Newbie Spellweaver
- Joined
- Sep 28, 2015
- Messages
- 21
- Reaction score
- 7
Yes ,I undesrstand you.
I am currently waiting for someone to post how packets are being distributed/transferred between the client and the server.
The connection between the server and the client is the most important of it all,for example if you are missing the bytes for say ,quest action ,you will never be able to make a quest or to even start it.
I have a good working 5.8 Aion client I downloaded from NotAion's website.The 64bit is working like a charm.
But I think the server is based on a different client ,because I am missing quite many things,not all of the packets match.
Between the NotAion client and the 5.8 server from AionGermany
there is a missmatch or just missing packets ,some of the dancing animations are not working,sometimes I get messages in the
console such as "unknown packet received from client".
That's killing me right now ,not knowing the distribution or flow of packets or whatever is called.
I'd rather work on one specifit client and make sure there are as many packets that match as possible and then share the client with others ,or why not work together with someone else on that.
So unless I know how to find as many packets as possible for that specific client ,I am not going to waste my time digging too deeply into the server.
However you can still fix quests and other things as long as the bytes are fine.
Drops ,missing NPCs,missing monsters,routes for walkers ,that's the easiest thing to fix.
You can make your own routes with one of the commands in the server actually.
Also the most frustrating thing is ,the geodata ,or the way NPCs move.They are just passing through walls while chasing you.I want to find out how the original thing works ,how NPSs are choosing a different path in the official server,how they are walking around obstacles ,taking decisions.
It's not fun looking at monsters chasing you and falling deep underground or just passing through walls,personally for me it killed all desire to play the game.
So many things .
But to sum up things ,if you have the packets ,you can build it from there and little by little it should be stable.
I am currently waiting for someone to post how packets are being distributed/transferred between the client and the server.
The connection between the server and the client is the most important of it all,for example if you are missing the bytes for say ,quest action ,you will never be able to make a quest or to even start it.
I have a good working 5.8 Aion client I downloaded from NotAion's website.The 64bit is working like a charm.
But I think the server is based on a different client ,because I am missing quite many things,not all of the packets match.
Between the NotAion client and the 5.8 server from AionGermany
there is a missmatch or just missing packets ,some of the dancing animations are not working,sometimes I get messages in the
console such as "unknown packet received from client".
That's killing me right now ,not knowing the distribution or flow of packets or whatever is called.
I'd rather work on one specifit client and make sure there are as many packets that match as possible and then share the client with others ,or why not work together with someone else on that.
So unless I know how to find as many packets as possible for that specific client ,I am not going to waste my time digging too deeply into the server.
However you can still fix quests and other things as long as the bytes are fine.
Drops ,missing NPCs,missing monsters,routes for walkers ,that's the easiest thing to fix.
You can make your own routes with one of the commands in the server actually.
Also the most frustrating thing is ,the geodata ,or the way NPCs move.They are just passing through walls while chasing you.I want to find out how the original thing works ,how NPSs are choosing a different path in the official server,how they are walking around obstacles ,taking decisions.
It's not fun looking at monsters chasing you and falling deep underground or just passing through walls,personally for me it killed all desire to play the game.
So many things .
But to sum up things ,if you have the packets ,you can build it from there and little by little it should be stable.