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[Tutorial] How to compile the source

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holchan, I posted the exe's bud. Like I've said twice now he he, I had no issue using any part of the client / server. Only failure is related to compiling the patcher. I'm beginning to dislike STLport ;-)

tidie10, yes I bet it is easier for you :p so when do I start my language lessons? ;-)
 
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Man, I do not need your *.exe . I already have my own compiled.
Just have the problem with the Client. I need a client that works with this ServerFile (from source).

PS: I fixed the Patcher.
 
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-.- lol say --> "entire client" not "client" big difference. I'm a developer, I take things literally :D he he just picking, no biggie

Start with the client in cHiPiDle's thread, then add compiled files




Must use winrar to unpack it.

Just 4 the record:
I've used it successfully as the base client and added compiles on top. ;-)
 

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Yes, I did. /sigh

The ONLY thing I do not have working... PaTcHeR

Here, I don't want to sound like I'm pissy, or rude, or talking down to anyone.
I've said it a lot of ways, but I'll say it much clearer I hope.

Yes, I compiled from your source and a mix of cHiPiDle's.
I used the client in cHiPiDle's post mentioned above and put my compiled client files inside that folder.
I used the server folder that came with cHiPiDle's post and dumped my compiled server side .exe files here.
I have posted the fact I can get in game, etc.

Just because it seems I have a tone, I do not. I'm just tired of saying the same thing over again.

I have no problem logging into the game, creating a character, playing the game.
I can not use tutorial with this build (like I could with my English tutorial on the other client / server files).
I can not get the patcher to compile with the hardware / operating system I have available (it does not like my HP architecture).
 
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Strange, when you open the Client compiled, giving this error:
Viserion - [Tutorial] How to compile the source - RaGEZONE Forums


You are using your server and client (from source)? But, cHiPiDle released Server+Client KR v1.18 and source JPN 1.12.

Maybe you're using the Client + ServerFiles v1.18.
 
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Are you making a shortcut to your desktop? Maybe
Edit the shortcut properties? No
Put the ip_converted IP address on the end of your shortcut link as such? No

iris_ip.exe (converts ip) use 127.0.0.1 as an example: (returns)
127.0.0.1 => 2130720833 (0x7f003841)

Shortcut now gets (space between C:\IRIS_Online\IRISClient.exe and 2130720833)
Target (in properties of shortcut window): C:\IRIS_Online\IRISClient.exe 2130720833

Picture attached.
You skipped this step or you would not get that message. /sigh


PS / EDIT
That source cHiPiDle released IS NOT JP. It may have come from a JP site. But the code is Korean / Chinese / English combined.
I do not want people getting confused.

Out of fairness, there is some "notes" in JP, but no coding.


I should had looked closer at your image. You copied the file, not made a shortcut, so no you have no shortcut available. This is the missing steps listed at the top of this post.

I promise I'm old lol, I've written more emulators than you've played games in the last 30 years, I'll do my best to point you in the right direction and help, but you have to follow what is written and allow me to be a little stern about it when those directions are not followed. I do not get paid for helping, I don't ask for anything but thanks in return, but I do expect that everyone who follows what I post be detailed in their issues so that I may be of better assistance.
Anyhow, if you need further assistance reply here, I'll check it when I get done doing things around the house.
skype when I'm on it: darknightscoming (sometimes invis / sometimes not on for a day max)
email checked a few times a day: *removed by request*
But here is just as good a spot to get a reply from me.

I hope I've not come across as having any attitude, but I know most people take the way I write negatively.
Cheers things to get done
 

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Oh man, thanks, I had forgotten this procedure.

Viserion - [Tutorial] How to compile the source - RaGEZONE Forums


Now I need to figure out how to change the encoding of the Client (utf-8). My language is Portuguese and contains accent (é, á, ç, ã, õ...)
 
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tidie10, yes I bet it is easier for you :p so when do I start my language lessons? ;-)

Haha, it's way to hard to learn these languages :p
Unless you'd live here from a young age ^^

PS / EDIT
That source cHiPiDle released IS NOT JP. It may have come from a JP site. But the code is Korean / Chinese / English combined.
I do not want people getting confused.

Out of fairness, there is some "notes" in JP, but no coding.

Thanks for letting that know in your post, it's probably the same source as this one
 
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@tidie10
Caught your reply as I was logging off but RZ had a lapse of logging back online.
cHiPiDle's code is 8 months older than the release from holchan
It is valuable in only the sense of comparison to what holchan released for any issues that may arise, dependencies and to get at base client and server folders to dump compiled .exe's into. Which makes its value fairly high based on just those things. ;-)
Compiling cHiPiDle's is nearly impossible in its current state, it was originally VS 6 converted to VS .Net 2002 to VS .Net 2003 to VS 2005 and somewhere along the way was not converted very well, making it nearly impossible to get any buildable code. Was not easy analyzing all the .pdb's to determine which versions it came from as most had been overwritten at different stages of the migration. :-/

I've been taking Fluenz Mandarin 1-3 for a year now. I'd love to add to my list of languages, be they're difficult or not. :)

Oh man, thanks, I had forgotten this procedure.

Viserion - [Tutorial] How to compile the source - RaGEZONE Forums


Now I need to figure out how to change the encoding of the Client (utf-8). My language is Portuguese and contains accent (é, á, ç, ã, õ...)

Congrats on getting in game bud. :)
 
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I'll need to look into it.
I have not looked closely at this, since I had not considered it being an issue.
I have not seen any translation of string data in any of the source code.
Not saying it isn't here, but if it is not here, it wont be simple.


PS:
If I seem like I get short, I'm not, just please note that it may seem so due to being a single guy with all my time wrapped into RZ, work, college, several emulators, and not much downtime with all the requests that come my way.

College: working with assembler, mingw32, cygwin, C and C++ (Yes, old and back in college for my Game Programming Simulation Bachelor's, can't get into a great spot in a gaming company without that degree)
Current project languages: Russian, Chinese, Taiwanese, Korean, Dutch, German, Spanish, Vietnamese, Japanese, and Arabic.
Current projects: Iris, Aion, HoT, SWGEmu, Devil's Hegemony (newer HoT spin off), Perfect World, RaiderZ, Titans Online, UDK Development for college project.
 
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Give me a moment to get my build environment changed.

Confirmed, this is a separate build inside the Client.sln
This build has the same exact error as Patcher.

@tidie10 Would you be so kind as to look at this when you examine the patcher? Please :)
Thank you either way ahead of time.

EDIT For side note. There is a remote machine being used for additional dependencies, which could in fact be why the STLport is causing issues. Client.vcproj.PC-20100408QIBR.Administrator.user shows command line arguments being passed to the compiler as well. I'm wondering if there is more to this build environment for the 'tools' themselves.
***These user settings are also in cHiPiDle's source code, but only these user settings.

We also used to use things such as System names specifically for builds to succeed. Tools could very well be built in a similar fashion as we had when making EverQuest 2 emulator.
 
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@tidie10 Install is slow or download?
I have so many network folders he he. I'll see if I can find where I grabbed mine from if you need faster link
@holchan which STLport and settings did you use for the Patcher? post here and make sure you have directory settings / dependencies listed. May try duplicating the same settings for GM tool and see if it will compile since each solution had its own setup.

Sent a PM tidie10, has my folder link and the password from CodeSkiLs

33 some odd gig, took me a good 20 minutes with having too many 3DS Max releases saved on my system.
 
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Delete your folder "Lib" and extract this folder Lib and try compile your Patcher.

Lib:

Patcher:
 
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Taking longer than expect, sorry working on it.

Wanted it to say:
In the immortal words of tidie10 ^.^
I'll be debugging for a little while :-(

Do Not delete the lib folder mentioned in the previous post Please.
Instead, please just make a backup of your current "lib" folder, extract his Lib.rar on top of your current folder, then you'll have a backup.
Need a few more minutes, almost have it /sigh need coffee I.V. drip.

Taking a few to knock out college tasks, then I'll dig some more. This is getting irritating to say the least.

There's a difference in these GMTools versus the same usage with Client.
something in the util's is missing or STLport.
This is what I had an issue with before.
FilePackSystem
FilePack
libcurl

Build results in spoiler & code block because its huge. I've been successful at getting every warning removed until the final linking.
Code:
1>------ Build started: Project: Client, Configuration: ShippingGMTool Win32 ------
1>Performing Pre-Build Event...
1>'p4' is not recognized as an internal or external command,
1>operable program or batch file.
1>Compiling...
1>stdafx.cpp
1>Compiling...
1>OAuth.cpp
1>WebManager.cpp
1>GMTool_Website.cpp
1>GMTool_Theme.cpp
1>GMTool_Stop.cpp
1>GMTool_Speed.cpp
1>GMTool_Skill.cpp
1>GMTool_Notice.cpp
1>GMTool_Name.cpp
1>GMTool_Monster.cpp
1>GMTool_Map.cpp
1>GMTool_Kick.cpp
1>GMTool_Job.cpp
1>GMTool_ItemSetting.cpp
1>GMTool_Item.cpp
1>GMTool_Force.cpp
1>GMTool_Event.cpp
1>GMTool.cpp
1>TargaImage.cpp
1>Parser.cpp
1>Generating Code...
1>Compiling...
1>MemFile.cpp
1>Lexer.cpp
1>FileSystem.cpp
1>FileSaver.cpp
1>FilePack.cpp
1>FileLoader.cpp
1>File.cpp
1>Console.cpp
1>Main.cpp
1>FilePackSystem.cpp
1>AppWindow.cpp
1>Application.cpp
1>UIImageFont.cpp
1>UIImage.cpp
1>UIWindow.cpp
1>UIRoundGauge.cpp
1>UIRootNode.cpp
1>UINode.cpp
1>UIIMENode.cpp
1>UIContainer.cpp
1>Generating Code...
1>Compiling...
1>UIBackWindow.cpp
1>TextCtrl.cpp
1>TextBox.cpp
1>TabWindow.cpp
1>TabButton.cpp
1>StyleListBox.cpp
1>SpinCtrl.cpp
1>SpinBox.cpp
1>ScrollBar.cpp
1>RadioButton.cpp
1>PushButton.cpp
1>OptionGauge.cpp
1>NumberEditBox.cpp
1>MultiEditBox.cpp
1>MsgBox.cpp
1>ListFolderBox.cpp
1>ListCtrl.cpp
1>ListBox.cpp
1>Label.cpp
1>Icon.cpp
1>Generating Code...
1>Compiling...
1>Gauge.cpp
1>EditBox.cpp
1>DoubleItemIconListBox.cpp
1>ComboBox.cpp
1>CheckBox.cpp
1>Button.cpp
1>BaseIcon.cpp
1>BarButton.cpp
1>ArcGauge.cpp
1>UISkinLexer.cpp
1>UISkin.cpp
1>UIProperty.cpp
1>UINodeProperty.cpp
1>UINodeData.cpp
1>UIText.cpp
1>UIPrintImageText.cpp
1>UIManager_Npc.cpp
1>UIManager_ImageFont.cpp
1>UIManager_Icon.cpp
1>UIManager.cpp
1>Generating Code...
1>Compiling...
1>UIIDList.cpp
1>UIFuncText.cpp
1>UIFontItemKeeper.cpp
1>UICursor.cpp
1>ThemeManager.cpp
1>TutorialManager_Load.cpp
1>TutorialManager.cpp
1>ItemMixManager.cpp
1>TipManager.cpp
1>GuildManager.cpp
1>TitleManager.cpp
1>PVPManager.cpp
1>CheatManager.cpp
1>DuelManager.cpp
1>UINpcTelling.cpp
1>TriggerManager.cpp
1>QuestManager_Load.cpp
1>QuestManager.cpp
1>PartyUnionManager.cpp
1>PartyManager.cpp
1>Generating Code...
1>Compiling...
1>StatusCalc_Client.cpp
1>QuickManager.cpp
1>TipWindow.cpp
1>SkillTipWindow.cpp
1>SimpleTipWindow.cpp
1>ItemTipWindow_Set.cpp
1>ItemTipWindow.cpp
1>BuffToolTipWindow.cpp
1>FilterManager_Load.cpp
1>FilterManager.cpp
1>TarotManager_Load.cpp
1>TarotManager.cpp
1>CardImage.cpp
1>ItemManager_Net.cpp
1>ItemManager_Load.cpp
1>ItemManager_Equip.cpp
1>ItemManager.cpp
1>ItemIcon.cpp
1>Item.cpp
1>CoolTimeManager.cpp
1>Generating Code...
1>Compiling...
1>ShortcutManager.cpp
1>ChatManager.cpp
1>ChatCommands.cpp
1>ChatBubble.cpp
1>CenterMsgPlane.cpp
1>DamagePrintManager.cpp
1>SkillObject.cpp
1>SkillManager.cpp
1>SkillExecuter.cpp
1>DramaturgyManager.cpp
1>DramaturgyInfo.cpp
1>BulletObj.cpp
1>ChannelWindow.cpp
1>SelectWindow.cpp
1>SelectUIManager.cpp
1>SelectStage.cpp
1>ServerWindow.cpp
1>ServerUIManager.cpp
1>ServerStage.cpp
1>LoginWindow.cpp
1>Generating Code...
1>Compiling...
1>LoginUIManager.cpp
1>LoginStage.cpp
1>IntroWindow.cpp
1>IntroUIManager.cpp
1>IntroStage.cpp
1>SummonWindow.cpp
1>LookWindow.cpp
1>CashFreeMoveWindow.cpp
1>MegaphoneWindow.cpp
1>CamaelWindow.cpp
1>TwitterWindow.cpp
1>ItemReceiptWindow.cpp
1>ItemMallWindow.cpp
1>MoveMsgWindow.cpp
1>DiceWindow.cpp
1>BoardQuestWindow.cpp
1>BoardListWindow.cpp
1>BoardWindow.cpp
1>ShortcutWindow.cpp
1>SkillPreviewWindow.cpp
1>Generating Code...
1>Compiling...
1>SkillPreviewSheet.cpp
1>UnionIcon.cpp
1>PartyUnionWindow.cpp
1>ThemeStateWindow.cpp
1>ThemeEnterWindow.cpp
1>MailWindow.cpp
1>MailSheet.cpp
1>EnhancedWindow.cpp
1>ItemMixWindow.cpp
1>TodayWordWindow.cpp
1>GuildWindow.cpp
1>TitleWindow.cpp
1>DMScoreWindow.cpp
1>DMMsgWindow.cpp
1>SocialWindow.cpp
1>NpcStoreWindow.cpp
1>TarotSheetWindow.cpp
1>StorySheetWindow.cpp
1>MonsterSheetWindow.cpp
1>DataSheetWindow.cpp
1>Generating Code...
1>Compiling...
1>CardBookWindow.cpp
1>DuelWindow.cpp
1>DuelMsgWindow.cpp
1>DuelBuff.cpp
1>PutCardWindow.cpp
1>MoneyWindow.cpp
1>UserSellWindow.cpp
1>ExitWindow.cpp
1>QuestWindow.cpp
1>QuestSimpleWindow.cpp
1>RowQuickSlot.cpp
1>ColumnQuickSlot.cpp
1>PartyWindow.cpp
1>PartyStateWindow.cpp
1>PartyBuff.cpp
1>TradeWindow.cpp
1>RevivalWindow.cpp
1>LootingWindow.cpp
1>WareSheetWindow.cpp
1>WareHouseWindow.cpp
1>Generating Code...
1>Compiling...
1>TarotSelectWindow.cpp
1>TarotResultWindow.cpp
1>TarotOpenWindow.cpp
1>TarotCheckWindow.cpp
1>TarotWindow.cpp
1>TarotControlWindow.cpp
1>DragWindow.cpp
1>FriendWindow.cpp
1>ItemMsgWindow.cpp
1>ItemCountWindow.cpp
1>InventoryWindow.cpp
1>InvenSheetWindow.cpp
1>InvenEquipWindow.cpp
1>BagWindow.cpp
1>ChatWindow.cpp
1>ChatExtraWindow.cpp
1>SkillWindow.cpp
1>SkillStepListWindow.cpp
1>SkillStepListBox.cpp
1>SkillSheetWindow.cpp
1>Generating Code...
1>Compiling...
1>SkillIcon.cpp
1>NpcWindow.cpp
1>NpcTutorialWindow.cpp
1>NpcRewardWindow.cpp
1>NpcDisjointWindow.cpp
1>NpcDealWindow.cpp
1>NpcDealSearchSheet.cpp
1>NpcDealRegistSheet.cpp
1>SmallMiniMapWindow.cpp
1>OptionWindow.cpp
1>OptionSheet.cpp
1>RButtonMenuWindow.cpp
1>MenuWindow.cpp
1>MiniMapWindow.cpp
1>HeroStateWindow.cpp
1>CastingBar.cpp
1>HeroInfoWindow.cpp
1>TargetWindow.cpp
1>BuffWindow.cpp
1>GameUIManager.cpp
1>Generating Code...
1>Compiling...
1>GameStage.cpp
1>MapChangeUIManager.cpp
1>MapChange.cpp
1>LoadingWindow.cpp
1>LoadUIManager.cpp
1>LoadStage.cpp
1>MakeWindow.cpp
1>MakeUIManager.cpp
1>MakeStage.cpp
1>StageManager.cpp
1>BaseStage.cpp
1>DisplayObject.cpp
1>Signboard.cpp
1>ObjectNameCard.cpp
1>NameCardGauge.cpp
1>Totem.cpp
1>Player.cpp
1>ObjectManager.cpp
1>Npc.cpp
1>Monster.cpp
1>Generating Code...
1>Compiling...
1>Hero.cpp
1>BaseObject.cpp
1>GameResourceManager.cpp
1>GameFileLexer.cpp
1>ItemScript.cpp
1>VehicleScript.cpp
1>GatheringScript.cpp
1>PvPScript.cpp
1>TotemScript.cpp
1>StageScript.cpp
1>SkillScript.cpp
1>MakeSkillScript.cpp
1>DramaturgyLexer.cpp
1>CommunityScript.cpp
1>LevelScript.cpp
1>NpcScript.cpp
1>ModeLexer.cpp
1>Mode.cpp
1>MonsterScript.cpp
1>StatusScript.cpp
1>Generating Code...
1>Compiling...
1>RangeCheck.cpp
1>IoContextPool.cpp
1>GameFile.cpp
1>AppTimer.cpp
1>SyncTimer.cpp
1>IOCPClient.cpp
1>MiniDumper.cpp
1>DXVersion.cpp
1>DevSystem.cpp
1>OptionManager.cpp
1>SoundSystem.cpp
1>TrailGeometry.cpp
1>ShadowGeometry.cpp
1>PlaneObject.cpp
1>DepthPlane.cpp
1>AniPlane.cpp
1>Shader.cpp
1>RenderSystem.cpp
1>Renderer.cpp
1>MouseAgent.cpp
1>Generating Code...
1>Compiling...
1>KeyboardAgent.cpp
1>InputSystem.cpp
1>LookAtCamera.cpp
1>FreeCamera.cpp
1>CameraManager.cpp
1>Camera.cpp
1>VehicleSceneNode.cpp
1>TransMonSceneNode.cpp
1>StaticSceneNode.cpp
1>SoundSceneNode.cpp
1>SceneNode.cpp
1>PlayerSceneNode.cpp
1>NpcSceneNode.cpp
1>MonsterSceneNode.cpp
1>MapPortalSceneNode.cpp
1>LightSceneNode.cpp
1>GatheringSceneNode.cpp
1>EffectSceneNode.cpp
1>DynamicSceneNode.cpp
1>DropItemSceneNode.cpp
1>Generating Code...
1>Compiling...
1>DoorSceneNode.cpp
1>CardSceneNode.cpp
1>AreaSceneNode.cpp
1>VisibleArraySorter.cpp
1>SceneTree.cpp
1>SceneManager_Load.cpp
1>SceneManager.cpp
1>NifAnimationInfo.cpp
1>ModelInstance.cpp
1>CullingProcess.cpp
1>AreaGroup.cpp
1>ActorManagerForPartition.cpp
1>Sphere.cpp
1>Ray.cpp
1>Box.cpp
1>CacheBuffer.cpp
1>CacheAgent.cpp
1>BinSearchAE.cpp
1>FontObject.cpp
1>D3DXFont.cpp
1>Generating Code...
1>Compiling...
1>CacheFont.cpp
1>FontAgent.cpp
1>LightAgent.cpp
1>FogAgent.cpp
1>TerrainNode_Load.cpp
1>TerrainNode.cpp
1>Terrain_Load.cpp
1>Terrain.cpp
1>NaviMeshNode_Load.cpp
1>NaviMeshNode.cpp
1>NaviMesh_Load.cpp
1>NaviMesh.cpp
1>NaviField.cpp
1>WorldManager.cpp
1>Pathfinder.cpp
1>TexturePalette.cpp
1>ResourceManager.cpp
1>KFMTool.cpp
1>ImageReader.cpp
1>EngineFile.cpp
1>Generating Code...
1>Compiling...
1>CallbackStreamPAK.cpp
1>BitArray.cpp
1>Generating Code...
1>Compiling...
1>twitcurl.cpp
1>Compiling...
1>TwitterScript.cpp
1>Compiling resources...
1>Linking...
1>FilePackSystem.obj : error LNK2019: unresolved external symbol "public: bool __thiscall CZipArchive::SetPassword(unsigned short const *)" (?SetPassword@CZipArchive@@QAE_NPBG@Z) referenced in function "public: bool __thiscall cFilePack::SetPasswordEx(char const *,int)" (?SetPasswordEx@cFilePack@@QAE_NPBDH@Z)
1>FilePack.obj : error LNK2019: unresolved external symbol "public: int __thiscall CZipArchive::CloseFile(unsigned short const *,bool)" (?CloseFile@CZipArchive@@QAEHPBG_N@Z) referenced in function "public: bool __thiscall cFilePack::CloseFile(void)" (?CloseFile@cFilePack@@QAE_NXZ)
1>FilePack.obj : error LNK2019: unresolved external symbol "public: bool __thiscall CZipArchive::OpenNewFile(class CZipFileHeader &,int,unsigned short const *,unsigned long)" (?OpenNewFile@CZipArchive@@QAE_NAAVCZipFileHeader@@HPBGK@Z) referenced in function "public: bool __thiscall cFilePack::OpenNewFile(class cFileInPackInfo &,int,unsigned short const *)" (?OpenNewFile@cFilePack@@QAE_NAAVcFileInPackInfo@@HPBG@Z)
