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[Guide?] to modify the dungeon drop item

Newbie Spellweaver
Joined
May 31, 2006
Messages
55
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1
10005 Rosa Monster item drop size based on the description of



item_dropn This script is a dungeon drop rojakeu cider-related files are the number of drop.

monster 10005 0 0 0 0 1000501 200000
monster 10005 0 0 0 0 1000502 1000000
monster 10005 0 0 0 0 1000503 100000
monster 10005 0 0 0 0 1000504 1000000
monster 10005 0 0 0 0 1000505 1000000
monster 10005 0 0 0 0 1000510 1000000



Rosa is a big list of item_droplist.
1000501 80004 33333400 1
1000501 80005 33333300 1
1000501 80008 33333300 1
1000502 80028 11111200 1
1000502 80029 11111100 1
1000502 80030 11111100 1
1000502 80033 11111100 1
1000502 80034 11111100 1
1000502 80035 11111100 1
1000502 80038 11111100 1
1000502 80039 11111100 1
1000502 80040 11111100 1
1000503 80044 50000000 1
1000503 80045 50000000 1
1000504 1030002 16600 1
1000504 1030004 33400 1
1000505 835118 100000000 1
1000510 1025005 10000000 1
 
Junior Spellweaver
Joined
Apr 30, 2006
Messages
152
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30
I have some issue.

imo not just in dungeon but global.

If we change value ini droplist.txt and total value greater than 1000000 (100%) in the same item index drop, this make error in item probability.
Ex:

1000501 80004 33333400 1 - this item always drop
1000501 80005 33333300 1 - never drop
1000501 80008 33333300 1 - never drop

33333400 + 33333300 + 33333300 = 100 000 000 = mean 10000%

Also if value in dropincrease.txt greater than 1, we have same issue.

No clue, still testing. May be edit item_dropn.txt is the right way.

Sorry for my bad english.
 
Last edited:
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