifact you are able
to build and enlarge those buildings.

Larger Cranny and random-aim
Crannies hold 100 times more resources with the account-wide artifact, 200 times more resources with the village artifact, and 500 times more for the unique artifact. Catapults can only shoot random on villages within this artifacts power. Exceptions are the WW and Treasure Chamber when you have the unique artifact only.

Artifact of the Fool
Every 24 hours it gets a random effect, bonus, or penalty (all are possible). They change effect AND
scope every 24 hours. The unique artifact only takes bonus effects.

Better Scouts + show incomming troops
All Scouts are 3 times stronger with the account-wide artifact, 5 times stronger with the village artifact, and 10 times stronger for the whole account with the unique artifact. In addition with all versions of this artifact you can see the incoming TYPE of troops but not how many there are.


So THE NATARS ACCOUNT must have 89 villages (one capital)... 8 sets of artifact: 11 More steady Buildings artifacts,11 More steady Buildings,11 Less wheat consumption,11 Faster troop building,11 Building plan for Great Warehouse and Great Granary,11 Larger Cranny and random-aim,11 Artifact of the Fool,11 Better Scouts + show incomming troops + the capital.. (total 89).

Natars capital must have 864 population and the artifacts 163 (each one)
 
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