[DEV] Map Editor

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  1. #1
    Member predi24 is offline
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    [DEV] Map Editor


    RaGEZONE Recommends

    RaGEZONE Recommends

    Hi guys,

    I will now introduce my map editor.

    What can the editor at this date:


    • He invites all associated map files (except the sky) * .dat, *. sma and the * .map and displays them correctly, that the same is true for the map objects (except for textures).
    • Terrain deformation.
    • Objects to manipulate (move and rotate).
    • Map Save.
    • Air Supply Shop Editor
    • Update System


    What does not work:

    • Add and Clone objects [Add 50%][Clone 100%].
    • Monster Editor (works already I just need to embed) [90%].
    • Map Texture Editor [0%].
    • Water map editor [50].
    • Ground collision map editor [50%].











    So now you can ask here, constructive criticism and suggestions for improvement post.

    PS.: No flame

    Update: New GUI
    Last edited by predi24; 31-03-15 at 11:22 PM.


  2. #2
    Guss decarvk is offline
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    Re: [DEV] Map Editor

    nice tool.

    it's writed in c++? does it use dx function directly or is it using a game engine? does it load the game asset files, or do you need to extract them to load in your tool the game asset?

    by the way it's a nice work.

  3. #3
    Member predi24 is offline
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    Re: [DEV] Map Editor

    it is written in Lite-C, a C variant with multimedia and virtual reality elements, the whole running with the Acknex Engine with DirectX, the tool loads almost all assets because of original files, except for there seems to have objects some error.

    Possible I'm going to me but look more closely and then fixed it if I find fault because in order for the tool because all assets from the original files can be read.

  4. #4
    Member Alejandrin is offline
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    Re: [DEV] Map Editor

    looks good, mobs and suplys and portals add will be good, so you will release the tool ?

  5. #5
    Guss decarvk is offline
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    Re: [DEV] Map Editor

    I see I hope you a good luck to finish all and have fun ;)

  6. #6
    Member predi24 is offline
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    Re: [DEV] Map Editor

    Alejandrin to answer your question had to be nearly finished tool first, but as you can see, it is not yet so far.
    But it will probably be three versions Free, Standard and Pro version, in how far the different versions I will announce in due time.

  7. #7
    Member Alejandrin is offline
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    Re: [DEV] Map Editor

    well, luck with your project, when you have more change, edit your post, and also be good to make that think that actualy dont work, and what i suggest , if pro version it's good i will purchase it

  8. #8
    [DEV] Map Editor St34lth4ng3l is offline
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    Re: [DEV] Map Editor

    I don't know how the original mapeditor from masang is working but i think it will be a great tool and it will be worth to get the pro version because of what i saw^^

  9. #9
    Registered dhtlucky is offline
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    Re: [DEV] Map Editor

    We can edit an existing map and save to a new one ^^

  10. #10
    Member predi24 is offline
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    Re: [DEV] Map Editor

    Update: Air Supply Shop Editor implemented.

  11. #11
    Registered dhtlucky is offline
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    Re: [DEV] Map Editor

    How can i get it?

  12. #12
    [DEV] Map Editor St34lth4ng3l is offline
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    Re: [DEV] Map Editor

    Buy it from him

  13. #13
    Member Owner Thunder is offline
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    Re: [DEV] Map Editor

    and how much do u sell it Predi?

  14. #14
    Member predi24 is offline
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    Re: [DEV] Map Editor

    the prices I will be posting only in the Beta phase, currently I am in the alpfa.

  15. #15
    Member Alejandrin is offline
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    Re: [DEV] Map Editor

    Quote Originally Posted by predi24 View Post
    the prices I will be posting only in the Beta phase, currently I am in the alpfa.
    predi why can i send you a private message? . and how long will take you for release the beta? and as you say will be a free version , thats right? . and so if i buy a full vercion, i will obtain son speial support? like custom feactures or somethigs like that-?

    lel sorry a lot of question, my regards




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