- Joined
- Sep 7, 2010
- Messages
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- 263
Hi guys, id been away and couldnt release my sma editor. So now, here it is. Its not comlete yet and please let me know any bugs. Beware, there are some Using the tool is easy, and if you wanna make a new sma file just copy an existing working one and edit its spawns. Make sure its 256x256 sma file tho (~4mb). Also, dont put stupid values in the editor or your spawns will probably not work.
I want you tho, when making new maps to upload them (and give some description) so that we make a library of working custom maps. This will help a lot the server development in my opinion. When you make something new which youve tested just upload it in this thread.
Known Bugs:
1. Attempting to open a file that doesnt end with .sma throws an exception (just press continue and itll work - the file wont be loaded obviously).
Plans for next version:
1. Some functions to load map images
2. A text-based spawns writer/reader to make easier the process of editing many spawns at once
3. A search function.
4. Better exception handling
5. Better performance (this version loads all spawns in memory, but after all this isnt necessary at all)
6. A drag-and-drop function
7. A preferences menu where you can for instance disable default header checking.
8. A function that generates an empty .sma file (meaning without spawns).
HrxLux deserves some credits for this, i have to admit it. His sma editor ss, even if bragging, was what inspired me.
You may redistribute this, but dont forget to give proper credits.
I want you tho, when making new maps to upload them (and give some description) so that we make a library of working custom maps. This will help a lot the server development in my opinion. When you make something new which youve tested just upload it in this thread.
Known Bugs:
1. Attempting to open a file that doesnt end with .sma throws an exception (just press continue and itll work - the file wont be loaded obviously).
Plans for next version:
1. Some functions to load map images
2. A text-based spawns writer/reader to make easier the process of editing many spawns at once
3. A search function.
4. Better exception handling
5. Better performance (this version loads all spawns in memory, but after all this isnt necessary at all)
6. A drag-and-drop function
7. A preferences menu where you can for instance disable default header checking.
8. A function that generates an empty .sma file (meaning without spawns).
HrxLux deserves some credits for this, i have to admit it. His sma editor ss, even if bragging, was what inspired me.
You may redistribute this, but dont forget to give proper credits.
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