For creating new Armors:)

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  1. #16
    Account Inactive PapaSmurf is offline
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    Re: For creating new Armors:)


    RaGEZONE Recommends

    RaGEZONE Recommends

    Darkamndos hahah

    You have discovered new america !

    It ~12 yr old software :)

  2. #17
    Se7enSins WARonline is offline
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    Re: For creating new Armors:)

    Quote Originally Posted by PapaSmurf View Post
    Darkamndos hahah

    You have discovered new america !

    It ~12 yr old software :)
    Mister Papa started to troll when he got only 8 posts in here...pathetic.


    I didn't said I discovered dude:) But with what programs you work...looks like you got 12 years old and not the software.

    I am not qualified in this things to understand that program. And if I want to make something new to the server Using that kind of program I am only looking for some1 and pay for it.

    Got it? ^^.

    Now stfu and start helping others in here. (If you know how tho)

  3. #18
    Account Inactive firebertio is offline
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    Re: For creating new Armors:)

    #not an explanation on how to repack them into the game.

    Alright so im no pro on this matter and don't want to stir up anything however i have noticed a few of you guys are confused with formats, conversion and repacking.

    However i am going to share what i am learning currently and what i already know if i am wrong then please feel free to correct me but i would like constructive criticism that i can actually learn from not "Derpys gonna derp" because that doesn't help.

    ----------

    So in order to model majority will need to find some programs. you can use many different programs which will all save in different formats.

    Blender - This is a good program with an easy to use interface, however depending on how far you wish to delve into the modelling this program can get rather tricky to use. (just my personal opinion) Blender saves in a .Blend file-type, this can be converted to other file-types using scripts within the program or an external program.

    3D Studio - This is personally my favorite program its easy to use and has A LOT of features. similar to blend (as well as most other modelling software) this software is updated quiet a lot with lots of additional scripts and addons. however this program can come with a hefty price tag. Saves in a .3DS file-type however does offer other formats.

    there are quiet a lot of other programs such as Autodesk and Collada however i don't have the time to go into them all and like i said i am no pro ^_^

    Anyhow once you have got your software and familiar in creating models (which isn't as simple as you think) you can begin thinking on how to incorporate them into the game.

    You will also need a 3D model viewer (These can be gotten free easily from google 'free 3d model viewer'"

    Editing armors that are already in the game is quiet simple, you simply find the armor container (.obj) extract the contents into a folder (.x - model template , .tga - animation raster image , .jpg/png - texture files)

    If you simply want to 'paint' an armor edit the .jpg/png with your favorite painting software be it photoshop, paintshop or even MSPaint, do what you like to it, then repack the .obj

    For example the armor files are packed and on majority of servers check-summed (which means your un-able to change them unless you edit a few things)

    Also just because you have your .3ds or whatever file format does not mean this will simply work. even if you output a .X file (which is only a directX file , more like a template than a file format)

    You need more than just the models, you will need animations which can be anything from a simple .tga file (a raster graphic file format)

    anyway what im trying to say here is that, Ive been looking around and trying to fiddle around with the armors and such for about a month now. i can create models and such however i don't know how to repack/etc this is a lot harder than a simple tutorial can explain and especially when some of you guys don't seem to know what are file formats, what are containers and what is simply an output template.

    like i said at the beginning and quite a lot of times throughout i am far from a pro, im probably about as intellectual as a young child on this matter however i am just willing to share my views and what i know so far.

    Thanks for reading, i didn't really have a long time to write this or read through had dinner and other things to do, hope this helps.



    ------------------------------------------

    Valkrye

  4. #19
    Se7enSins WARonline is offline
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    Re: For creating new Armors:)

    when some of you guys don't seem to know what are file formats,

    o.O We showed that we don't know how to create the models but we didn't said that we don't know the format that it's required so the armor/character/building to work in game.

  5. #20
    Account Inactive firebertio is offline
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    Re: For creating new Armors:)

    Quote Originally Posted by darkmandos View Post
    o.O We showed that we don't know how to create the models but we didn't said that we don't know the format that it's required so the armor/character/building to work in game.
    I was simply clearing things up for those who did not.
    A lot of people get confused when faced with .obj and .x

  6. #21
    Account Inactive Grott is offline
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    Re: For creating new Armors:)

    Quote Originally Posted by darkmandos View Post
    I just spoke with the creator of the program 3d Graphic Viewer, and I asked him what program can help us to create new armors from 0


    His respond:
    blender.org - Get Blender




    Try it:). Who is good in graphics he knows that this program its complicated and very good.




    This is a video tutorial of how you can create a game character.

    Game Engine: Simple Character - Part 1 | Blender Cookie

    Enjoy, I hope that this program will be usefull for you.:)


    And who will use it, I would like to see some new ideas (armors) fro yourselfs:).


    Check this out:) What you can do if you know how to use this program:)

    blender.org - Features

    In addition ...

    How to export .X model with animation
    [Tutorial] How to export .X model with animation for Star Ruler

    Here is a program through which the maps were created objects in the game. according to their need to look in the directory res-map, in files with the extension. dat. With Res-X Editor need to extract them, and then change the extension to. R2d. And then it is your imagination.
    http://www.risatech.com/p_risa2d.html
    Last edited by Grott; 24-02-12 at 12:59 AM.




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