So,
We all know Fiesta is well on it's way to death; pservers and even official fiesta seems like it's on the decline. The thing that Fiesta is most limited by is it's game engine, Gamebryo. So, over the past month, we've been putting together a client built in Unreal Engine 4. We want some feedback along with some suggestions on what could be added to our client to further improve it or just any general ideas/questions/whatever. Please watch all 3 short videos before commenting though. Some questions are answered in them.
Please remember: This has only been worked on for a month. Also, another thing to keep in mind is positioning and movement. The fiesta maps now are very small compared to Unreal maps. going from position (1000, 1000) to (1010, 1010) on the regular client is going about 500 units. On unreal, that is going only 10 units. As a result, things on our client are a little more clumped together when connecting to a live fiesta server. However, this issue is resolved when we connect to our custom server, made specifically for this client.
In the following video, we connect to Uruga on Isya server on Fiesta NA.
This video gives details about graphics, and how easy we made our client be able to change every model in the game.
Here is the first video we made, a little battle testing.
We all know Fiesta is well on it's way to death; pservers and even official fiesta seems like it's on the decline. The thing that Fiesta is most limited by is it's game engine, Gamebryo. So, over the past month, we've been putting together a client built in Unreal Engine 4. We want some feedback along with some suggestions on what could be added to our client to further improve it or just any general ideas/questions/whatever. Please watch all 3 short videos before commenting though. Some questions are answered in them.
Please remember: This has only been worked on for a month. Also, another thing to keep in mind is positioning and movement. The fiesta maps now are very small compared to Unreal maps. going from position (1000, 1000) to (1010, 1010) on the regular client is going about 500 units. On unreal, that is going only 10 units. As a result, things on our client are a little more clumped together when connecting to a live fiesta server. However, this issue is resolved when we connect to our custom server, made specifically for this client.
In the following video, we connect to Uruga on Isya server on Fiesta NA.
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This video gives details about graphics, and how easy we made our client be able to change every model in the game.
You must be registered to see links
Here is the first video we made, a little battle testing.
You must be registered to see links