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Skin drop with 0/X Durability

Newbie Spellweaver
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As the title says I keep going around this issue in which the boss drops the skin but it has 0/X Durability.

When I &makeitem X then the durability is full/X.I looked around in the ChargedEffect.shn but I can't find an example of what I'm trying to in my current files to try and figure out how to solve it.

I wish you guys can help me out or at least push me the right way to figure it out.Thank you guys in advance. :)


With regards,

A newbie Dev,iDragonborn.
 
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I don't think that's possible with the 2011 na files. Not sure though. I think if you make them obtainable from vaults or something it's possible, but I'm not sure if you can add vaults to a drop table and if it will work correctly.
 
Newbie Spellweaver
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That would be an amazing idea but I am not sure how I can set the skins to be random obtained from the vault.Unless I make a vault for each skin seperately and have 1 drop randomly from the boss.I'll give that a try and let you know how it will work.Thank you so much for that idea!Have a great day!

With regards,

A newbie Dev,iDragonborn.
 
Experienced Elementalist
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You can use the default leveling vault and replace the items with whatever skin set you want to drop or add them all in to a single item and leave it to chance, then place the new modified vault in the drop table.
 
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