Release Aion Emulator 5.1 Full Source

Page 16 of 16 FirstFirst ... 68910111213141516
Results 226 to 234 of 234
  1. #226
    Member shadow66 is offline
    MemberRank
    Feb 2014 Join Date
    33Posts

    Re: Release Aion Emulator 5.1 Full Source


    RaGEZONE Recommends

    RaGEZONE Recommends

    my server are setup from 5 to 12GB and all works perfect

  2. #227
    Member Onyen542 is offline
    MemberRank
    Feb 2013 Join Date
    Lemahabang, JawLocation
    27Posts

    Re: Release Aion Emulator 5.1 Full Source

    Quote Originally Posted by label5 View Post
    Misunderstanding here the problem is that when we talk to npc event get stuck within 1-3 seconds and it's not a problem of lagg games,none of lagg/spike or delay ingame.

    @onyen any fix for webshop?
    webshop fully working just implemented your database inventory example authorize change to tempering_level :)
    Owner Aion 02SOFTGAME
    learning for sharing

  3. #228
    Newbie antaresxvi is offline
    MemberRank
    Dec 2016 Join Date
    1Posts

    Re: Release Aion Emulator 5.1 Full Source

    [COLOR=rgba(255, 255, 255, 0.882353)]can you help me when i login and then select server which is israphel. i was wondering why there is -15 characters in my server selection. i haven't create character yet.. thanks´╗┐[/COLOR]

  4. #229
    Newbie Master2012 is offline
    MemberRank
    Nov 2013 Join Date
    1Posts

    Re: Release Aion Emulator 5.1 Full Source

    What abaout 5.6 source files can someone upload it pls and i will help on it btw im a DEV to

  5. #230
    Newbie xfdd is online now
    MemberRank
    Sep 2014 Join Date
    1Posts

    Re: Release Aion Emulator 5.1 Full Source

    LEGION emblem (fix)
    AL-Game\src\com\aionemu\gameserver\network\factories\AionPacketHandlerFactory.java
    addPacket(new CM_LEGION_UPLOAD_EMBLEM(0x17B, State.IN_GAME)); //5.1
    addPacket(new CM_LEGION_SEND_EMBLEM(0x02F5, State.IN_GAME)); //5.1
    addPacket(new CM_LEGION_SEND_EMBLEM_INFO(0x00EA, State.IN_GAME)); //5.1

    BROKER addPacket (fix)
    AL-Game\src\com\aionemu\gameserver\network\factories\AionPacketHandlerFactory.java
    addPacket(new CM_BROKER_SETTLE_ACCOUNT(0x158, State.IN_GAME)); //5.1
    addPacket(new CM_BROKER_ADD_ITEM(0x13F, State.IN_GAME)); //5.1

    BROKER Service (fix-80%)
    https://mega.nz/#!dy4UGKBT
    Key: !c-d6i5ih2kvWoSIjVhjmwAEx8LfDjK6MeYZCO6A5jk4

    --------------------------------------------------------

    Video
    https://drive.google.com/open?id=0B1...lRCclM5bktYTkk

  6. #231
    sharing is caring label5 is online now
    True MemberRank
    Oct 2013 Join Date
    sanctumLocation
    200Posts

    Re: Release Aion Emulator 5.1 Full Source

    Code:
    package com.aionemu.gameserver.network.aion.clientpackets;
    
    import com.aionemu.gameserver.model.gameobjects.player.Player;
    import com.aionemu.gameserver.network.aion.AionClientPacket;
    import com.aionemu.gameserver.network.aion.AionConnection.State;
    import com.aionemu.gameserver.services.BrokerService;
    
    
    /**
     * @author kosyak
     */
    public class CM_BROKER_REGISTERED extends AionClientPacket {
    
    
         @SuppressWarnings("unused")
        private int npcId;
    
    
        /**
         *
         */
        public CM_BROKER_REGISTERED(int opcode, State state, State... restStates) {
            super(opcode, state, restStates);
        }
    
    
        @Override
        protected void readImpl() {
            npcId = readD();
        }
    
    
        @Override
        protected void runImpl() {
            Player player = getConnection().getActivePlayer();
            if (player == null)
                return;
            BrokerService.getInstance().showRegisteredItems(player);
        }
    }

    CM_BROKER_REGISTERED fixed

    - - - Updated - - -


    @onyen The temparing_level is there.how else is still authorize? or temparing_level is also wrong?
    LEARNING..

  7. #232
    Member Onyen542 is offline
    MemberRank
    Feb 2013 Join Date
    Lemahabang, JawLocation
    27Posts

    Re: Release Aion Emulator 5.1 Full Source

    Quote Originally Posted by label5 View Post
    Code:
    package com.aionemu.gameserver.network.aion.clientpackets;
    
    import com.aionemu.gameserver.model.gameobjects.player.Player;
    import com.aionemu.gameserver.network.aion.AionClientPacket;
    import com.aionemu.gameserver.network.aion.AionConnection.State;
    import com.aionemu.gameserver.services.BrokerService;
    
    
    /**
     * @author kosyak
     */
    public class CM_BROKER_REGISTERED extends AionClientPacket {
    
    
         @SuppressWarnings("unused")
        private int npcId;
    
    
        /**
         *
         */
        public CM_BROKER_REGISTERED(int opcode, State state, State... restStates) {
            super(opcode, state, restStates);
        }
    
    
        @Override
        protected void readImpl() {
            npcId = readD();
        }
    
    
        @Override
        protected void runImpl() {
            Player player = getConnection().getActivePlayer();
            if (player == null)
                return;
            BrokerService.getInstance().showRegisteredItems(player);
        }
    }

    CM_BROKER_REGISTERED fixed

    - - - Updated - - -


    @onyen The temparing_level is there.how else is still authorize? or temparing_level is also wrong?
    modif your website function
    Owner Aion 02SOFTGAME
    learning for sharing

  8. #233
    Registered souqyband is offline
    MemberRank
    Aug 2016 Join Date
    8Posts

    Re: Release Aion Emulator 5.1 Full Source

    Someone can upload website file 5.x ??

  9. #234
    Member gruubix is offline
    MemberRank
    Sep 2013 Join Date
    55Posts

    Re: Release Aion Emulator 5.1 Full Source

    Quote Originally Posted by xfdd View Post
    LEGION emblem (fix)
    AL-Game\src\com\aionemu\gameserver\network\factories\AionPacketHandlerFactory.java
    addPacket(new CM_LEGION_UPLOAD_EMBLEM(0x17B, State.IN_GAME)); //5.1
    addPacket(new CM_LEGION_SEND_EMBLEM(0x02F5, State.IN_GAME)); //5.1
    addPacket(new CM_LEGION_SEND_EMBLEM_INFO(0x00EA, State.IN_GAME)); //5.1
    Now it remains to display your own logo on the captured castle and artifacts




Advertisement