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Normal Monsters Structures
So let's say, I want to edit dummy monster exp..
I will open with the notepad, but I don't understand what the language means, so I have to follow the structure.
So we found out that dummy monster exp is 6000000, and if I want to change it to 0, it will be like this..
And once done changing, you are done, it's easy, isn't it?
Code:
<?xml version="1.0" ?>
<!--Name-->
<MOB>
<TYPE>
<Health>
<Magic>
<EXP>
<DMG>
<DEF>
<Spawn>
<Attack Speed>
<Move Speed>
<Attack Range>
<Evasion Rate>
<X>
<Y>
<MAP_ID>
<MOBID>
<Total Items>
<Items>
<ID>
</Items>
</MOB>
So let's say, I want to edit dummy monster exp..
I will open with the notepad, but I don't understand what the language means, so I have to follow the structure.
Code:
<?xml version="1.0" ?>
<!--DUMMY-->
<MOB> <-- <MOB>
<TYPE>8</TYPE> <-- Type
<ÉúÃüÖµ>6000000</ÉúÃüÖµ> <-- Health
<ħ·¨Öµ>0</ħ·¨Öµ> <-- Magic
<¾ÑéÖµ>6000000</¾ÑéÖµ> <-- EXP
<¹¥»÷Á¦>0</¹¥»÷Á¦> <-- DMG
<·ÀÓùÁ¦>0</·ÀÓùÁ¦> <-- DEF
<ˢмä¸ô>15</ˢмä¸ô> <-- Spawn
<¹¥»÷¼ä¸ô>0</¹¥»÷¼ä¸ô> <-- Attack Speed
<Òƶ¯¼ä¸ô>0</Òƶ¯¼ä¸ô> <-- Move Speed
<¹¥»÷·¶Î§>0</¹¥»÷·¶Î§> <-- Attack Range
<Òƶ¯·¶Î§>0</Òƶ¯·¶Î§> <-- Evasion Rate
<X>212</X> <-- X
<Y>202</Y> <-- Y
<MAP_ID>2</MAP_ID> <-- Map ID
<¹ÖÎïID>2237</¹ÖÎïID> <-- Mob ID
<µôÂäÊýÁ¿>4</µôÂäÊýÁ¿> <-- Total Items
<µôÂäÎïÆ·> <-- Items
<ID>0</ID> [All the items id]
<ID>432</ID>
<ID>433</ID>
<ID>434</ID> [to here]
</µôÂäÎïÆ·> <-- </Items>
</MOB> <-- </MOB>
So we found out that dummy monster exp is 6000000, and if I want to change it to 0, it will be like this..
Code:
<?xml version="1.0" ?>
<!--DUMMY-->
<MOB>
<TYPE>8</TYPE>
<ÉúÃüÖµ>6000000</ÉúÃüÖµ>
<ħ·¨Öµ>0</ħ·¨Öµ>
<¾ÑéÖµ>0</¾ÑéÖµ> <-- EXP
<¹¥»÷Á¦>0</¹¥»÷Á¦>
<·ÀÓùÁ¦>0</·ÀÓùÁ¦>
<ˢмä¸ô>15</ˢмä¸ô>
<¹¥»÷¼ä¸ô>0</¹¥»÷¼ä¸ô>
<Òƶ¯¼ä¸ô>0</Òƶ¯¼ä¸ô>
<¹¥»÷·¶Î§>0</¹¥»÷·¶Î§>
<Òƶ¯·¶Î§>0</Òƶ¯·¶Î§>
<X>212</X>
<Y>202</Y>
<MAP_ID>2</MAP_ID>
<¹ÖÎïID>2237</¹ÖÎïID>
<µôÂäÊýÁ¿>4</µôÂäÊýÁ¿>
<µôÂäÎïÆ·>
<ID>0</ID>
<ID>432</ID>
<ID>433</ID>
<ID>434</ID>
</µôÂäÎïÆ·>
</MOB>
And once done changing, you are done, it's easy, isn't it?
Last edited: