- Joined
- Feb 16, 2014
- Messages
- 734
- Reaction score
- 341
label5 and so how is your lag all is fine with my files.
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Heya, whats the song that is used on your website?this my project launcher no need version.dll
modif your gameserver ip launcher.configYou must be registered to see links
Heya, whats the song that is used on your website?
Misunderstanding here the problem is that when we talk to npc event get stuck within 1-3 seconds and it's not a problem of lagg games,none of lagg/spike or delay ingame.label5 and so how is your lag all is fine with my files.
Misunderstanding here the problem is that when we talk to npc event get stuck within 1-3 seconds and it's not a problem of lagg games,none of lagg/spike or delay ingame.
@onyen any fix for webshop?
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.BrokerService;
/**
* @author kosyak
*/
public class CM_BROKER_REGISTERED extends AionClientPacket {
@[I][B][URL="http://forum.ragezone.com/members/505313.html"]Sup[/URL][/B][/I]pressWarnings("unused")
private int npcId;
/**
*
*/
public CM_BROKER_REGISTERED(int opcode, State state, State... restStates) {
super(opcode, state, restStates);
}
@Override
protected void readImpl() {
npcId = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null)
return;
BrokerService.getInstance().showRegisteredItems(player);
}
}
modif your website functionCode:package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.network.aion.AionConnection.State; import com.aionemu.gameserver.services.BrokerService; /** * @author kosyak */ public class CM_BROKER_REGISTERED extends AionClientPacket { @[I][B][URL="http://forum.ragezone.com/members/505313.html"]Sup[/URL][/B][/I]pressWarnings("unused") private int npcId; /** * */ public CM_BROKER_REGISTERED(int opcode, State state, State... restStates) { super(opcode, state, restStates); } @Override protected void readImpl() { npcId = readD(); } @Override protected void runImpl() { Player player = getConnection().getActivePlayer(); if (player == null) return; BrokerService.getInstance().showRegisteredItems(player); } }
CM_BROKER_REGISTERED fixed
@onyen The temparing_level is there.how else is still authorize? or temparing_level is also wrong?
LEGION emblem (fix)
AL-Game\src\com\aionemu\gameserver\network\factories\AionPacketHandlerFactory.java
addPacket(new CM_LEGION_UPLOAD_EMBLEM(0x17B, State.IN_GAME)); //5.1
addPacket(new CM_LEGION_SEND_EMBLEM(0x02F5, State.IN_GAME)); //5.1
addPacket(new CM_LEGION_SEND_EMBLEM_INFO(0x00EA, State.IN_GAME)); //5.1
Now it remains to display your own logo on the captured castle and artifacts :
Look label5
add -vip to the launcher how to get it working? or does it only support version 5.6?