Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Travian P-Alpha 2.03 (All bases support)

Status
Not open for further replies.
Joined
Dec 26, 2006
Messages
1,305
Reaction score
167
anyway.. i just fixed granary.. > < but the text may be a little off.. sql structure for alliance is also done.. as well as the structure for message.. someone seriously need to get me the source codes for different buildings

---------- Post added at 01:32 PM ---------- Previous post was at 01:14 PM ----------

uploaded some changes to svn.. =)

what you need specific
 
Newbie Spellweaver
Joined
Jan 17, 2008
Messages
15
Reaction score
5
Fatal error: Call to undefined method mysqli_result::fetch_all() in D:\xampp\htdocs\Travianclone\s1\include\functions.php on line 59
anyone can help me?
 
akakori
Joined
Apr 3, 2008
Messages
368
Reaction score
98
what you need specific

what i need...

Multi village.. the source code for the bar on the right side.. > <
Quest system.. someone gets me the complete quest system source codes..
Various different building text.. like great ware house.. "current level capacity:"
stuff like that.. i can always fix it without the exact text of course..

A karte.php with alliance..

I suppose the rest of the things i can work them out..

One more thing.. when u upgrade a building.. lets say it was 1cp.. when upgraded it becomes 2cp.. does that make u have 1cp or 2cp? (need this answer for me to fix ranking)

Alliance forum source code is also needed.. so i can fix it..

---------- Post added at 02:59 AM ---------- Previous post was at 02:01 AM ----------

more updates.. this time its to fix avaliable..
 
Joined
Dec 26, 2006
Messages
1,305
Reaction score
167
Im also developing a own source, (2 months ago started, but only working on it like 30min/2 days lol)

I also still need multivillage
I didnt do quest system on my source, but i think i can get you the source stuff.
Building text can be found in the manuel of the offical site
 
akakori
Joined
Apr 3, 2008
Messages
368
Reaction score
98
i suppose i got the multi village done actually.. perhaps it just need some fine tuning.. the main thing i need is the bar on the right side.. how they do the multiple village thingy.. i only remember its
<li><a href=dorf1.php?smth smth>Village 1 (coorx y)</a></li>

not that building text...


When u try to upgrade the granary.. it says something like

Current capacity: <==

Next level capacity: <==

These 2 are what i need for the individual buildings.. > < oh yea.. i also need to know what happens when wonder of the world is built.. and how.. > <

---------- Post added at 12:24 PM ---------- Previous post was at 11:45 AM ----------

citywall is fixed..
 
Last edited:
akakori
Joined
Apr 3, 2008
Messages
368
Reaction score
98
multi village fixed and supported lol..

told ya i had multi village fixed.. xD all it took was the source.. xD
 
akakori
Joined
Apr 3, 2008
Messages
368
Reaction score
98
its already up.. along with some of the manual pages.. as well as citywall data..

---------- Post added 12-16-2009 at 12:09 AM ---------- Previous post was 12-15-2009 at 11:54 PM ----------

updated svn again.. some fix for dorf2... > < made a mistake between id and a also fixed citywall.tpl to display the informations of later upgrades..
 
Newbie Spellweaver
Joined
Feb 6, 2007
Messages
65
Reaction score
1
so why don't you try to remove the problem ? :p
 
akakori
Joined
Apr 3, 2008
Messages
368
Reaction score
98
i seriously cant do anything since i dont exactly know what causes ur error.. lol.. wamp 2.0i works perfectly for me.. > <

Anyway.. i am trying to fix multi-build.. u know.. romans can build 1 resource and 1 building at the same time.. > < kinda stuck at it.. or maybe i aint thinking straight after so much coding.. anyway.. either or.. i sure wished there was another peep who could work on the project with me > <
 
Banned
Banned
Joined
Sep 1, 2006
Messages
477
Reaction score
15
Something like this maybe :blink: run it each time someone trys to build something
edit> umm need to edit that anyways cause it allows 2 buildings at once to :<
PHP:
if ($isbuilding)
{
  if ($race == 1)
  { // Romen
    $buildque = 2;
  }
  elseif ($race == 2 || $race == 3)
  { // Others
    $buildque = 1;
  }
  if ($plus)
  { // plus is active add 1 on top of the normal build que
    $buildque = $buildque + 1;
  }
  if ($buildque > 3)
  { // building que is higher then 3 don't allow them to build
    echo "Your builders are already working";
  }
}
 
Last edited:
akakori
Joined
Apr 3, 2008
Messages
368
Reaction score
98
Something like this maybe :blink: run it each time someone trys to build something
edit> umm need to edit that anyways cause it allows 2 buildings at once to :<
PHP:
if ($isbuilding)
{
  if ($race == 1)
  { // Romen
    $buildque = 2;
  }
  elseif ($race == 2 || $race == 3)
  { // Others
    $buildque = 1;
  }
  if ($plus)
  { // plus is active add 1 on top of the normal build que
    $buildque = $buildque + 1;
  }
  if ($buildque > 3)
  { // building que is higher then 3 don't allow them to build
    echo "Your builders are already working";
  }
}

right now.. the thing is defined by $_SESSION['runres'];
so right now.. i made a check if its set and if it is and race == 1 den allow runres2.. it does work.. except that i have to find a way.. to make it retrieve the two different timing now.. i have a good idea of how to make it.. but i have to rework part of the building system yet again.. > > and this time it isnt minor changes.. its like a whole revamp.. taking out the entire system and putting in a new one..
 
akakori
Joined
Apr 3, 2008
Messages
368
Reaction score
98
here's a mega good news..

LOL i fixed multi upgrade running for romans.. LMFAO... and i didnt really overhaul it too =)
 
Status
Not open for further replies.
Back
Top