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Help solve the error.

Initiate Mage
Joined
Jan 23, 2015
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Please tell me what can be connected with this error on the server?Everything works well and after a while such an error occurs in the console, after which the load on the server increases.And the server login operation stops.I kill the login server process and run everything OKAfter 5-10 minutes, the same thing again.

private static final PacketProcessor<AionConnection> packetProcessor = new PacketProcessor<AionConnection>( NetworkConfig.PACKET_PROCESSOR_MIN_THREADS, NetworkConfig.PACKET_PROCESSOR_MAX_THREADS, NetworkConfig.PACKET_PROCESSOR_THREAD_SPAWN_THRESHOLD, NetworkConfig.PACKET_PROCESSOR_THREAD_KILL_THRESHOLD, new ExecuteWrapper());

java.util.concurrent.RejectedExecutionException: null at com.aionemu.commons.utils.concurrent.AionRejectedExecutionHandler.rejectedExecution(AionRejectedExecutionHandler.java:41) [al-commons.jar:na] at java.util.concurrent.ThreadPoolExecutor.reject(ThreadPoolExecutor.java:821) [na:1.7.0_75] at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1372) [na:1.7.0_75] at com.aionemu.gameserver.utils.ThreadPoolManager.execute(ThreadPoolManager.java:124) [AS-Game.jar:na] at com.aionemu.gameserver.utils.ThreadPoolManager.executeLsPacket(ThreadPoolManager.java:151) [AS-Game.jar:na] at com.aionemu.gameserver.network.loginserver.LoginServerConnection.processData(LoginServerConnection.java:124) [AS-Game.jar:na] at com.aionemu.commons.network.Dispatcher.parse(Dispatcher.java:245) [al-commons.jar:na] at com.aionemu.commons.network.Dispatcher.read(Dispatcher.java:206) [al-commons.jar:na] at com.aionemu.commons.network.AcceptReadWriteDispatcherImpl.dispatch(AcceptReadWriteDispatcherImpl.java:80) [al-commons.jar:na] at com.aionemu.commons.network.Dispatcher.run(Dispatcher.java:107) [al-commons.jar:na]2019-02-07 21:54:45,894 WARN [ReadWrite-0 Dispatcher] com.aionemu.commons.utils.concurrent.AionRejectedExecutionHandler [AionRejectedExecutionHandler.java:41] com.aionemu.gameserver.utils.ThreadPoolManager$ThreadPoolRunnableWrapper@30f513b7 from java.util.concurrent.ThreadPoolExecutor@7e53d8bf[Running, pool size = 16, active threads = 16, queued tasks = 99999, completed tasks = 476147]

thread.properties

## ----------------------------# Thread config's:# ----------------------------# NOTE: If you don't know what this setting does, please don't change it!# Threads handled by each core at once# Intel's Core i7, i5, and i3 series can handle 2 threads per core.# AMD's Athon, Phenom, Sempron, and Opteron chips, use a 1-thread-per-core model.
# SPARC Niagara series of servers can handled anywhere from 8 to 16 threads per core.

# Default: 2
gameserver.thread.basepoolsize = 2
# Default: 4
gameserver.thread.threadpercore = 8

# That's only a warning.# Default: 5000
gameserver.thread.runtime = 50000

# Use higher thread priorities for instant thread pool# Note: in Linux you must be root and use switches: -XX:+UseThreadPriorities -XX:ThreadPriorityPolicy=1
# Default: false
gameserver.thread.usepriority = false
 
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