- Joined
- Aug 21, 2012
- Messages
- 214
- Reaction score
- 147
Hi guys, some of you may remember around November last year I started the task of adding custom classes to the game.
I was pretty successful and managed to get in game, as well as:
I started working this all into a DLL, so it could be truly dynamic and custom with a config like so (THIS WILL BE UPDATED):
So I guess the big question is, is this even worth continuing, does anybody even care anymore? To me it was just a bit of fun really.
(Oh, I also added extended texture support for interfaces, e.g. MainInterface_NEW_1.dds or whatever they are again, either way this was useful for adding new interface graphics)
Anyway, here's some screens:
I was pretty successful and managed to get in game, as well as:
- Custom portrait color (the purple, can be any rgb/opengl color)
- Completely separate folder for models (reschar/pirate-f, pirate-m) - although for now I just copied the fighter-m/f and update the kfm files
- Some SHN support - at the moment I can only recall reading via the ChrCreateEquip.shn, so I could set the items on char create to any item. There are more, but I can't recall which SHN's I added support for
- Oh, also support for some text based stuff such as the text displayed on the char create description of the class
I started working this all into a DLL, so it could be truly dynamic and custom with a config like so (THIS WILL BE UPDATED):
Code:
[Game]
[
{
"ID": 28,
"Name": "Pirate",
"Children": [
{
"ID": 29,
"Name": "Mate",
"Children": [
{
"ID": 30,
"Name": "Gunner",
"Children": [
{
"ID": 31,
"Name": "Admiral"
},
{
"ID": 32,
"Name": "Captain"
}
]
}
]
}
]
},
{
"ID": 33,
"Name": "Necromancer"
}
]
So I guess the big question is, is this even worth continuing, does anybody even care anymore? To me it was just a bit of fun really.
(Oh, I also added extended texture support for interfaces, e.g. MainInterface_NEW_1.dds or whatever they are again, either way this was useful for adding new interface graphics)
Anyway, here's some screens:
Last edited: