hi,
I try my chance here may be some one have an idea about my problem.
I try to made a 3D view of the map in a dat editor, i wish to use Qt Creator as ide who support natively openGl integration, the problem is asset from client for mesh are .x file (directx format) in binary zip format, and I don't know how work the directx loader, and wish to know if some have an idea to load these 3D asset in a map viewer. for the moment I try to load the warp .x file in opengl without success (and without texture), when I load an other file found on web (a character stand up) it's work perfectly but nothing to do with ace client asset.
if some have an idea its can really help me.
I try my chance here may be some one have an idea about my problem.
I try to made a 3D view of the map in a dat editor, i wish to use Qt Creator as ide who support natively openGl integration, the problem is asset from client for mesh are .x file (directx format) in binary zip format, and I don't know how work the directx loader, and wish to know if some have an idea to load these 3D asset in a map viewer. for the moment I try to load the warp .x file in opengl without success (and without texture), when I load an other file found on web (a character stand up) it's work perfectly but nothing to do with ace client asset.
if some have an idea its can really help me.
Last edited by a moderator: