- Joined
- Oct 31, 2010
- Messages
- 202
- Reaction score
- 36
Yo,
Thanks for opening this thread. My question is:
What is it that makes the Client sided GuildTournamentSkill.shn so different from the Server sided GuildTournamentSkill.shn?
If I try to copy the GuildTournamentSkill.shn from Server files to the Client files the game will crash on the Game Loading screen. If I do the opposite and copy from the Client files to the Server files, the Zones will crash. The Server files GuildTournamentSkill.shn was more out-dated than the Clients so I just copied the rows over and saved without any crashing. But I scanned the files with my File Compare tool i made, and there is 1 byte atleast that is different on the files. Any clue on how to fully sync these two without error? I want to be able to copy from Server files to Client files without any Client crashing. Any help appreciated.
Have a good day all!
Regards,
Alex
Thanks for opening this thread. My question is:
What is it that makes the Client sided GuildTournamentSkill.shn so different from the Server sided GuildTournamentSkill.shn?
If I try to copy the GuildTournamentSkill.shn from Server files to the Client files the game will crash on the Game Loading screen. If I do the opposite and copy from the Client files to the Server files, the Zones will crash. The Server files GuildTournamentSkill.shn was more out-dated than the Clients so I just copied the rows over and saved without any crashing. But I scanned the files with my File Compare tool i made, and there is 1 byte atleast that is different on the files. Any clue on how to fully sync these two without error? I want to be able to copy from Server files to Client files without any Client crashing. Any help appreciated.
Have a good day all!
Regards,
Alex
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