View Poll Results: Should i release the GR files?

Voters
31. You may not vote on this poll
  • Yes, i think you should.

    24 77.42%
  • No, i think you shouldnt

    7 22.58%

[Poll] GenoRivals Files Release

Page 1 of 3 123 LastLast
Results 1 to 15 of 32
  1. #1
    struct { int:-!!(1); } Aesir is online now
    SubscriberRank
    May 2015 Join Date
    MadnessLocation
    262Posts

    note [Poll] GenoRivals Files Release


    RaGEZONE Recommends

    RaGEZONE Recommends

    So so so...
    Lets start saying that this is not a troll, i'm just thinking if i should do that or not.
    Since the GR has been closed due internal staff reasons, the files became useless for me, even i now work for another server tho.
    So, tell me now if should i release those files and why yes and why not.
    Just few sidenotes:
    -Dont spam me of beg PMs
    -Dont spam here
    -If you have to say something of clever, you're welcome, otherwise close your browser, here you have nothing to do

    The files include:
    -All the features included on this patchnote (GR feature list)
    Spoiler:

    > Added 4th Gear
    > Added 4th Slot in WareHouse
    > Added CrossHair Advanced Visual
    > Key on "O" for disable CrossHair system
    > Anti-Deck system: for the next 30 seconds after an attack you will not get damage by hit the terrain
    > Anti-Camp system in Bark City: you have 10 seconds for leave from the warp, otherwise your weapons will get locked until you dont run away
    > Added shared WP in brigades (like with SPI)
    > Ping meter for check the lag level
    > Killmark counter: every 150 KM you will get an advanced prize
    > Added CashPoint, Experience and WarPoint prize for every KM
    > KillMark Shop in city
    > Upgraded ColorShop
    > Welcome notice
    > Switched ColorShop money to WarPoint
    > Added more colors in ColorShop
    > Double click in laboratory
    > EP4 PET contourn system
    > 2 EP1 Characters
    > EP4 Characters
    > Changed International Chat color
    > New colors (from 'a' code to 'z' code, from 'A' code to 'Z' code)
    > Leel cap up to 123
    > Removed all special GM weapons
    > Removed "Lock released" message
    > Removed auto-align on gear stop (if horizon fly is disabled)
    > Automatic leader elections/month reset without maintenance
    > Added automatic DGA manager
    > HackShield free
    > Custom AntiCheat
    > Server-side Cheat control system
    > Solved error message on 3D objects creating
    > Added new startup loading screen
    > Added automatic crashdump upload to server
    > Added notice on boss monster dead
    > Added SP Information system
    > Added realistic nights
    > Added new NPC board graphic
    > Reworked graphics on city panels
    > Upgraded rendering engine
    > Optimized 3D model creation
    > Disabled VSync
    > Upgraded password security level
    > Complete server protection against attacks
    > Map balance information near map name
    > Color for map names based on map nation
    > Advanced control system for disallow 2 access to the game from the same PC
    > Advanced block system for block users by MAC and IP
    > Gradient color on level bar
    > Experience display with 4 digits number
    > EP1 textures free
    > EP1 'CityWar' system free
    > Hardware acceleration when available
    > Optimized FrameRate
    > Anti-Macro system in laboratory
    > SpeedHack check
    > MemoryHack check
    > Fixed EP3 roll bug
    > Heavy encryption on all files for avoid stole
    > Chat bug (when writing 'a', 'x', 'z' the chat was resetting) fixed
    > Added night/day syncronization with server
    > Real night/day time (server timezone)
    > Removed useless city messages in System Message
    > Automatic close of supply shop when all the supply options are selected
    > XFeeding detection system
    > Anti-Sandbox system
    > Kill notify near minimap when someone get killed in your same map
    > Server autorestart in case of issue/crash
    > Upgraded sound engine
    > Converted all sounds to 3D sounds
    > Fixed AG ground movement sound
    > Enforced 2D sounds to 3D sounds
    > New SafeZone map type (attacks and skills against other players are disabled)
    > Info near the map name if the map is a SafeZone map ('[S]')
    > Automatic close of user info when PVP duels are accepted/rejected
    > Automatic drop remove on maps
    > No booster on dead falling
    > automatic supply shop close on AG ground movement
    > Weapon lock while in outposts/city (for avoid crashes)
    > Solved automatic mouse move when game isn't used
    > Screenshot bug free
    > Custom screenshot font color
    > Custom screenshot text
    > Heavy blur effect on die
    > "Settings" button on launcher for edit advanced graphic settings
    > MSAA (Multi Sample Anti Aliasing) support to the game
    > TextureFilter quality settings support to the game
    > Anisotropic quality settings support to the game
    > MSAA check based on graphic card (if the selected MSAA value is not supported, the game will start anyway without MSAA)
    > Full WindowsXP/Windows8/Windows10 support
    > Full VS13 integration
    > Addictional packetfilter (not needed, but is inside)[
    [I missed a lot of things aswell, because i can't remember exactly what i did in 2 years of work]


