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[Release] .dat Editor / Visualizer / w/e

[emoji848]
Legend
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It's like Christmas in the Ace Section, isn't it? :p
Anyway here is what I worked on the last few days:

This is a simple visualizer and editor for the contents of a Client Map File (xxxx.dat). Atm it can only visualize and edit the objectinfo entries, but it's work in progress! I'm also working on the interface and more functionality (see the to-do list below)

Download


Screenshots:
Future - [Release] .dat Editor / Visualizer / w/e - RaGEZONE Forums


Future - [Release] .dat Editor / Visualizer / w/e - RaGEZONE Forums


Future - [Release] .dat Editor / Visualizer / w/e - RaGEZONE Forums



Current Features:
  • .dat File editing and saving
  • Map Objects Editor (Adding, Removing, Updating of Map Objects)

Version Support:
I just tested with ep 4.2+ map files. I believe it will also work from ep3 and up, but it's not tested


Work in progress (To-Do's):
  • Tile Information Editor (Editor for the tile areas. Drawing of the tile info on a map using map textures, overlays, zooming)
  • Vertex Editor (Editor for the map vertexes)
  • Texture Editor (Editor for the other attached zip-file entries in the .dat file)
  • Connection with the omi.tex for more object / map information
  • Some anti-derp measures like backup file creation or save prompt before form close :p

Virustotal:
Some no name anti-virus detectors give weird and always different detections (5/55). They seem to rate an obfuscation a virus, which it is NOT ofc...

I don't want my work to get copied atm. but I saw some good development going on here lately, so I might make an open-source thread in the dev-section soon ;)

Update Log:
2016-02-15 Version 1.0.0.0:
  • Added Windows XP Support

2016-01-09 Version 1.0.0.0:
  • Initial Version with capabilities of map object editing and file opening / saving

Any feedback is welcome! If its just a "thanks" or "nice" comment though, please use the Like Button and/or the Reputation button instead :love:
 
Last edited:
Experienced Elementalist
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Edit the map vertex without a 3d representation is impossible (or better, a lot hard to do).
Btw you missed the object scale.
 
Last edited:
Initiate Mage
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K7AntiVirus
Trojan ( 700000121 ) 20160108
K7GW Trojan ( 700000121 ) 20160108
McAfee-GW-Edition BehavesLike.Win32.Trojan.cc 20160109
Qihoo-360 HEUR/QVM03.0.Malware.Gen 20160109
Rising PE:Trojan.Confuser!1.A352 [F] 20160108


Please close the subject.
Virus threat exists.

Please share open source code.
 
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K7AntiVirus Trojan ( 700000121 ) 20160108
K7GW Trojan ( 700000121 ) 20160108
McAfee-GW-Edition BehavesLike.Win32.Trojan.cc 20160109
Qihoo-360 HEUR/QVM03.0.Malware.Gen 20160109
Rising PE:Trojan.Confuser!1.A352 [F] 20160108


Please close the subject.
Virus threat exists.

Please share open source code.
I can confirm that this file is clean, i saw/have the source code of it, i promise you it won't do anything it's not allowed to do :)
AV Result when scanning the source of it:
Future - [Release] .dat Editor / Visualizer / w/e - RaGEZONE Forums
 
[emoji848]
Legend
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Edit the map vertex without a 3d representation is impossible (or better, a lot hard to do).
Btw you missed the object scale.

I agree, I'll have to look into it and might need to check for another 3d environment :)
This is just a first version which is meant for simple object adding and fiddling around.

About the obj scaling:
After I saw these lines of code it looked like a deprecated thing to me.

Future - [Release] .dat Editor / Visualizer / w/e - RaGEZONE Forums


Future - [Release] .dat Editor / Visualizer / w/e - RaGEZONE Forums


Maybe object scaling is somewhere else now? I need to check it.

K7AntiVirus
Trojan ( 700000121 ) 20160108
K7GW Trojan ( 700000121 ) 20160108
McAfee-GW-Edition BehavesLike.Win32.Trojan.cc 20160109
Qihoo-360 HEUR/QVM03.0.Malware.Gen 20160109
Rising PE:Trojan.Confuser!1.A352 [F] 20160108


Please close the subject.
Virus threat exists.

Please share open source code.

In addition to what St34lth4ng3l said:
Yeah "PE:Trojan.Confuser!" already gives you a hint that it detects the obfuscation. I guess this is because a lot of "hackers" write their poop in C# and obfuscate/pack it.... But to detect every obfuscated .NET assembly as trojan is just stupid, if you ask me.

I might open source it anyw.
Would be actually nice we have kind of a "group project" here, hehe.
 
Experienced Elementalist
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I agree, I'll have to look into it and might need to check for another 3d environment :)
This is just a first version which is meant for simple object adding and fiddling around.

About the obj scaling:
After I saw these lines of code it looked like a deprecated thing to me.

Future - [Release] .dat Editor / Visualizer / w/e - RaGEZONE Forums


Future - [Release] .dat Editor / Visualizer / w/e - RaGEZONE Forums


Maybe object scaling is somewhere else now? I need to check it.



In addition to what St34lth4ng3l said:
Yeah "PE:Trojan.Confuser!" already gives you a hint that it detects the obfuscation. I guess this is because a lot of "hackers" write their poop in C# and obfuscate/pack it.... But to detect every obfuscated .NET assembly as trojan is just stupid, if you ask me.

I might open source it anyw.
Would be actually nice we have kind of a "group project" here, hehe.

Would better check why it was commented
 
Junior Spellweaver
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Thanks for the sharing the dat editor mate, in the mean time i will keep compiling the source codes soon will be posting my own programs thanks again.
 
Junior Spellweaver
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can you fix virus problem and share again ?
Or can you share this source code ? like as 's exe code ?
 
[emoji848]
Legend
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Try to read for ***** sake...
It has been said over 5 times alone in posts in here that its a false positive. If you don't trust it, don't use it. Or if you got some technical proficiency, monitor what it does.

I'm not sharing my work on this game for posts like these...
 
Experienced Elementalist
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Try to read for ***** sake...
It has been said over 5 times alone in posts in here that its a false positive. If you don't trust it, don't use it. Or if you got some technical proficiency, monitor what it does.

I'm not sharing my work on this game for posts like these...

So why you share it :)
All knows here how it'll end...
 
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