1>FilePack.obj : error LNK2019: unresolved external symbol "public: int __thiscall CZipArchive::FindFile(unsigned short const *,int,bool)" (?FindFile@CZipArchive@@QAEHPBGH_N@Z) referenced in function "public: int __thiscall cFilePack::FindFile(class tBasicString<unsigned short,class tCharTraits<unsigned short>,class stlp_std::allocator<unsigned short> > const &,bool)" (?FindFile@cFilePack@@QAEHABV?$tBasicString@GV?$tCharTraits@G@@V?$allocator@G@stlp_std@@@@_N@Z)
1>FilePack.obj : error LNK2019: unresolved external symbol "public: bool __thiscall CZipArchive::RenameFile(unsigned short,unsigned short const *)" (?RenameFile@CZipArchive@@QAE_NGPBG@Z) referenced in function "public: bool __thiscall cFilePack::RenameFile(int,class tBasicString<unsigned short,class tCharTraits<unsigned short>,class stlp_std::allocator<unsigned short> > const &)" (?RenameFile@cFilePack@@QAE_NHABV?$tBasicString@GV?$tCharTraits@G@@V?$allocator@G@stlp_std@@@@@Z)
1>FilePack.obj : error LNK2019: unresolved external symbol "public: bool __thiscall CZipFileHeader::SetFileName(unsigned short const *)" (?SetFileName@CZipFileHeader@@QAE_NPBG@Z) referenced in function "public: bool __thiscall cFileInPackInfo::SetPathName(unsigned short const *)" (?SetPathName@cFileInPackInfo@@QAE_NPBG@Z)
1>FilePack.obj : error LNK2019: unresolved external symbol "public: bool __thiscall CZipArchive::Open(unsigned short const *,int,int)" (?Open@CZipArchive@@QAE_NPBGHH@Z) referenced in function "public: bool __thiscall cFilePack::Open(unsigned short const *,enum cFilePack::eOpenMode)" (?Open@cFilePack@@QAE_NPBGW4eOpenMode@1@@Z)
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_unbind_s referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_msgfree referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_next_entry referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ber_free referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_next_attribute referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_memfree referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_value_free_len referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_get_values_len referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_first_attribute referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_get_dn referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_first_entry referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_search_s referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_simple_bind_s referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_init referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_set_option referenced in function _Curl_ldap
1>libcurl.lib(ldap.obj) : error LNK2019: unresolved external symbol __imp__ldap_err2string referenced in function _Curl_ldap
1>ShippingGMTool/IRISClient_GMTool.exe : fatal error LNK1120: 23 unresolved externals
1>Build log was saved at "file://c:\Source\IRIS_CODE\Client\ShippingGMTool\BuildLog.htm"
1>Client - 24 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========



Apparently I've been more successful than --->

To friggin funny
 
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