    -Modded AtumZipper for encrypt files
    -Custom GR maps
    -GR original resources (interface/load etc)

    Here some screenshots:


    Let's say aswell that i can even negate the release for whatever reason, remember anyway that you don't deserve it, so you can only say thanks for this chance.
    Remember that i will not leave the choice availability forever, my patience have a limit :)

    Cheers,
    Aesir

    EDIT:
    Remember that for me, if you dont explain properly above why should i do that, i won't consider at all what you voted on the poll.

    EDIT 2:
    Above you have some in-game features screenshots
    Last edited by Aesir; 21-04-16 at 05:34 PM.


  2. #2
    Member 4TheEnjoy is offline
    MemberRank
    Feb 2016 Join Date
    86Posts

    Re: GenoRivals Files Release

    someone working on something, and this is nice, i hope you do most beautiful things, and you did not have to vote, but you did. and i began to think it was better guy under the mask.but i still think you shouldnt share full code

  3. #3
    Member Davidc96 is offline
    MemberRank
    Feb 2011 Join Date
    Rubí, CatalunaLocation
    75Posts

    Re: GenoRivals Files Release

    In my case I vote yes because i will used it for educational purposes, i want to learn more about this source and how some functions like anti XFeeding or server protections works, just to know how is it code.

  4. #4
    RoRivals gaby001 is offline
    True MemberRank
    Aug 2011 Join Date
    RomaniaLocation
    376Posts

    Re: GenoRivals Files Release

    wil be nice we will learn from this now its your choise if u relase or not ? we say yes but how i say it`s your choise w00t:
    - - -™®GaßYºº¹_25® - - -

  5. #5
    Ultimate Member SHREC is offline
    MemberRank
    Jul 2011 Join Date
    187Posts

    Re: GenoRivals Files Release

    Yes of cose! Forum is dead and game dead!

  6. #6
    [Poll] GenoRivals Files Release St34lth4ng3l is online now
    True MemberRank
    Apr 2013 Join Date
    __FILE__Location
    818Posts

    Re: GenoRivals Files Release

    Well, i'm highly doubting that everyone who wrote: i will use it to learn, actually learn from it.
    I can say to 90% that nearly every "noob" server will copy paste the Geno Changelog and will announce that they are now the best server etc....So my opinion: Don't do it. It's pointless, unless you wanna rage about this shitty leecher community.

  7. #7
    Retired (Goddamn idiots) DragonLord is online now
    True MemberRank
    Dec 2003 Join Date
    /dev/urandomLocation
    553Posts

    Re: GenoRivals Files Release

    I recommend against it, as it is chock full of leechers here, and you're basically doing their work for them.

    They should learn and be of use before they earn the right to access anything more advanced than the current rubbish they're dealing with.
    But, those are just my $.02
    Insanity - Doing the same thing over and over again, expecting different results - Albert Einstein


    R.I.P. Akaruz - We miss ya buddy

  8. #8
    Viserion is offline
    True MemberRank
    Jan 2009 Join Date
    965Posts

    Re: GenoRivals Files Release

    @DragonLord
    What have you helped in this area? I only see posts you posting crap and complaining. We do not know if you are really a "developer".

  9. #9
    Newbie WarSuzaku is offline
    MemberRank
    Mar 2015 Join Date
    1Posts

    Re: GenoRivals Files Release

    Yes, because it would be shame to lose a good project.
    and because would be good to learn.
    and maybe it can help to renew aceonline community.


    after that is up to you if you want to release or not.


    sorry for my bad english

  10. #10
    [Poll] GenoRivals Files Release St34lth4ng3l is online now
    True MemberRank
    Apr 2013 Join Date
    __FILE__Location
    818Posts

    Re: GenoRivals Files Release

    Quote Originally Posted by Viserion View Post
    @DragonLord
    What have you helped in this area? I only see posts you posting crap and complaining. We do not know if you are really a "developer".
    Trust me, he tried to help in the early days, but he saw this section becoming more and more shit, so he started to flame everything, because it's the only possibility, except you wanna die on a heart attack when the noobs are spamming you with bullshit questions.

  11. #11
    struct { int:-!!(1); } Aesir is online now
    SubscriberRank
    May 2015 Join Date
    MadnessLocation
    262Posts

    Re: GenoRivals Files Release

    @SHREC : blow up, thanks.
    @gaby001 , @Davidc96 : no, you will only use it for improve your server and stop, im sure.
    EDIT: Sorry Dragon, i misunderstood your sentence :)
    Last edited by Aesir; 21-04-16 at 01:54 PM.

  12. #12
    Retired (Goddamn idiots) DragonLord is online now
    True MemberRank
    Dec 2003 Join Date
    /dev/urandomLocation
    553Posts

    Re: GenoRivals Files Release

    Quote Originally Posted by Viserion View Post
    @DragonLord
    What have you helped in this area? I only see posts you posting crap and complaining. We do not know if you are really a "developer".
    Given that the extent of your knowledge is modding values in SQL tables and being a waste of space, I'm pretty certain that it does not qualify you as a "developer".
    Insanity - Doing the same thing over and over again, expecting different results - Albert Einstein


    R.I.P. Akaruz - We miss ya buddy

  13. #13
    Viserion is offline
    True MemberRank
    Jan 2009 Join Date
    965Posts

    Re: GenoRivals Files Release

    Quote Originally Posted by DragonLord View Post
    Given that the extent of your knowledge is modding values in SQL tables and being a waste of space, I'm pretty certain that it does not qualify you as a "developer".
    I do not consider myself developer, but unlike you, who wants to go through a developer, I have my topic with some works by me.
    And as you can see, they are not "moddings values on SQL." Try again dear.

    http://forum.ragezone.com/f639/tools...pment-1073630/

  14. #14
    Member Davidc96 is offline
    MemberRank
    Feb 2011 Join Date
    Rubí, CatalunaLocation
    75Posts

    Re: GenoRivals Files Release

    Quote Originally Posted by Aesir View Post
    @SHREC : blow up, thanks.
    @gaby001 , @Davidc96 : no, you will only use it for improve your server and stop, im sure.
    EDIT: Sorry Dragon, i misunderstood your sentence :)
    sorry for u aesir but im not in a private server project, the server i was before was closed long time ago in EP3.3

  15. #15
    struct { int:-!!(1); } Aesir is online now
    SubscriberRank
    May 2015 Join Date
    MadnessLocation
    262Posts

    Re: GenoRivals Files Release

    [As requested in PM i added the feature's screenshots]




Page 1 of 3 123 LastLast

Advertisement