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[DEV] Seal Online Emulation (Tech Talk not A Help Me Place)

This is a discussion on [DEV] Seal Online Emulation (Tech Talk not A Help Me Place) within the Seal Online Development forums, part of the Seal Online category; All that has been done, there is already new commands, and there is not enouhg room to make them all ...

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  1. #46
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    config Re: Seal Online Emulation

    Click
    All that has been done, there is already new commands, and there is not enouhg room to make them all have a slash.... so nope and I do not know Indo or any other language guys, I am all English, so sorry if your talking to me about something I do not understand... :P

    ---------- Post added at 11:55 PM ---------- Previous post was at 11:53 PM ----------

    Quote Originally Posted by niffalose View Post
    Some time play 70-100 person
    1819 Worked very hard.
    use cpu 80-100%
    T^T
    That is a slow Computer then... My System Specs are as follows and runs the game like nothing:

    Home made PC using NEWEGG parts!

    OS: WinXP SP3
    MB: Gigabyte MA790X-UD4P
    RAM: 2-1 GB Kingston Pair DM
    CPU: AMD Athlon 7850 DC 2.8Ghz ,_64 bit Processors ;)
    3D: Gigabyte Nvidia GTX 260 OC 896MB
    TV: VIZIO 32" FHDTV 1080P@1920x1080@32bit
    FPS: 50-60 FPS V-Sync
    Last edited by GoldenAce; 26-10-10 at 05:58 AM.

  2. #47
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    Re: Seal Online Emulation

    Quote Originally Posted by Pras View Post
    seep smoga sukses

    tinggal apa saja yang masih error/bug

    biar agresif cari aj contoh nya xml monster yang bisa nyerang
    xml monster1 + xml monster2 di gabung kode nya
    contoh nya momon wawa bunny yang di lime di gabung sama momon dataran merah, kan itu kode nya beda
    better we speeks in english,because this is international forum
    i means change mobs behaviour like this:
    1.mobs more agresive and will attack us first when we got close.
    2.make mobs moving..not too far but simply make mobs back to original coordinat where he belong after he moving..main thing is,make mobs not stick in his orignal coordinat in maps.

    could you explain how do that?and give us example for that xml code,combine xml for agrasive and non agresive mobs and what trigger code in xml to make itu.

    and could you telling us,how far ur progress with ur private server seal..would u share here with us?
    really we are stuck here..we are need more exprince and more people give us what he know about bug etc,so the progress to make better seal offline can be achieved as soon as possible

  3. #48
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    config Re: Seal Online Emulation

    Ok guys and gals, we seem to have some issues that need resolving, if anyone and I mean anyone here has information available please share it with us as it is important to this project. Since everything is being redone, we have the following pondering and disturbing questiosn that are preventing us to progress farther:

    A: How to make Monsters Agressive?

    B: How to control Monster behavior? In Example, Make a BOSS not move, and attack without moving, and how to get certain MOBs to cast spells. In Example currently the Horses that normally shoot Carrot Missles at you, does not do this anymore? We need to figure out why this is. Also Monsters are jumping or skipping and easily catching up to us, even when there walk speed is slowed down...

    C: How to get the Monsters to not go outside walls and other boundries?

    D: How to make certain maps load information vital to making certain maps work in this Game? In example, DOD and other maps simular.


    ---------- Post added at 12:16 PM ---------- Previous post was at 11:57 AM ----------

    Quote Originally Posted by junkoto2 View Post
    (There will be new packs coming out soon)

    When?
    There is not ETA, as it takes time to rewrite the data, I am refering to the MOBs folder, it being compleatly redone, and is using actual information from the .scr files from the client in Seal Online which tells every location, every spawn, every warp, every NPC.... Which means this will be almost an exact replica of Seal Online the official one.

    Spoiler:
    So far Zaid is 95% compleate and End of Land is 100% compleate on remake, minus a few minor warp issues that may need fixing! :)
    Attached Thumbnails Attached Thumbnails endoflandnew.jpg  
    Last edited by GoldenAce; 26-10-10 at 06:26 PM.

  4. #49
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    config Re: Seal Online Emulation

    So far this is what We have learned about the structure of a MOB file, and what it means, for example:


    MOB000035632.XML

    <?xml version="1.0" ?>
    <!--Name-->
    <MOB>
    <TYPE>8</TYPE>
    <Health>1000000</Health>
    <Magic>25000</Magic>
    <Experience>1000000</Eeperience>
    <Damage>2000</Damage>
    <Defence>2000</Defence>
    <SpawnTime>15</SpawnTime>
    <AttackSpeed>3</AttackSpeed>
    <MoveSpeed>1</MoveSpeed>
    <AttackRange>25</AttackRange>
    <EvasionRate>30</EvasionRate>
    <X>199</X>
    <Y>201</Y>
    <MAP_ID>115</MAP_ID>
    <Monster_ID>2639</Monster_ID>
    <TotalItemsDropped>6</TotalItemsDropped>
    <DroppedItems>
    <Item ID>299</Item ID>
    <Item ID>145</Item ID>
    <Item ID>654</Item ID>
    <Item ID>433</Item ID>
    <Item ID>434</Item ID>
    <Item ID>2098</Item ID>
    </DroppedItems>
    </MOB>



    PS THIS IS JUST AN EXAMPLE, DONT USE THESE NAMES IN THE VALUES IN YOUR MOBS FOLDER AS IT WILL NOT LOAD PROPERLY, THIS IS MORE OF A DEFINITION OF WHAT EACH LINE DOES!!!
    Last edited by GoldenAce; 26-10-10 at 06:48 PM.

  5. #50
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    Re: Seal Online Emulation

    how to set monster no get out wall or Closed walk
    and the monster sensitivity alive

    <SpawnTime>15</SpawnTime> === 15 min ?
    <MoveSpeed>1</MoveSpeed> === 0 is not move ? if player atk will not move or move
    Last edited by niffalose; 26-10-10 at 10:16 PM.

  6. #51
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    config Re: Seal Online Emulation

    Quote Originally Posted by niffalose View Post
    how to set monster no get out wall or Closed walk
    and the monster sensitivity alive

    <SpawnTime>15</SpawnTime> === 15 min ?
    <MoveSpeed>1</MoveSpeed> === 0 is not move ? if player atk will not move or move
    that 15 is in seconds, and the movespeed, they stil could move at 0 :S

    ---------- Post added at 09:28 PM ---------- Previous post was at 08:50 PM ----------

    Guys here is a sample of BOSSOHM.XML

    <?xml version="1.0" ?>
    <!--OHM-->
    <MOB>
    <TYPE>8</TYPE>
    <Ć‰ĆŗĆƒĆ¼Ć–Āµ>6000000</Ć‰ĆŗĆƒĆ¼Ć–Āµ>
    <ħ·¨Öµ>3000000</ħ·¨Öµ>
    <¾­ÑéÖµ>3000000</¾­ÑéÖµ>
    <¹„»÷Á¦>996</¹„»÷Á¦>
    <·ÀÓùÁ¦>928</·ÀÓùÁ¦>
    <ˢмä¸Ó>54000</ˢмä¸Ó>
    <¹„»÷¼ä¸Ó>5</¹„»÷¼ä¸Ó>
    <ÒÆ¶¯¼ä¸Ó>0</ÒÆ¶¯¼ä¸Ó>
    <Ā¹Ā„Ā»Ć·Ā·Ā¶ĆŽĀ§>300</Ā¹Ā„Ā»Ć·Ā·Ā¶ĆŽĀ§>
    <Ć’Ć†Ā¶ĀÆĀ·Ā¶ĆŽĀ§>50</Ć’Ć†Ā¶ĀÆĀ·Ā¶ĆŽĀ§>
    <X>328</X>
    <Y>338</Y>
    <MAP_ID>15</MAP_ID>
    <Ā¹Ć–ĆŽĆÆID>320</Ā¹Ć–ĆŽĆÆID>
    <ĀµĆ“Ć‚Ć¤ĆŠĆ½ĆĀæ>3</ĀµĆ“Ć‚Ć¤ĆŠĆ½ĆĀæ>
    <ĀµĆ“Ć‚Ć¤ĆŽĆÆĆ†Ā·>
    <ID>432</ID>
    <ID>433</ID>
    <ID>434</ID>
    </ĀµĆ“Ć‚Ć¤ĆŽĆÆĆ†Ā·>
    </MOB>



    The Reason I posted the information above earlier was not just to share it, it was to show you what they mean so you have a better understanding as to why we are having trouble.

