[Showcase] Map Editor

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  1. #1
    struct { int:-!!(1); } Aesir is online now
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    [Showcase] Map Editor


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    Since the only promising mapeditor project has stopped, we (me, @Future and @St34lth4ng3l) would like to show the community something spicy.

    This is a semi-working unity mapeditor ("semi" because it has some wip functions such as the terrain editor, SMA file implementation, tiles editor, etc.)


    Above you have some screenshots:
    Spoiler:
























    Any suggestion is welcome :)


  2. #2
    Member 4TheEnjoy is offline
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    Re: [Showcase] Map Editor

    nice showcase, i hope you will get you want. if can i help anything, i will be glad

  3. #3
    [Showcase] Map Editor St34lth4ng3l is online now
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    Re: [Showcase] Map Editor

    Quote Originally Posted by 4TheEnjoy View Post
    nice showcase, i hope you will get you want. if can i help anything, i will be glad
    We hope too, the editing of the map is not the problem, but loading the textures is because we have to convert the models and then the textures are kinda fucked up.

  4. #4
    Retired (Goddamn idiots) DragonLord is offline
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    Re: [Showcase] Map Editor

    Quote Originally Posted by Aesir View Post
    Any suggestion is welcome :)
    Implement all the map planes, like water, landing, effect, etc.
    And you're still 4 years too late :P
    Insanity - Doing the same thing over and over again, expecting different results - Albert Einstein


    R.I.P. Akaruz - We miss ya buddy

  5. #5
    struct { int:-!!(1); } Aesir is online now
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    Re: [Showcase] Map Editor

    Quote Originally Posted by DragonLord View Post
    Implement all the map planes, like water, landing, effect, etc.
    I'm already working on it :P

    Quote Originally Posted by DragonLord View Post
    And you're still 4 years too late :P
    Yeah, my fault :c

  6. #6
    [Showcase] Map Editor St34lth4ng3l is online now
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    Re: [Showcase] Map Editor

    Just some necroupdates here :3



    1. Yes the hitboxes of the rotate objects are kinda fucked
    2. Yes @Aesir fucked the texture loading :*
    3. Yes the tile editing is bugged aswell

  7. #7
    Member 4TheEnjoy is offline
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    Re: [Showcase] Map Editor

    Quote Originally Posted by St34lth4ng3l View Post
    Just some necroupdates here :3



    1. Yes the hitboxes of the rotate objects are kinda fucked
    2. Yes @Aesir fucked the texture loading :*
    3. Yes the tile editing is bugged aswell
    yeah man, This is science b*tches
    i'm glad to your success, i hope we will see a lot of success project.

  8. #8
    struct { int:-!!(1); } Aesir is online now
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    Re: [Showcase] Map Editor

    Quote Originally Posted by St34lth4ng3l View Post
    Just some necroupdates here :3



    1. Yes the hitboxes of the rotate objects are kinda fucked
    2. Yes @Aesir fucked the texture loading :*
    3. Yes the tile editing is bugged aswell
    You didn't show the tile editor :c (which is not bugged)

  9. #9
    [Showcase] Map Editor St34lth4ng3l is online now
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    Re: [Showcase] Map Editor

    Quote Originally Posted by Aesir View Post
    You didn't show the tile editor :c (which is not bugged)
    I did, at 2:45 and as you can see, it's bugged

  10. #10
    Newbie LonelyJourney is offline
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    Re: [Showcase] Map Editor

    Very nice showcase!

  11. #11
    [Showcase] Map Editor St34lth4ng3l is online now
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    Re: [Showcase] Map Editor

    Quote Originally Posted by LonelyJourney View Post
    Very nice showcase!
    Thanks, but it's still in work.
    I have a problem with texturing the Objects, more complex meshes with 2 or more textures aren't displayed properly in Unity, maybe some of the advanced users here have an idea how to fix it?
    Here have an example of the Bugs:


    Or in the real Editor View:

    In addition i'll uploaded a reference Mesh and Textures, because the original .x files from masang are converted to the .obj format with Assimp.
    Attached Files Attached Files

  12. #12
    Account Upgraded | Title Enabled! inetpub is offline
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    Re: [Showcase] Map Editor

    Stealth you have texture order fucked. Checkout client src its there too easy to understand and write in c#
    Last edited by Future; 29-03-17 at 01:56 PM. Reason: Cleanup

  13. #13
    Newbie Liaah IG is offline
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    Re: [Showcase] Map Editor

    I also want that program.

  14. #14
    [Showcase] Map Editor St34lth4ng3l is online now
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    Re: [Showcase] Map Editor

    Some Updates here:

    - Completely reworked the camera movement
    - Added Skybox Rendering
    - Added Minimap rendering and saving (Minimap get's created from the actual editor view)
    - Huge Code improvements (thanks to @Future)

    Things that are left:
    - Loading of textures is still bugged
    - Spawn editing
    - Fixing of water rendering (atm it's really slow)
    - Improvements to the Tile Editor

    And here some preview screenshots of the current changes:

    Last edited by St34lth4ng3l; 02-05-17 at 12:28 PM. Reason: Typos ):-v

  15. #15
    You won't get me... PanKJ is offline
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    Re: [Showcase] Map Editor

    I wrote this from scratch in C++ using DirectXTK, DirectXTex and Assimp libraries. It also uses custom shaders.

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