Project Atom

Page 3 of 3 FirstFirst 123
Results 31 to 45 of 45
  1. #31
    Need A Better Title Wolfy5079 is offline
    True MemberRank
    May 2010 Join Date
    Cardiff, WalesLocation
    270Posts

    Re: ProjectAtom


    RaGEZONE Recommends

    RaGEZONE Recommends

    Quote Originally Posted by Delius View Post
    Idk why ya'll insulting the guy. Someone that is finally doing something with files that have been sitting there for months?

    Afraid that he is actually progressing? I don't understand you lot. grow up lol.

    I hope you end up completing this project, would be interesting to see the end result. Especially if it is indeed going to be open source, allows the community (whats left of) to contribute
    maybe i'm just dense but i don't see anything in myth's post insulting baker.

    keep up the good work baker. it's nice to see a little bit of life here.
    Come in close.
    Closer.
    As close as you can.
    Because the closer you are,
    the easier it will be to fool you.

  2. #32
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Re: ProjectAtom

    Quote Originally Posted by Delius View Post
    Idk why ya'll insulting the guy. Someone that is finally doing something with files that have been sitting there for months?

    Afraid that he is actually progressing? I don't understand you lot. grow up lol.

    I hope you end up completing this project, would be interesting to see the end result. Especially if it is indeed going to be open source, allows the community (whats left of) to contribute
    Thanks!

    - - - Updated - - -

    Quote Originally Posted by Wolfy5079 View Post
    maybe i'm just dense but i don't see anything in myth's post insulting baker.

    keep up the good work baker. it's nice to see a little bit of life here.
    Thank you!

    - - - Updated - - -

    Now streaming guild/acad development! Twitch

  3. #33
    Newbie flavsec is offline
    MemberRank
    Jul 2017 Join Date
    2Posts

    Re: ProjectAtom

    Quote Originally Posted by Wolfy5079 View Post
    maybe i'm just dense but i don't see anything in myth's post insulting baker.

    keep up the good work baker. it's nice to see a little bit of life here.
    It's just because Myth is known to be sarcastic, or tbh not that nice as others here.
    I've read his post with a sarcastic voice too, because It's imo written like that.

    @Baker: Btw: Is your stream stucking sometimes because my connection is bad, or is it yours? :D

  4. #34
    57 61 72 72 65 6e 32 47 6 Dec is offline
    True MemberRank
    Aug 2012 Join Date
    212Posts

    Re: ProjectAtom

    Quote Originally Posted by flavsec View Post
    It's just because Myth is known to be sarcastic, or tbh not that nice as others here.
    I've read his post with a sarcastic voice too, because It's imo written like that.

    @Baker: Btw: Is your stream stucking sometimes because my connection is bad, or is it yours? :D
    Crazily enough, Myth is one of the nicest people I know!

  5. #35
    Rada Rada. Delius is offline
    True MemberRank
    Jul 2012 Join Date
    AustraliaLocation
    390Posts

    Re: ProjectAtom

    Quote Originally Posted by Wolfy5079 View Post
    maybe i'm just dense but i don't see anything in myth's post insulting baker.

    keep up the good work baker. it's nice to see a little bit of life here.
    "Live baker is my pet" + the other obvious sarcastic replies...

    Meh, regardless.. nothing against Myth. I just hope the innocent play doesn't discourage Baker's work. :)

  6. #36
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Re: ProjectAtom

    Hello everyone.

    Over the past couple of weeks I've been working faithfully on getting the guild system to work lmaoAnd I can say, besides a few features of the system (tournaments, wars, emblems) it's working perfectly.

    Here is a list of the features that are currently working within the guild system:


    • Guilds can be created.
    • Guild members can be invited.
    • Guild notices can be changed.
    • Guild storage is fully functional (including cross-map/zone updating (thanks stu).)
    • Guild academy awards can be set appropriately.
    • Guild list works.
    • Academy list works.
    • Academy ranking works.
    • Academy hall of fame works.
    • Guild members' grades can be changed.
    • Guild members can be banned.
    • Guild academy members can be banned.
    • You can leave guilds.
    • You can leave guild academies.
    • Guild history works.
    • Academy history works.
    • Academy master can be assigned/reset.
    • Academy members can be chat banned.


    Here are some screenshots from the emulator:









    The next thing, after finishing up some things with guild, will be beginning work
    on the monarch system.
    Thank you for checking out the project.

