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Connecting to ODBC

Junior Spellweaver
Joined
Apr 8, 2009
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Useless.
Just create a data source, and edit GDBC.xlt with something like
Code:
	[DBCONN]
0	barbecueasstastic
Obviously replace barbecueasstastic with your data source name.
Oh, if you're using a non-nt authentication system, make it something like
Code:
	[DBCONN]
0	barbecueasstastic
1	username
2	password
Oh yeah, you can login without DriftDetour.
 
Experienced Elementalist
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Yes, DriftDetour was created before I managed to fix the ODBC. Regarding your protocol question, the only changes are on the lobby/game/area server.
 
Junior Spellweaver
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Can you explain a bit further? I tried doing pretty much everything currently possible, and I'm under the impression that I have a proper client, but improper settings.
I was starting to think that I should circumvent the whole process and write my own hook to return fake values of the "verify character" phase and whatnot, but that would really ruin the whole purpose of the server, wouldn't it? >_>
 
Experienced Elementalist
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If you are getting wrong character list/character verification results, you have the wrong client. I currently have an open beta tw client which returns the right character list and has the ability to delete chars and whatnot, but it seems to crash on the going ingame phase, during map loading...
 
Junior Spellweaver
Joined
Apr 8, 2009
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171
Reaction score
22
If you are getting wrong character list/character verification results, you have the wrong client. I currently have an open beta tw client which returns the right character list and has the ability to delete chars and whatnot, but it seems to crash on the going ingame phase, during map loading...

In that case, share an installer bro -.-
 
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