Newbie Spellweaver
- Joined
- Jun 23, 2015
- Messages
- 48
- Reaction score
- 15
Happy 9 year anniversary.
Only took 9 years to realize that 8 seconds of stun is kind of cancerous. Not to mention the fact that you only had a 6 second window before the next stun so you were stunned for longer than you were active in a 1v1.
Eden Eternal was the first MMO I played after fiesta and I was quite amazed to see that the only stun you get lasted for 2 seconds (back in 2011) and you couldn't do any "skill empowerment" to increase it. They also had an effect where if you get any disable, once it goes away you can't be disabled again for 30 seconds. You'd think the creators of eden eternal were playing fiesta and got tired of being wrecked by warlocks and gladiators just because of stun locking.
They also reduced the minimum level of clerics only AOE attack. Because clearly killing a thousand monsters 1 by 1 for 2% exp is great fun. Or even better, pressing 1 every 2.1 seconds while your mage kills them in hordes is equally as engaging as anything you do in Vindictus.
The more I explore the files, there more it seems they had some pretty competent software engineers for 2002 but no one with any sense of game design until 15 years later.
In world of warcraft they re-balance the classes constantly because they actually had some interest in making a game that was fun to play, OOS did nothing. When you have an MMO vs a console game on PS2 why shouldn't you release updates to make gameplay more fun. You can't just patch a PS2 disc. Eden Eternal is also guilty of this, the true motto is "Balance it your self with slime coins". How can you genuinely assume every one of those random numbers is perfectly balanced looking 15 years into the future.
For those that don't know I'm talking about the recent re-balance decisions that occurred in EU/NA fiesta. Not shocking to know that some of them are similar to mine. Also so ya'll don't get confused fiesta started development and released in the east in 2002-2006 and came to the west in 2008 that's why gamigo calls it the 9 year anniversary.
Only took 9 years to realize that 8 seconds of stun is kind of cancerous. Not to mention the fact that you only had a 6 second window before the next stun so you were stunned for longer than you were active in a 1v1.
Eden Eternal was the first MMO I played after fiesta and I was quite amazed to see that the only stun you get lasted for 2 seconds (back in 2011) and you couldn't do any "skill empowerment" to increase it. They also had an effect where if you get any disable, once it goes away you can't be disabled again for 30 seconds. You'd think the creators of eden eternal were playing fiesta and got tired of being wrecked by warlocks and gladiators just because of stun locking.
They also reduced the minimum level of clerics only AOE attack. Because clearly killing a thousand monsters 1 by 1 for 2% exp is great fun. Or even better, pressing 1 every 2.1 seconds while your mage kills them in hordes is equally as engaging as anything you do in Vindictus.
The more I explore the files, there more it seems they had some pretty competent software engineers for 2002 but no one with any sense of game design until 15 years later.
In world of warcraft they re-balance the classes constantly because they actually had some interest in making a game that was fun to play, OOS did nothing. When you have an MMO vs a console game on PS2 why shouldn't you release updates to make gameplay more fun. You can't just patch a PS2 disc. Eden Eternal is also guilty of this, the true motto is "Balance it your self with slime coins". How can you genuinely assume every one of those random numbers is perfectly balanced looking 15 years into the future.
For those that don't know I'm talking about the recent re-balance decisions that occurred in EU/NA fiesta. Not shocking to know that some of them are similar to mine. Also so ya'll don't get confused fiesta started development and released in the east in 2002-2006 and came to the west in 2008 that's why gamigo calls it the 9 year anniversary.