    - Baker

    P.S. TinyPic deleted like 4 of my pictures and I don't feel like uploading them again, soooo.. xD
    Last edited by Baker; 10-08-17 at 08:08 AM.

  7. #37
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Re: ProjectAtom

    Hi everyone.

    I just wanted to inform you all that development on the project has NOT stopped.
    I am just having issues with FiestaShark currently after moving from my home to my college campus.

    I'm trying to get that sorted, then I can get back to development.
    Thanks! :)

  8. #38
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Re: ProjectAtom

    Please PM me if you're interested in working on Atom.

  9. #39
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Community Emulator Development

    Hey all,

    I'm making this thread in hopes that it doesn't get deleted because I'm not sure if my previous development thread was a good place to try to invite anyone to contribute to a community emulator project. So, I decided to post this thread here, in hopes that more people will see it.

    ProjectAtom has been in development for a while now, and I'm inviting all of you to contribute to the project. The project is an attempt to provide a public emulator for anyone in the community to use.

    So, if you're interested, please contact me on Discord at Dakarai#2543

    Thanks,
    Baker

  10. #40
    Account Upgraded | Title Enabled! pengsaizhen is offline
    True MemberRank
    Feb 2012 Join Date
    237Posts

    Re: Community Emulator Development

    use C++ C# or java?

  11. #41
    əʇılə ɯɐ ı MrFarbodD is online now
    True MemberRank
    Jun 2009 Join Date
    UKLocation
    938Posts

    Re: Community Emulator Development

    Quote Originally Posted by pengsaizhen View Post
    use C++ C# or java?
    I believe he's coding it in C#

    Fiesta Online | Developer | Contact me



  12. #42
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Re: Project Atom

    Stream's live bois

  13. #43
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Re: Project Atom

    Stream's live! Working on LUA scripting.

  14. #44
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Re: Project Atom

    Live now!

  15. #45
    Member Baker is offline
    MemberRank
    Sep 2014 Join Date
    58Posts

    Re: Project Atom

    Hello everyone.

    Over the past couple of months, I've managed to get a lot of core features into the game, re-iterating and improving the codebase. Here's a list of features implemented into the emulator so far (including ones that have to be rewritten):

    Battle System
    • You can target other objects
    • You can auto-attack other objects
    • You can cast skills on other objects
    • You can cast field (AOE) skills
    • You can receive/delete abstates
    • Mob AI implemented


    Actions
    • You can run, walk, jump, emote, pause emotes, etc.
    • All chats functions (guild, guild acad, party, whisper, shout, normal)
    • You can enter and exit your minihouse.


    Items
    • You can use items
    • You can relocate items
    • You can drop/loot items (so can mobs)
    • You can split (allocate) item stacks
    • You can equip/unequip items.
    • Items are properly charged
    • You can buy/sell items
    • Items sold are stored in the NPC's buy-back inventory
    • Items and money can be traded to other players


    Parties
    • Parties can be formed
    • Members can be invited to parties
    • Members can leave parties
    • Members can be kicked from parties
    • Members can be promoted to the party master.
    • Party exp is calculated based on the number of members in the party.


    Scripting

    • LUA scripting supported (pinescript on the horizon)
    • Kingdom Quests/Instance Dungeons which are scripted in LUA work properly


    Friends
    • Friends can be added
    • Friends can be removed
    • You can obtain friend points
    • You can find friend within your level range
    • You can use friend points to claim rewards


    Guilds (copied from above)

    • Guilds can be created.
    • Guild members can be invited.
    • Guild notices can be changed.
    • Guild storage is fully functional (including cross-map/zone updating)
    • Guild academy awards can be set appropriately.
    • Guild list works.
    • Academy list works.
    • Academy ranking works.
    • Academy hall of fame works.
    • Guild members' grades can be changed.
    • Guild members can be banned.
    • Guild academy members can be banned.
    • You can leave guilds.
    • You can leave guild academies.
    • Guild history works.
    • Academy history works.
    • Academy master can be assigned/reset.
    • Academy members can be chat banned.


    Misc.

    • NPC/Mob regens implemented
    • HP/SP stones are able to be used/bought
    • Admin commands can be executed
    • Game options work properly
    • Game time works properly
    • Beauty shop works properly
    • Chat item-linking



    p.s. I'll update this list if I find anything else.




Page 3 of 3 FirstFirst 123

Advertisement