    Currently I will remind you all and put the current Monster bugs ONLY up here, then maybe someone can figure out the rest.

    With that setting up there in the OHM's XML it does not make Ohm stop in movement!! Even though movement is set at 0 which logically would mean no movement right? Wrong, he still can move, chase you and attack. I even tried negative numbers, so don't tell me to try that either! I even tried absurdly high numbers, does not matter! I tried it all related tot hat XML file!

    Now thats just the begining of our problems, the other problem is, there is no Projectile fire from mobs? Why is this? Is it a skill that needs to be added to the SKILLS folder? For Example, OHM just hits, and beats on his chest, he does not cast his Ring arround to attack, I even provided him MP and he still does not do it! I tried upping the Range Higher, and Higher.... still no projectile fire!

    There is also an issues with Mobs not Attacking players, or not being agressive, also there is problems with Monsters going outside there boundries... the other day I found some uniquie numbers within the source files in the client, and comes to find out they are just Rocks and Trees that Craftsman hit to COLLECT resources for there builds! So that was a major FAIL for me! As it had my hopes up that it might of been some kind of trigger!

    The other issue is the Monsters contrinue to chase you down to your death, and will not let go, they have amonkey grip on ya, and they are just not going to let go so easily! THIS IS NOT NORMAL GUYS, sure they can do that and they do in normal Seal, but not this bad!

    AND the final Issues, is on maps 20 and on up to 25 Mobs are not mover, West Sealed island and East Sealed Island too, 20 is Esidron Lake, and 25 is Dungeon of Death... these maps and some others I may not hav ementioned are having issues with Mobs NOT MOVING AT ALL! We need this figured out too. So as you can see we have Behavior issues galore!

    Believe me guys I tested every thing with this, so there has to be some missing field in the xml's or there is some other files we need that are missing from the Server, perhaps a SKILL, or maybe even some simple XML explaining what each Mob type can do? What ever it may be, please guys help us solve this mystery... or else this project may fail! And I DO NOT LIKE FAILURE! There are too many problems for a normal group to go farther, but I am crazy enough to try to get this done!

    Now with all that said, don't worry guys, I will continue to work on my Mobs, NPC's, and WARPS that I have in my list of things to do here. I will still make sure the quests and monsters and NPC's and Warps stay instact and work like they intended too... However there will still be the issues IU mention above. If you think you know the awnser, please don't be bashfull jump up and say "URIKA I GOT IT!"! Ok? For the Team, and you can be in the team, and help us do what ever else is needed related to this.
    Last edited by GoldenAce; 27-10-10 at 03:48 AM.

  7. #52
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    Showoff Re: Seal Online Emulation

    Ok I got alot done so far, Zaid, Elim, and End of land are compleate, but if your one of those kind who do not want to get spoiled seeing previews than I suggest skipping this post!




    Of course the next projects will be Inside Elim or Elim Stores, and then If I can find them Zaid Stores, and fix there links...
    Last edited by GoldenAce; 27-10-10 at 01:31 PM.

  8. #53
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    thumbs up Re: Seal Online Emulation

    What? Did you say you wanted more? :)


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    big grin Re: Seal Online Emulation

    Quote Originally Posted by GoldenAce View Post
    What? Did you say you wanted more? :)

    i like this you already understand the seal system, this project will definitely succeed

    you're a hard worker


    to be able to make the monsters move / aggressive, you have to solve the image below so it can rotate text



    fishing is still a bug, if you get the fish can not move


    hopefully everything can be solved, and can be played happy hunt

  10. #55
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    Re: Seal Online Emulation

    Quote Originally Posted by Pras View Post
    i like this you already understand the seal system, this project will definitely succeed

    you're a hard worker


    to be able to make the monsters move / aggressive, you have to solve the image below so it can rotate text
    Thanks and I do not understand what you mean by this???

    ---------- Post added at 10:41 PM ---------- Previous post was at 10:37 PM ----------

    ...and why give idle hints if you already know the awnser please spill it!... I know what you mean, I know what your saying, in cross forest the rings are not spinning and are supposed to be spinning, but what would this have to do with mobs? You thinking I should Hex the map data as well?

    ---------- Post added at 11:01 PM ---------- Previous post was at 10:41 PM ----------

    Sometimes... I wish Modifying these games was as easy as this...

    PHP Code:
    //script for two-headed goblin

    void mainvoid )
    {
       
    int &mcounter;
       if &
    level 300
        
    {
           
    int &myexp;
           &
    myexp random(400020000);
           
    sp_exp(&current_sprite, &myexp);
        }
       if &
    level >= 300
        
    {
           
    int &myexp;
           &
    myexp random(15);
           
    sp_exp(&current_sprite, &myexp);
        }
       
    sp_brain(&current_sprite9);
       
    sp_speed(&current_sprite1);
       
    sp_base_walk(&current_sprite780);
       
    sp_base_attack(&current_sprite770);
       
    sp_base_death(&current_sprite784);
       
    sp_strength(&current_sprite40);
       
    sp_touch_damage(&current_sprite40);
       
    sp_hitpoints(&current_sprite400);
       
    preload_seq(772);
       
    preload_seq(774);
       
    preload_seq(776);
       
    preload_seq(778);
       
    preload_seq(785);
       
    preload_seq(781);
       
    preload_seq(783);
       
    preload_seq(787);
       
    preload_seq(789);
       if (
    random(2,1) == 1);
       {
           
    sp_target(&current_sprite1);
       }
    }

    void hitvoid )            
    {
       
    sp_brain(&current_sprite9);
       
    sp_target(&current_sprite, &enemy_sprite);
       
    playsound(2822050,0,&current_sprite0);
    }

    void die( void )
    {
       &
    tempexp += &myexp;
       
    int &hold sp_editor_num(&current_sprite);
       if (&
    hold != 0);
       {
           
    editor_type(&hold8);
       }
       &
    save_x sp_x(&current_sprite, -1);
       &
    save_y sp_y(&current_sprite, -1);
       
    external("emake","xlarge");
    }

    void attackvoid )
    {
       
    playsound(2722050,0,&current_sprite0);
       &
    mcounter random(4000,0);
       
    sp_attack_wait(&current_sprite, &mcounter);

    Don't you?

    ---------- Post added 28-10-10 at 12:23 AM ---------- Previous post was 27-10-10 at 11:01 PM ----------

    YouTube - This is Sad Seal Offline
    Last edited by GoldenAce; 28-10-10 at 04:51 AM.

  11. #56
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    Re: Seal Online Emulation

    Wow there are also indonesian in here , the same as me ,
    Goldenace I would like to thank you for this project it's huge and I know it's not easy but you could still do it.
    By the way , are the second jobs like assassin already included ?
    Sorry for my bad english , I'm looking forward to see this ruby-ous , diamond-ous , project finished .


    - sincerely
    Crescent

  12. #57
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    sad Re: Seal Online Emulation

    Due to the fact of the client being too old, it does not have sub classes yet, I am not sure why this is like this, becuase many people here called it Seal Plus, when in fact its not Seal Plus... This versions is the version that came out right after Item Mall had been introduced. So currently there is no 2nd Jobs...

    It is as if some people came together trying to make this version Plus, you can hack it, reverse engineer it, do what ever you like to it, even add the clothings and maps for it, but it will never be Seal +... and will never have 2nd Jobs...

    It would require someone with un-packing knowledge of the newer exe's and newer clients, I know it needs to be unpacked to be used with this server, but guys.... I am not taking that risk of getting a virus and trojan.... I been taking high risks as it is, making this project....

    I have spent more than US $2,000 on my computer and TV alone, I am not going to risk loosing it or having damages that I can not afford right now!


    If one of you guys could un-pack it risk free, and know its clean, and send it here, then by all means do it, otherwise, this is the client we use, and server we use. And the Server is no longer an exception due to how nuch has changed already.... each NPC WARP and Monster is 1 .xml file.... That means I will be having over 10,000 XML files on this server before it is said and done with! I mean if we have to we can change server EXE's but not the database and mobs! Those I am working very hard on modifiying as we speak!


    PS, I ALSO THINK THIS IS WHY WE ARE HAVING ISSUES, the SERVER FILES ARE PLUS I THINK, and CLIENT FILES ARE NOT!
    Last edited by GoldenAce; 29-10-10 at 06:41 AM.

  13. #58
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    config Re: Seal Online Emulation

    This is the current Map List and Progress of what is being Done and has been done, also its giving you a hint as to how I know where everything goes... ;) NOTE: This is Updated regulary as new changes occure, revisit this post in future to see changes taken place...


    Semi-Finished 1 = 100 End of Land

    Semi-Finished 2 = 0 Zaid

    NPC Done Only 4 = 108 Crude Mountain

    NPC Done Only 9 = 101 Midstream of Mirmir River

    NPC Done Only 10 = 102 Silon Malitia and Forest


    Semi-Finished 11 = 8 Lime

    NPC Done Only 12 = 109 Outer Wall of Lime

    NPC Done Only 14 = 103 Herkaus Forest

    NPC Done Only 15 = 17 West Laywook Forest

    NPC Done Only 16 = 110 East Laywook Forest

    NPC Done Only 17 = 18 Adel Monastery

    NPC Done Only 18 = 111 Upperstream of Mimir River


    Semi-Finished 22 = 13 Madelin

    NPC Done Only 24 = 19 Travia Valley

    NPC Done Only 28 = 15 Cross Forest

    NPC Done Only 29 = 5 Downstream of Glasis River

    NPC Done Only 30 = 112 Glassis Plains

    NPC Done Only 31 = 104 Upper Stream of Glasis River


    Semi-Finished 32 = 2 Elim

    Semi-Finished 33 = 7 Travia Mountain

    NPC Done Only 34 = 113 Cross Lake

    NPC Done Only 35 = 116 Sevis


    NPC Done Only 36 = 114 West Red Soil

    NPC Done Only 37 = 115 East Red Soil

    NPC Done Only 38 = 117 North of Poibus


    NPC Done Only Reserved 39 = 23 Shikara Valley

    NPC Done Only Reserved 40 = 24 South of Poibus


    NPC Done Only LINKS BROKEN CURRENTLY 60 = 4 The Future, Main Quest, Hero's and Sword's Quests

    NPC Done Only 61 = 10 ALL Clement Mines

    NPC Done Only 62 = 11 ALL Halloween Dungeon Maps - Titan Skull Boss

    Semi-Finished 63 = 9 Town Lime Stores

    Semi-Finished 64 = 1 Zaid Shops

    Semi-Finished 65 = 3 Elim Stores

    NPC Done Only 66 = 12 Aleph Dungeon

    Semi-Finished 67 = 14 Madelin Stores

    68 = Unknown Map?

    NPC Done Only 69 = 16 Dungeon Crypt Maps and Mazes

    70 = Unknown Map?

    71 = Unknown Map?

    72 = BOSS ROOM? - NOT A TOWN

    73 = BOSS ROOM? - NOT A TOWN


    NPC Done Only Reserved 74 = 118 Sealed Cave

    NPC Done Only Reserved 75 = 120 East Sealed Island

    NPC Done Only Reserved 76 = 119 West Sealed Island


    77 = Unknown Map? - is not a town

    78 = Unknown Map? - is not a town


    NPC Done Only Reserved 79 = 20 Esdellon Lake

    NPC Done Only Reserved 80 = 21 Newbie Town


    81 = Unknown Map? - is not a town

    NPC Done Only Reserved 82 = 131 Nierice

    NPC Done Only 84 = 124 Rainbow Dark

    NPC Done Only 85 = 125 Rainbow Fire

    NPC Done Only 86 = 126 Rainbow Water

    NPC Done Only 87 = 127 Rainbow Tree

    NPC Done Only 88 = 128 Rainbow Iron

    NPC Done Only 89 = 129 Rainbow Soil

    NPC Done Only 90 = 130 Rainbow Sun

    NPC Done Only 91 = 122 Game Quest Maze


    NPC Done Only Reserved 93 = 20 Dungeon of Death

    TABLE:
    RED MEANS IT CAN NOT BE FOUND, OR MAY NOT WORK AT ALL!!!
    DARK RED MEANS IT CAN WORK, BUT MAY NOT WORK CORRECTLY OR NOT WORK AT ALL!!!
    DARK ORANGE MEANS IT CAN WORK JUST NOT STARTED YET OR HAS NPC'S ONLY!!!
    DARK GREEN MEANS IT IS COMPLEATE ENOUGH TO FUNCTION BUT MAY HAVE MINOR ISSUES AN A FEW MISSING LINKS AND BUGS!!!



    TOTAL MOB FILES: 2,169 !
    Last edited by GoldenAce; 31-10-10 at 08:51 PM.

  14. #59
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    Re: Seal Online Emulation

    Quote Originally Posted by GoldenAce View Post

    ---------- Post added at 11:01 PM ---------- Previous post was at 10:41 PM ----------

    [/COLOR]Sometimes... I wish Modifying these games was as easy as this...

    PHP Code:
    //script for two-headed goblin

    void mainvoid )
    {
       
    int &mcounter;
       if &
    level 300
        
    {
           
    int &myexp;
           &
    myexp random(400020000);
           
    sp_exp(&current_sprite, &myexp);
        }
       if &
    level >= 300
        
    {
           
    int &myexp;
           &
    myexp random(15);
           
    sp_exp(&current_sprite, &myexp);
        }
       
    sp_brain(&current_sprite9);
       
    sp_speed(&current_sprite1);
       
    sp_base_walk(&current_sprite780);
       
    sp_base_attack(&current_sprite770);
       
    sp_base_death(&current_sprite784);
       
    sp_strength(&current_sprite40);
       
    sp_touch_damage(&current_sprite40);
       
    sp_hitpoints(&current_sprite400);
       
    preload_seq(772);
       
    preload_seq(774);
       
    preload_seq(776);
       
    preload_seq(778);
       
    preload_seq(785);
       
    preload_seq(781);
       
    preload_seq(783);
       
    preload_seq(787);
       
    preload_seq(789);
       if (
    random(2,1) == 1);
       {
           
    sp_target(&current_sprite1);
       }
    }

    void hitvoid )            
    {
       
    sp_brain(&current_sprite9);
       
    sp_target(&current_sprite, &enemy_sprite);
       
    playsound(2822050,0,&current_sprite0);
    }

    void die( void )
    {
       &
    tempexp += &myexp;
       
    int &hold sp_editor_num(&current_sprite);
       if (&
    hold != 0);
       {
           
    editor_type(&hold8);
       }
       &
    save_x sp_x(&current_sprite, -1);
       &
    save_y sp_y(&current_sprite, -1);
       
    external("emake","xlarge");
    }

    void attackvoid )
    {
       
    playsound(2722050,0,&current_sprite0);
       &
    mcounter random(4000,0);
       
    sp_attack_wait(&current_sprite, &mcounter);

    Don't you?[COLOR="Silver"]
    this server cannot module/dll/script so the monster can not attack, script must be created by yourself if you understand or search on google

    Quote Originally Posted by GoldenAce View Post
    I do not understand what you say in the video I communicate with any country using translate.google
    i can not speak english


    map event 1
    map 107 x 467 y 468 arena
    map 107 x 490 y 450 penonton



    map event 2
    map 107 x 451 y 382 penonton
    map 107 x 456 y 334 arena

  15. #60
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    Oct 2010
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    USA, Texas
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    config Re: Seal Online Emulation

    I am going to just do NPC's for now, and fix warps, then add Mobs later.... Travia Mountain and End of Land are Full, and contain all Monsters like normal Seal Online has! :)

 

 

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