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- Nov 18, 2005
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Last update in SVN 27.08.2015 ...? Where new revision ?
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Join Today!With this server, the client will work fine 4.7.5.15? Or just need 4.7.5.18?
Tried to version 4.7.5.15, but there are little things work, for example do not open the chests of silver and gold coins.
Use admin command: //gm on or //gm offtags GM also not displayed
it working well. maybe you have Client Problem.the titles do not appear in the game
here svn updated with many fixesYou must be registered to see links
still have some bugs.
if someone want to participate can contac me on skype: A7xatomic or contac to Skype: Wasacacax
here svn updated with many fixesYou must be registered to see links
still have some bugs.
if someone want to participate can contac me on skype: A7xatomic or contac to Skype: Wasacacax
2015-09-11 22:34:09,150 INFO [main] com.aionemu.gameserver.utils.idfactory.IDFactory [null:-1] IDFactory: 3010 id's used.2015-09-11 22:34:09,152 INFO [main] com.aionemu.gameserver.dataholders.DataManager [null:-1] Loading Static Data...
2015-09-11 22:34:12,698 ERROR [main] com.aionemu.gameserver.dataholders.loadingutils.XmlDataLoader [null:-1] Error while merging xml files
javax.xml.stream.XMLStreamException: ParseError at [row,col]:[636596,9]
Message: Element type "rate" must be followed by either attribute specifications, ">" or "/>".
at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(XMLStreamReaderImpl.java:598) ~[na:1.7.0_79]
at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent(XMLEventReaderImpl.java:83) ~[na:1.7.0_79]
at com.aionemu.gameserver.dataholders.loadingutils.XmlMerger.importFile(Unknown Source) ~[AC-Game.jar:na]
at com.aionemu.gameserver.dataholders.loadingutils.XmlMerger.processImportElement(Unknown Source) ~[AC-Game.jar:na]
at com.aionemu.gameserver.dataholders.loadingutils.XmlMerger.doUpdate(Unknown Source) ~[AC-Game.jar:na]
at com.aionemu.gameserver.dataholders.loadingutils.XmlMerger.process(Unknown Source) ~[AC-Game.jar:na]
at com.aionemu.gameserver.dataholders.loadingutils.XmlDataLoader.mergeXmlFiles(Unknown Source) [AC-Game.jar:na]
at com.aionemu.gameserver.dataholders.loadingutils.XmlDataLoader.loadStaticData(Unknown Source) [AC-Game.jar:na]
at com.aionemu.gameserver.dataholders.DataManager.<init>(Unknown Source) [AC-Game.jar:na]
# ----------------------------
# PvP GP Rates:
# ----------------------------
# Regular
# Default: 1
gameserver.rate.regular.gp.player.gain = 0.05
# Premium
# Default: 2
gameserver.rate.premium.gp.player.gain = 0.1
# VIP
# Default: 3
gameserver.rate.vip.gp.player.gain = 0.2
# MOST WANTED
# Default: 3
gameserver.rate.mw.gp.player.gain = 0.2
# ----------------------------
# PvP Lost GP Rates:
# ----------------------------
# Regular
# Default: 1
gameserver.rate.regular.gp.player.loss = 0.15
# Premium
# Default: 2
gameserver.rate.premium.gp.player.loss = 0.09
# VIP
# Default: 3
gameserver.rate.vip.gp.player.loss = 0.09
if (attacker instanceof Player) {
PlayerClass playerClass = ((Player) attacker).getPlayerClass();
if (playerClass != null ) {
switch (playerClass) {
case ASSASSIN : damages *= 0.9f;
break;
case GUNNER : damages *= 0.7f;
break;
default: damages *= 1f;
}
}
}
return damages;
}
ok, maybe will add one dir for custom things like your patch
thanks for sharing n.n
oh ok i see, is a custom fix for the damage of the assasins and gunners, good
can you upload on mediafire or something, cant download as atachment x.x
package ai;
import com.aionemu.gameserver.ai2.AIName;
[USER=369340]aina[/USER]me("onedmgperhit")
public class OneDmgPerHitAI2 extends NoActionAI2
{
@Override
public int modifyDamage(int damage) {
return 1;
}
}
<npc_template npc_id="256694" level="27" name="Nochsana Fortress Gate" name_id="318277" name_desc="Mini_Castle_Door_Dr" height="12.0" rank="EXPERT" rating="HERO" race="DRAGON_CASTLE_DOOR" tribe="GENERAL_DRAGON" ui_type="CARRIER_NOTITLE_NOHP" ai="onedmgperhit" srange="15" adelay="2415" hpgauge="20">
<stats maxHp="100" maxXp="0" main_hand_attack="624" main_hand_accuracy="681" pdef="620" power="279" evasion="681" accuracy="679"/>
<bound_radius front="4.6" side="4.6" upper="12.0"/>
</npc_template>
It because of you set maxHp="74152", it meants you should hit 74152 to be able to Break it down.There was a problem with onedamege ai)) i already was checking all that thing.
But the problem was still appearing - not possible to beat the gate) when i have done like i write it is working even gun for gate also working)
Tribe determines how NPCs ,Elyos or Asmo behavior with each other, Peace or war. you can change it to many other Tribe names and you think it got corrected but it's not.I cant attack nochsana gate with tribe="GENERAL_DRAGON" if i set tribe="KRALL" I can attack
giga plsss build aion core Version=4.8.0.12...
giga plsss build aion core Version=4.8.0.12...
Yeah. just let me 30min and i'll attach the tempering patch here.
I made this patch for Tempering Solution Rates. All you have to do is Apply this patch on your downloaded svn and Compile Again.
and also i put back the original author name which was removed by leechers.
Howto Use:
=========
Open \config\main\rates.properties
Code:# ---------------------------- # Tempering (Authorize) Rates: # (by GiGatR00n v4.7.5) # ---------------------------- # Default: 5 # Maximum: 10 gameserver.rate.tempering = 5
and change tempering rate between 1 to 10
Download Patch Here:
View attachment 153455