
Originally Posted by
Pras
i like this

you already understand the seal system, this project will definitely succeed
you're a hard worker
to be able to make the monsters move / aggressive, you have to solve the image below so it can rotate text

Thanks and I do not understand what you mean by this???
---------- Post added at 10:41 PM ---------- Previous post was at 10:37 PM ----------
...and why give idle hints if you already know the awnser please spill it!... I know what you mean, I know what your saying, in cross forest the rings are not spinning and are supposed to be spinning, but what would this have to do with mobs? You thinking I should Hex the map data as well?
---------- Post added at 11:01 PM ---------- Previous post was at 10:41 PM ----------
Sometimes... I wish Modifying these games was as easy as this...
PHP Code:
//script for two-headed goblin
void main( void )
{
int &mcounter;
if &level < 300
{
int &myexp;
&myexp = random(4000, 20000);
sp_exp(¤t_sprite, &myexp);
}
if &level >= 300
{
int &myexp;
&myexp = random(1, 5);
sp_exp(¤t_sprite, &myexp);
}
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 1);
sp_base_walk(¤t_sprite, 780);
sp_base_attack(¤t_sprite, 770);
sp_base_death(¤t_sprite, 784);
sp_strength(¤t_sprite, 40);
sp_touch_damage(¤t_sprite, 40);
sp_hitpoints(¤t_sprite, 400);
preload_seq(772);
preload_seq(774);
preload_seq(776);
preload_seq(778);
preload_seq(785);
preload_seq(781);
preload_seq(783);
preload_seq(787);
preload_seq(789);
if (random(2,1) == 1);
{
sp_target(¤t_sprite, 1);
}
}
void hit( void )
{
sp_brain(¤t_sprite, 9);
sp_target(¤t_sprite, &enemy_sprite);
playsound(28, 22050,0,¤t_sprite, 0);
}
void die( void )
{
&tempexp += &myexp;
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0);
{
editor_type(&hold, 8);
}
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","xlarge");
}
void attack( void )
{
playsound(27, 22050,0,¤t_sprite, 0);
&mcounter = random(4000,0);
sp_attack_wait(¤t_sprite, &mcounter);
}
Don't you?
---------- Post added 28-10-10 at 12:23 AM ---------- Previous post was 27-10-10 at 11:01 PM ----------
YouTube - This is Sad Seal Offline