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[Development] Rice - A Drift City USA Emulator.

Junior Spellweaver
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Re: [Development] Frodo - A Drift City USA Emulator

Frodo is being rewritten from scratch and is now named Rice.
It is available on GitHub.





Updated, now goes to character select.
Currently using a predefined set of characters, no database interaction yet. (not a priority)



Update:
Character / Vehicle / Crew info is still hardcoded, but you can now go in-game.
 
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Re: [Development] Frodo - A Drift City USA Emulator

Frodo is being rewritten from scratch and is now named Rice.
It is available on GitHub.





Updated, now goes to character select.
Currently using a predefined set of characters, no database interaction yet. (not a priority)



Update:
Character / Vehicle / Crew info is still hardcoded, but you can now go in-game.

Looking forward to the next updates :) This will hopefully make my section less dead.
 
Initiate Mage
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Re: [Development] Frodo - A Drift City USA Emulator

'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
The thread 0x588 has exited with code 259 (0x103).
A first chance exception of type 'System.IO.IOException' occurred in mscorlib.dll
The program '[3560] Rice.vshost.exe: Program Trace' has exited with code 0 (0x0).
The program '[3560] Rice.vshost.exe' has exited with code -55 (0xffffffc9).
was it supposed to react like this?
I went through the log-in screen and typed a random user, pass (e.g: admin, admin), then it was processing and Rice crashed. Server_Log below:
[30/04/2014 21:11:48] Loading config.
[30/04/2014 21:11:48] Initializing RiceServer.
[30/04/2014 21:11:48] Added parser for packet 7 on 11005.
[30/04/2014 21:11:48] Added parser for packet 7 on 11011.
[30/04/2014 21:11:48] Added parser for packet 7 on 11021.
[30/04/2014 21:11:48] Added parser for packet 7 on 11031.
[30/04/2014 21:11:48] Added parser for packet 540 on 11031.
[30/04/2014 21:11:48] Added parser for packet 20 on 11005.
[30/04/2014 21:11:48] Added parser for packet 123 on 11021.
[30/04/2014 21:11:48] Added parser for packet 120 on 11021.
[30/04/2014 21:11:48] Added parser for packet 125 on 11021.
[30/04/2014 21:11:48] Added parser for packet 782 on 11021.
[30/04/2014 21:11:48] Added parser for packet 60 on 11011.
[30/04/2014 21:11:48] Added parser for packet 80 on 11011.
[30/04/2014 21:11:48] Added parser for packet 82 on 11011.
[30/04/2014 21:11:48] Added parser for packet 50 on 11011.
[30/04/2014 21:11:48] Added parser for packet 41 on 11011.
[30/04/2014 21:11:48] Starting RiceServer.
[30/04/2014 21:11:48] Started listening on 11005
[30/04/2014 21:11:48] Started listening on 11011
[30/04/2014 21:11:48] Started listening on 11021
[30/04/2014 21:11:48] Started listening on 11031
[30/04/2014 21:11:48] Started listening on 11041
[30/04/2014 21:12:47] Accepted client from 127.0.0.1:11905 on 11005
[30/04/2014 21:12:47] Killing off client 127.0.0.1:11905.
 
Junior Spellweaver
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Re: [Development] Frodo - A Drift City USA Emulator

A first chance exception of type 'System.IO.IOException' occurred in mscorlib.dll

Leads me to believe it failed to write to the server log.
Try commenting out the logging to file in Log.cs temporarily.
 
Initiate Mage
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Re: [Development] Frodo - A Drift City USA Emulator

'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\assembly\GAC_MSIL\Microsoft.VisualStudio.HostingProcess.Utilities\12.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.HostingProcess.Utilities.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\assembly\GAC_MSIL\Microsoft.VisualStudio.HostingProcess.Utilities.Sync\12.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.HostingProcess.Utilities.Sync.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\assembly\GAC_MSIL\Microsoft.VisualStudio.Debugger.Runtime\12.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.Debugger.Runtime.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\Users\Aviv.A\Desktop\Desktop\RiceEmu-master\Rice\bin\Debug\Rice.vshost.exe'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Data.DataSetExtensions\v4.0_4.0.0.0__b77a5c561934e089\System.Data.DataSetExtensions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.CSharp\v4.0_4.0.0.0__b03f5f7f11d50a3a\Microsoft.CSharp.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
The thread 0x1e6c has exited with code 259 (0x103).
The thread 0x13fc has exited with code 259 (0x103).
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\Users\Aviv.A\Desktop\Desktop\RiceEmu-master\Rice\bin\Debug\Rice.exe'. Symbols loaded.
'Rice.vshost.exe' (CLR v4.0.30319: Rice.vshost.exe): Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
The thread 0x7f0 has exited with code 259 (0x103).
The program '[6248] Rice.vshost.exe: Program Trace' has exited with code 0 (0x0).
The program '[6248] Rice.vshost.exe' has exited with code -55 (0xffffffc9).
did it, you can see Log.cs here , don't know if I did it right tho. In login I get now "The client version is not up to date"
and then Rice crashes. picture:
 
Junior Spellweaver
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Re: [Development] Frodo - A Drift City USA Emulator

did it, you can see Log.cs here , don't know if I did it right tho. In login I get now "The client version is not up to date"
and then Rice crashes. picture:

Strange, I'm unsure what could cause an invalid client version error as the server itself does not reject the client on login.
In any case, I've updated Rice to load a JSON configuration file in preparations for database work.
 
Initiate Mage
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Re: [Development] Frodo - A Drift City USA Emulator

Yeah, and suddenly everything worked hahahah.
Go download the updated version guys. :)
 
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Re: [Development] Frodo - A Drift City USA Emulator

Need a hand with something? Feel free to contact me.

Also:
If anyone needs a dedicated server for a test server or anything, give me a PM.
 
Initiate Mage
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Re: [Development] Frodo - A Drift City USA Emulator

I talked with Romet / Savetherobots via skype and we walked it through :) so thanks. and btw. you are 2 kind, you got 2 many moniez to give dedis/vps for free ? haha, not that I need one. I manage an hosting company :>
 
Initiate Mage
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Re: [Development] Frodo - A Drift City USA Emulator

managed to get ingame the server works and u can drive around!

waiting for the next updates :3
 
Junior Spellweaver
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Re: [Development] Frodo - A Drift City USA Emulator

A friendly reminder that you all shouldn't expect me to work on it all the time. (even though I will push the odd update)

It was open sourced for a reason: to get people collaborating.
 
Initiate Mage
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Re: [Development] Frodo - A Drift City USA Emulator

A friendly reminder that you all shouldn't expect me to work on it all the time. (even though I will push the odd update)

It was open sourced for a reason: to get people collaborating.

yep i appreciate your work!
 
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Re: [Development] Frodo - A Drift City USA Emulator

A friendly reminder that you all shouldn't expect me to work on it all the time. (even though I will push the odd update)

It was open sourced for a reason: to get people collaborating.

You should never expect RaGEZONE community to collaborate, it's nearly impossible to start such a project with such community.
If you need any help, feel free to contact me I'll be gladly to assign you an extra developer of Core-Gaming Inc.
 
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