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[Guide]Decompile the agt files

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Mar 9, 2009
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I have written this guide for developing the DC server and making updates is part of it.
So in this guide I will tell you how to decompile the agt files.

Its very easy, all you need is:
1)QuickBMS >>>
2)Drift City unpacking script >>>

Decompiling:
1)Open QuickBMS
2)Choose the script in our case the Drift City extraction script
3)Choose the file you want to extract
4)Choose the directory you want to extract in
5)Extract

Now you done thought it is still unknown how to pack the agt files back for now
 
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Experienced Elementalist
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Sep 27, 2009
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Re: Decompile the agt files

1.The IP should be inside DriftCity.exe itself,it isn't on a certain agt file.
2.What's the point anyway?We could just hook connect.
3.That script is for QuickBMS made by Luigi Auriemma
4.You still wouldn't be able to repack the files after unpacking.Tho it does use the classical zlib-16 deflate with a xor key.
 
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