Newbie Spellweaver
- Joined
- May 7, 2017
- Messages
- 34
- Reaction score
- 6
Server is LIVE!
Pre-download available on the website!
Website Link
About Me / Introduction
About BastionFlyff
Short Overview
Feature List
If you have any questions about me or the server, drop me a message in the thread and I'll do my best to answer it.
I'd like to also thank all of the people on this forum aswell as the forum is great for helping new developers making their server and there are a lot of great examples and tools available!Mods, If I did anything wrong with making the thread, let me know and I'll fix it. Its my first time doing this .
Pre-download available on the website!
Website Link
About Me / Introduction
Hey everyone, I'm happy to finally be able to put my server available for players!
I have been working on the server since about august.
At the moment it is completely made by myself alone (I have some help with GMing but development wise its all me).
It started out as just a test to learn more about flyff and development myself. I didn't think about launching it first but after getting some nice ideas and showing it to friends.
They encouraged me to at least try to put it live and see how it goes from there.My vision with the server is not to become the new top tier server, I'd be happy to be a small scale server as long as I can sustain the server costs with it.
Because I am alone it is fairly low budget server. No fancy models or animation or SFX, no complete rework of towns and dungeons. No big new features. It is esentially v15 to its core with improvements and changes. But still flyff to its core.
I have been working on the server since about august.
At the moment it is completely made by myself alone (I have some help with GMing but development wise its all me).
It started out as just a test to learn more about flyff and development myself. I didn't think about launching it first but after getting some nice ideas and showing it to friends.
They encouraged me to at least try to put it live and see how it goes from there.My vision with the server is not to become the new top tier server, I'd be happy to be a small scale server as long as I can sustain the server costs with it.
Because I am alone it is fairly low budget server. No fancy models or animation or SFX, no complete rework of towns and dungeons. No big new features. It is esentially v15 to its core with improvements and changes. But still flyff to its core.
About BastionFlyff
BastionFlyff is built on v15. The primary focus is to be a PvP server and to keep a classic feeling of Flyff while maintaining the freshness with updated content.
The aim is to allow anyone to start playing and sieging in the server without the need to endlessly grind for penya or equipment.
We want to minimize the amount of brainless grinding Flyff inherently has and instead focus on the fun parts.Leveling has been completely removed from the server, as you can level up to max level in less than a minute by simply killing the Aibatts.
In addition to this, we offer a range of free items in our NPC's which will be enough for a player to get started right away.However this does not mean the server is void of progression.
In addition to the Guild Siege which is ran hourly, there are various other PvE elements within the server like the Giants and Dungeon.
These combined with the rewards from Guild Siege can be used to further improve your equipment and max out your character.
To keep things fresh and interesting, various classes are updated with renewed and updated skills to allow as many different builds and playstyles as possible.
New quests are also planned to be added to the server. For the initial release there is one story-quest available. We plan to add more quests for the players in the future.
The aim is to allow anyone to start playing and sieging in the server without the need to endlessly grind for penya or equipment.
We want to minimize the amount of brainless grinding Flyff inherently has and instead focus on the fun parts.Leveling has been completely removed from the server, as you can level up to max level in less than a minute by simply killing the Aibatts.
In addition to this, we offer a range of free items in our NPC's which will be enough for a player to get started right away.However this does not mean the server is void of progression.
In addition to the Guild Siege which is ran hourly, there are various other PvE elements within the server like the Giants and Dungeon.
These combined with the rewards from Guild Siege can be used to further improve your equipment and max out your character.
To keep things fresh and interesting, various classes are updated with renewed and updated skills to allow as many different builds and playstyles as possible.
New quests are also planned to be added to the server. For the initial release there is one story-quest available. We plan to add more quests for the players in the future.
Short Overview
Feature List
Basic Changes
- Level boost for an instant max level (129-H).
- 3 Weapon sets & 3 Armor sets available for FREE at the NPC's.
- Free upgrading materials & Fast upgrading rates.
- Various free buff pets and fashion (Original Flyff pets and fashion).
- Flaris NPC hub conveniently placed in the city center.
- Instant Guild creation through scroll.
- Rebalanced all self-buff skills for all classes.
- Rebalanced all equipment for all classes.
- Updated various skills for PvP balance (See Skill Catalog)
- New skills for Knight and Ringmaster (*New skills replace old unused skills)
- Reworked block formula for PvP balance.
- Two handed weapons can hold 20 piercing cards instead of 10 to improve class balance.
- Unique Lootbox reward system. Have a chance to find 1 out of 3 types of lootboxes after each siege.
- Reworked chip rewards. Each players gets individual red chips AND donation chips based on score. Earn donation currency just by sieging!
- Unique killstreak and shutdown system. Earn more points by killing enemies who are on a killstreak. Earn rewards by staying alive and increasing your killstreak.
- Wilds, Savage Wilds, Aminus, Cursed Aminus and Catacombs have been updated.
- Crafting system replaces item drop system. Dungeons now drop crafting materials that can be exchanged for goods.
- Each dungeon monster has unique block and magic resist modifiers. Big dungeons require coordinated teams of mixed damage for optimal completion.
- All small monsters within dungeons drop crafting materials. Giving players the ability to get loot without needing to kill the boss.
- All giants are reworked to be level 129 and drop unique loot.
- Mocomochi event is permanently active and gives unique loot.
- Crafting rewards include unique Glacial Weapon tier. (See Weapon Catalog)
- New and unique lootbox system active in Guild Siege. Giving the players the ability to earn lootboxes for participating in siege. This feature will be expanded upon in the future.
- Couple rewards and skills updated
- Donation chips can be spend ingame through an NPC. Simply transfer them from the website to your ingame account.
- A lot of small item/tweaks and other things that have been optimized and/or fixed to fit the server. For full detail of weapon stats or armor stats etc.
If you have any questions about me or the server, drop me a message in the thread and I'll do my best to answer it.
I'd like to also thank all of the people on this forum aswell as the forum is great for helping new developers making their server and there are a lot of great examples and tools available!Mods, If I did anything wrong with making the thread, let me know and I'll fix it. Its my first time doing this .
Attachments
You must be registered for see attachments list
Last edited: