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Arcemu Realm Selection Fix [UnFixed So far]

Initiate Mage
Joined
Jul 31, 2013
Messages
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Hello RageForums!

I been working on a Public Server using (" "). I been having a Realm Selection Error i searched Google but can't find answers for me! Here are my Configs

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#######################################################################
# ArcEmu Realms Configuration File
# Last updated at rev.1875
#######################################################################




# LogonDatabase Section
#
# These directives are the location of the `realms` and `accounts`
# tables.
#
# LogonDatabase.Host - The hostname that the database is located on
# LogonDatabase.Username - The username used for the mysql connection
# LogonDatabase.Password - The password used for the mysql connection
# LogonDatabase.Name - The database name
# LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
# LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#


<LogonDatabase Hostname = "localhost"
Username = "root"
Password = "ascent"
Name = "logon"
Port = "3306"
Type = "1">




# Host Directive
#
# This is the address that the realmlist will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# Note: ISHost is the interserver communication listener.
#


<Listen Host = "0.0.0.0"
ISHost = "0.0.0.0"
RealmListPort = "3724"
ServerPort = "8093">


# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#


<LogLevel Screen = "0"
File = "-1">


# Account Refresh Time
#
# This controls on which time interval accounts gets
# refreshed. (In seconds)
# Default = 600
# 600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
#
#


<Rates AccountRefresh = "150">


# Accepted Build Range Setup
#
# These two directives set up which clients will be
# allowed to authenticate with the realm list.
#
# Set these to the same builds that the server was
# compiled for.
#
# As of the last update, version 3.0.9 was build 9551.
#


<Client MinBuild = "0000"
MaxBuild = "99999">


# WorldServer Setup
#
# RemotePassword
# This directive controls the password used to authenticate with the worldserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
# Default: "change_me_logon"
#
# AllowedIPs
# This section MUST be completed, otherwise all attempts to link your servers will fail.
# These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
# to make server connections to your logonserver, and register realms.
# For example, everything in the 127.0.0.* range would be:
# 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
#
# To allow a single IP,
# 1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
#
# AllowedModIPs
# In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
# (adding bans, GMs, account permissions, etc)
#


<LogonServer RemotePassword = "ascent"
AllowedIPs = "127.0.0.1/24"
AllowedModIPs = "127.0.0.1/24">

optional
###########################################################################
# ArcEmu Optional Configuration File
# Last Update: $Id: arcemu-optional.conf rev.2718
#
# This configuration file contains all non-blizzlike values.
###########################################################################


#/********************************************************************************
# * How to use this config file: *
# * Config files are in a block->variable->setting format. *
# * A < signifies the opening of a block, the block name is expected after that. *
# * After the block name, a space and then the settings sperated by = / ' '. *
# * *
# * e.g. *
# * <block setting="0" someval = "1"> *
# * *
# * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
# * of the line, or in shell format (#). *
# ********************************************************************************/


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Optional Settings
#
# Starting Level
# This controls at which level characters are created. Range is from 1-80.
# Default: 1
#
# Level Cap
# This variable controls the level that stats will be generated up to internally.
# Beyond this level players can still see a higher level visually but their stats won't
# increase beyond this point.
# Default: 80
#
# Generated Level Level Cap
# This variable controls the level at which stats will generate up to. Generally the formulas go
# crazy after level 80 so this way you can keep the high visual but stats at a reasonable value.
# Default: 80
#
# Allow The Burning Crusade characters
# This will override account settings, so you can disable TBC from your server without having to mess with accounts.
# Default: 1
#
# AdditionalFun
# it's verbose.
# Default: 0 (disabled)
#
# Unstuck
# Default: 0 (disabled)
#
# UnstuckCooldown
# Default: 60 (0 = No cooldown, otherwise time in seconds)
#
# UnstuckToBind (Hearthstone coordinates)
# Default: 1 (0 = No, 1 = Yes)
#
# MaxProfessions
# The maximum number of professions a player can have at a time.
# Default: 2
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Optional StartingLevel="1"
LevelCap="80"
GenLevelCap="80"
AllowTBC="1"
AntiMasterLootNinja="0"
AdditionalFun="0"
DKStartingTalents="46"
Unstuck="0"
UnstuckCooldown="60"
UnstuckToBind="0"
MaxProfessions="6">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Interfaction Options
#
# InterfactionChat
# This directive controls whether horde and alliance players can talk to each other.
# Default: 0 (disabled)
#
# InterfactionGroup
# This directive controls whether horde and alliance players are able to build a group together.
# Default: 0 (disabled)
#
# InterfactionGuild
# This directive controls whether horde and alliance players are able to build crossfaction guilds
# Default: 0 (disabled)
#
# InterfactionTrade
# This directive controls whether horde and alliance players can trade with each other.
# Default: 0 (disabled)
#
# InterfactionFriends
# If this is enabled players can add other players from the opposite faction to their friends list
# Default: 0 (disabled)
#
# InterfactionMisc
# This directive controls whether horde and alliance players are able to use different functions
# on players of the opposite faction. This includes e.g. using the /who command.
# Default: 0 (disabled)
#
# CrossOverCharacters
# If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
# Default: 0 (disabled)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Interfaction InterfactionChat="1"
InterfactionGroup="1"
InterfactionGuild="1"
InterfactionTrade="1"
InterfactionFriends="1"
InterfactionMisc="1"
CrossOverCharacters="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Color Configuration
#
# AnnTagColor
# This controls which color the [] tag in front of announces has.
# Default: 2 (Light Blue)
#
# AnnGMTagColor
# This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
# Default: 1 (Light red)
#
# AnnNameColor
# This controls the color of the gamemaster's name in announces.
# Default: 4 (Green)
#
# AnnMsgColor
# This controls the color of message in announces.
# Default: 6 (Gold)
#
#
# You can choose one of the colors below.
# LightRed = 1
# LightBlue = 2
# Blue = 3
# Green = 4
# Red = 5
# Gold = 6
# Grey = 7
# White = 8
# Magenta = 9
# Yellow = 10
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Color AnnTagColor = "2"
AnnGMTagColor = "1"
AnnNameColor = "4"
AnnMsgColor = "6">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Extra Scripts Configuration
#
# Instant80
# Enables Instant80 mode.
#
# PvPToken
# This directive enables item rewards when there is a PvP Kill and players are level 70
#
# PvPTokenID
# If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
#
# L70etc
# Enables L70etc Band Gossip script.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Extra Instant80="0"
PvPToken="0"
PvPTokenID="13905"
PvPKillAnnounce="0"
Portals="0"
L80etc="0"
WeddingNPC="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GameMaster Configuration
#
# ListOnlyActiveGMs
# List only gamemasters with enabled GMFlag to players without any permissions.
# Default: 0
#
# HidePermissions
# Hides permission flags from players without any permissions.
# Default:0
#
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<GameMaster ListOnlyActiveGMs = "0"
HidePermissions = "0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Common Schedule Configuration (func from commonschedulethread.cpp p2wow's core)
#
# AutoBroadCast (MultiLanguages supported)
# Enable/Disable new broadcast system.(cebernic: blizzlike )
# Default: 0(Disable) 1(Enable)
#
# BroadCastInterval
# Contents sending on interval by second
# Default:(Min:10 Max:1440)
#
# BroadCastTriggerPercentCap
# Setup the cap of chance in condition with contents sending in each BroadCastInterval's value
# Notice: OP can setup any of message's priority, this could be adjustment in field `percent` of table `worldbroadcast`
# Default:99 (min:1 max:99, 99 only displaying message on priority 100 set.)
# i.e : If set 50 ,it means all of messages 100% selected(but may not displayed) by higher than '50' priority with each broadcastinterval.
# The total selected messages(>51 priority) chosen at random with send to all players.
#
# BroadCastOrderMode [0-1]
# 0:RandomMode - By Triggering & Conditions
# 1:SerialMode - [ignored both ->field `percent` from table `worldbroadcast` & TriggerPercentCap parameters.]
# Default:0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<CommonSchedule AutoBroadCast = "1"
BroadCastInterval = "10"
BroadCastTriggerPercentCap = "2"
BroadCastOrderMode = "0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
#Extra Class Configurations
# DeathKnightPreReq
# Enable/Disable requirement to have a level 55 character on your account before allowing creation
# Of a Death Knight hero class.
# 1 = level 55
# 0 = Any level
#
# DeathKnightLimit
# Enable/Disable limit to have a more than one Death Knight Hero Class per realm.
# 1 = Enabled (Only one Death Knight per realm)
# 0 = Disabled (You can create a 10 DK per realm)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<ClassOptions DeathKnightPreReq = "0"
DeathKnightLimit = "0" >


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GoldSettings Configuration
#
# EnableGoldCap
# Enable/Disable Maximum Gold.
# Default: 0(Disable) 1(Enable)
#
# StartingGold
# On Creating a character they will start with this amount in Gold
# Default: 0
#
# MaximumGold
# Maximum amount of Gold a character can hold
# Default: 214748 (214k gold)
# Note: Client Max is 214748 Gold (2^31, signed int32)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<GoldSettings EnableGoldCap = "1"
StartingGold = "50"
MaximumGold = "214748">

realms
/******************************************************
* LogonServer Section
*
* Address:
* The address (no port) of the server.
*
* Port:
* The port on which the logon server listens. (*** NOT 3724 ***)
*
* Name:
* Not really relavant, but name the logon.
*
* RealmCount:
* The number of realms in the next section.
*
******************************************************/


<LogonServer Address = "127.0.0.1"
Port = "8093"
Name = "Default Logon"
RealmCount = "3">


/******************************************************
* Realm Section
*
* Name:
* The name of the realm.
*
* Address:
* The address (and port) of that realm.
*
* Icon:
* The type of realm (PVP, Normal, RPPVP, RP)
*
* TimeZone:
* The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America,
* 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
*
* Population:
* (0 = low, 1 = medium, 2 = high)
*
* Important information below
*
* change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
* This issues come up a lot!
*
* Timezone values :
* 0=Korean 16=China
* 1=Development 17=CN1
* 2=United States 18=CN2
* 3=Oceanic 19=CN3
* 4=Latin America 20=CN4
* 5=Tournament 21=CN5
* 6=Korean 22=CN6
* 8=English 23=CN7
* 9=German 24=CN8
* 10=French 25=Tournament
* 11=Spanish 26=Test Server
* 12=Russian 27=Tournament
* 13=Tournament 28=QA Server
* 14=Taiwan 29=CN9
* 15=Tournament 30=TestServer2
******************************************************/


<Realm1 Name = "Main Realm"
Address = "[public ip]:8129"
Icon = "PVP"
Population = "1.0"
TimeZone = "2">


<Realm2 Name = "RP Realm"
Address = "[public ip]:8128"
Icon = "RP"
Population = "1.0"
TimeZone = "2">


<Realm3 Name = "LAN Realm"
Address = "[lan ip]:8128"
Icon = "RP"
Population = "1.0"
TimeZone = "2">

voicechat
# simple config file format, variable=value


server.udp-listen-port=3726
server.udp-listen-host=0.0.0.0


server.tcp-listen-port=3727
server.tcp-listen-host=0.0.0.0


server.daemonize=0
log.file=0
log.level=0

World
#######################################################################
# ArcEmu Configuration File
# Last Update: $Id: arcemu-world.conf rev.2208
#######################################################################


#/********************************************************************************
# * How to use this config file: *
# * Config files are in a block->variable->setting format. *
# * A < signifies the opening of a block, the block name is expected after that. *
# * After the block name, a space and then the settings sperated by = / ' '. *
# * *
# * e.g. *
# * <block setting="0" someval = "1"> *
# * *
# * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
# * of the line, or in shell format (#). *
# ********************************************************************************/


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
# Database.Host - The hostname that the database is located on
# Database.Username - The username used for the mysql connection
# Database.Password - The password used for the mysql connection
# Database.Name - The database name
# Database.Port - Port that MySQL listens on. Usually 3306.
# Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "logon" Port = "3306" Type = "1">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
# Host
# This is the address that the server will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# WorldServerPort
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Listen Host = "0.0.0.0"
WorldServerPort = "8129">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#
# DisableCrashdumpReport
# Disables crashdump reports, else if the build has debugging enabled,
# arcemu-world will call ./arcemu-crashreport every time it starts, so
# if there is a core, a crashdump will automatically be reported
# to the tracker at sf.net
# Needs gdb and curl
# Linux only
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
# PlayerLimit
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#
# Motd
# This message will be displayed by the server in the chat
# box every time any user logs on. Colors can be used in the
# standard WoW format.
# Default: "No MOTD specified
#
# Send Stats On Join
# This directive controls whether the server will send the online player
# count to a cilent when it enters the world.
#
# Breathing Setup
# If the breathing code is causing problems or you want to run a fun server, you can disable
# water checks by enabling this directive.
# Default: 1
#
# Seperate Channels Control
# This directive controls whether horde and alliance chats will be seperated across channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
# across channels.
# Default: 0
#
# Compression Threshold
# This directive controls the limit when update packets will be compressed using deflate.
# For lower-bandwidth servers use a lower value at the cost of cpu time.
# Default: 1000
#
# Queue Update Rate
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#
# Kick AFK Players
# Time in milliseconds (ms) that a player will be kicked after they go afk.
# Default: 0 (disabled)
#
# Connection Timeout
# This directive specifies the amount of seconds that the client will be disconnected
# after if no ping packet is sent. It is advised to leave it at the default.
# Default: 180
#
# Realm Type
# This is the realm type that will be used by the server to handle world pvp.
# Default: 0 (pve)(RPPVE)
# Other values: 1(pvp)(RPPVP)
#
# AdjustPriority
# Set the server to high process priority?
# Default: 0
#
# RequireAllSignatures
# This directive controls whether the full 10 signatures will be required in order
# to turn in a petition. Smaller servers would be better off having it turned off.
# Default: off
#
# ShowGMInWhoList
# This directive controls whether GM's will be shown in player's who lists or not.
# Default: on
#
# MapUnloadTime
# This directive controls whether to unload map cells after an idle period of <x> seconds.
# Use on smaller servers or servers that are memory-limited. The server without cell unloading
# can use over 1.2GB memory with all creatures loaded.
# Default: 0
#
# LimitedNames
# This directive forces all character names to be a-z and A-Z compliant.
# Default: 1
#
# UseAccountData
# This directive determines whether the account_data table is used to save custom client data.
# May cause buggy behaviour.
# Default: 0
#
# AllowPlayerCommands
# This directive, if enabled can allow players to use commands with a '0' command group.
# Default: 0
#
# EnableLFGJoin
# If this is enabled, you can join the LFG channel without using the LFG tool.
# Default: 0
#
# TimeZone
# Set your local timezone relative to GMT here.
# Default: 0
#
# Collision
# Enable collision system (LoS checks).
# Default: 0
# Make sure you have collision.dll in the same folder as arcemu-world!
#
# DisableFearMovement (In Battlegrounds and Arenas only!)
# Disable fear movement in arenas & battlegrounds.
# Recommended if you do not have collision enabled!
# Default: 0 (off) Not blizzlike
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Server PlayerLimit = "1000"
Motd = "Welcome"
SendStatsOnJoin = "1"
EnableBreathing = "1"
SeperateChatChannels = "0"
CompressionThreshold = "1000"
QueueUpdateInterval = "5000"
KickAFKPlayers = "0"
ConnectionTimeout = "180"
RealmType = "1"
AdjustPriority = "0"
RequireAllSignatures = "0"
ShowGMInWhoList = "1"
MapUnloadTime="0"
LimitedNames="1"
UseAccountData="0"
AllowPlayerCommands="0"
EnableLFGJoin="0"
TimeZone="0"
Collision="0"
DisableFearMovement="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Announce Configuration
#
# Tag
# Configure what is shown in front of your announces in the [] brackets.
# Default: Staff (would give [Staff])
#
# GMAdminTag
# Configure whether the <GM> or <Admin> tag is shown in announces.
# Default: 0 (disabled)
#
# NameinAnnounce
# If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
# Default: 1 (enabled)
#
# NameinWAnnounce
# If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
# of the message.
# Default: 1 (enabled)
#
# ShowInConsole
# This controls whether announces are shown in the arcemu-world console or not.
# This does not apply for the team-internal GM announce.
# Default: 1 (enabled)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Announce Tag = "Staff"
GMAdminTag = "0"
NameinAnnounce = "0"
NameinWAnnounce = "0"
ShowInConsole = "0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
#
# Reputation:
# Kill = Rep gained on kill, Quest = rep gained from quests
#
# Honor:
# Honor = multiplier used to calculate honor per-kill.
#
# PvP:
# PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
# ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
#
# XP:
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
#
# RestXP:
# Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
# Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
# F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
# Note that resting in a resting area (Zzz) goes 4 times faster.
# Default: 1 (bubble every 8 hrs)
#
# Drop(Color):
# These values will be multiplied by the drop percentages of the items for creatures
# to determine which items to drop. All default to 1.
# To allow you better control of drops, separate multipliers have been created for items
# of each quality group.
#
# DropMoney:
# This value will be multiplied by any gold looted and pickpocketed
#
# Save:
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)
#
# SkillChance:
# The chance that you have to level up a skill in melee or a profession is multiplied
# by this value.
# Default: 1
#
# SkillRate:
# The amount of "levels" your skill goes up each time you gain a level is multiplied
# by this value.
#
# ArenaMultiplier
# Every week/day the arena points gained by a player will be multiplied by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Rates Health="2"
Power1="2"
Power2="2"
Power3="2"
Power4="2"
QuestReputation="40"
KillReputation="20"
Honor="10"
PvPTimer="300000"
ArenaQueueDiff="150"
Compression="1"
XP="20"
QuestXP="30"
RestXP="20"
ExploreXP="20"
DropGrey="1"
DropWhite="1"
DropGreen="3"
DropBlue="5"
DropPurple="1"
DropOrange="1"
DropArtifact="1"
DropMoney="10"
Save="150000"
SkillChance="5"
SkillRate="5"
ArenaMultiplier2x="10"
ArenaMultiplier3x="10"
ArenaMultiplier5x="10">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
# Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<GMClient GmClientChannel = "gm_sync_channel">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain & Collision Settings
#
# Set the path to the map_xx.bin files and whether unloading should be enabled
# for the main world maps here. Unloading the main world maps when they go idle
# can save a great amount of memory if the cells aren't being activated/idled
# often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# vMapPath = "vmaps"
# UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Terrain MapPath ="maps"
vMapPath ="vmaps"
UnloadMaps ="1">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
#
# Cheaters:
# This directive sets up the cheater logging file, if turned on any
# cheat / packet exploit / speedhack attempts will be logged here.
#
# GMCommands:
# These two directives set up the GM command logging fie. If turned on,
# most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
#
# TimeStamp:
# Enables timestamps in logs.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Log Cheaters="0" GMCommands="0" TimeStamp="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay
# Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM
# Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts
# Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems
# Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry
# Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail
# Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM
# Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Mail ReloadDelay="0"
DisablePostageCostsForGM="1"
DisablePostageCosts="0"
DisablePostageDelayItems="1"
DisableMessageExpiry="0"
EnableInterfactionMail="1"
EnableInterfactionMailForGM="1">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
# These directives set up the status dumper plugin. Filename is an
# absolute or relative path to the server binary. Interval is the
# time that the stats will be dumped to xml.
# Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<StatDumper FileName = "stats.xml" Interval = "120000">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
# Preloading
# This directive controls whether the entire world will be spawned at server
# startup or on demand. It is advised to leave it disabled unless you are a
# developer doing testing.
# Default: off
#
# Background Loot Loading
# This directive controls whether loot will be loaded progressively during
# startup or in the background in a seperate thread. Turning it on will
# result in much faster startup times.
# Default: on
#
# Multithreaded Startup
# This controls whether the server will spawn multiple worker threads to
# use for loading the database and starting the server. Turning it on
# increases the speed at which it starts up for each additional cpu in your
# computer.
# Default: on
#
# Additional Table Binding
# You can load static item/creature/etc data into the server using this directive.
# This way throughout database updates your custom data can be preserved.
# Format: "sourcetable destination table,sourcetable destinationtable"
# Example: "myitems items,mynpcs creature_names"
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Startup Preloading = "0"
BackgroundLootLoading = "1"
EnableMultithreadedLoading = "1"
LoadAdditionalTables="">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
# Lines
# This is the number of "messages" or lines that it will allow before stopping messages from
# being sent. This counter is reset every "Seconds" seconds.
# Default: 0 (disabled)
#
# Seconds
# This is the number of seconds inbetween the Line counter being reset.
# Default: 0 (disabled)
#
# SendMessage
# If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
# message will be sent upon flood triggering.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
# DisablePings
# This directive controls whether pings will be sent to the logonserver to check
# if the connection is still "alive". Expect problems if it is disabled.
# Default: 0
#
# RemotePassword
# This directive controls the password used to authenticate with the logonserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<LogonServer DisablePings = "0"
RemotePassword = "ascent">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
# Teleport
# This directive controls anti-teleport hack checks will be enabled or not.
# Default: 1
#
# Speed
# This directive controls anti-speed hack checks will be performed on player movement or not.
# Default: 1
#
# SpeedThreshold
# This directive controls the threshold at which the speedhack detection will trip.
# It's (characters' move time of distance - real move time of distance)
# Default: -600.0
#
# FallDamage
# This directive controls anti-fall damage hack checks will be performed on player movement or not.
# Default: 1
#
# Flying
# This directive controls whether flight hacks will be performed on players or not.
# Default: 1
#
# FlightThreshold
# This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
# Default: 10
#
# DisableOnGM
# This directive controls hack checks will be disabled for GM's or not.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<AntiHack Teleport="1"
Speed="1"
FallDamage="1"
Flight="1"
FlightThreshold="10"
DisableOnGM="1">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Period Setup
#
# These are the periods that the server will wait before doing periodic duties. At the moment only
# arena point calculation and honor point calculation are used here.
#
# Default:
# Arena: weekly
# Honor: daily
# (blizzlike values)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Periods HonorUpdate="daily"
ArenaUpdate="weekly"
DailyUpdate="daily">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Channels Setup
#
# These directives control some of the aspects in the channel system.
#
# BannedChannels
# If you would like to ban users from creating or joining a channel specify them here in a ';'
# seperated list.
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Channels BannedChannels="">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# VoiceChat Setup
#
# These directives control some of the aspects in the voice chat system.
#
# Enabled
# If you want to enable the voice chat system, this must be set to 1.
# Default: "0"
#
# ServerIP
# This is the IP of the voice chat server.
# Default: "127.0.0.1"
#
# ServerPort
# This is the TCP port of the voice chat server.
# Default: "3727"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<VoiceChat Enabled="0"
ServerIP="127.0.0.1"
ServerPort="3727">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Remote Console Setup
#
# These directives control the remote administration console.
#
# Enabled
# If you want to enable the remote administration console, set this.
# Default: 0
#
# Host
# This is the interface the RA server listens on.
# Default: "0.0.0.0"
#
# Port
# This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
# Default: 8092
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<RemoteConsole Enabled="0"
Host="0.0.0.0"
Port="8092">



#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Scripting Engine Setup
#
# ArcEmu can support multiple script backends via the means of loading .dll files for them.
# This section in the config can enable/disable those backends.
#
# LUA
# If you would like to enable the LUA scripting backend, enable this.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<ScriptBackends LUA="1">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Movement Setup
#
# NOTE: For any of these directives to function, movement compression has to be compiled into
# the server.
#
# FlushInterval
# This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
# If you have a high threshold, keeping this at 1-2 seconds will work better.
# Default: 1000 (one second)
#
# CompressionRate
# This is the deflate compression rate. Higher will use more cpu, but smaller packets.
# Range: 1-9 (or 0 is disable)
# Default: 1
#
# CompressionThreshold
# This is the distance that will be used to determine if an object needs to be sent compressed or
# normal. It is advised to keep it at least 30 units. This value is used for players.
# Default: 30.0
#
# CompressionThresholdCreatures
# This is the distance that will be used to determine if an object needs to be sent compressed or
# normal. This value is used for creatures, so it can be a lot lower.
# Default: 10.0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Movement FlushInterval="1000"
CompressRate="1"
CompressThreshold="30.0"
CompressThresholdCreatures="10.0">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Localization Setup
#
# LocaleBindings
# This is a list of locale names and the other locale you want to associate with them.
# For example, to make the European client always use the french language, "enGB=frFR"
#
# Must be terminated by a space.
#
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<Localization LocaleBindings="">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Dungeon / Instance Setup
#
# TakeGroupLeaderID
# If a player doesn't have an instance id, the group isn't already assigned
# to an instance and the group or raid leader already have one, the player will
# be bound to the instance id of the group/raid leader.
# Default: 1 (enabled)
#
# SlidingExpiration
# If enabled, persistent instances will expire relative to the creation time.
# Otherwise persistent instances will expire at fixed points of time. (blizz like)
# Default: 0 (disabled)
#
# DailyHeroicInstanceResetHour
# Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
# Default: 5
#
# CheckTriggerPrerequsites
# Entering & checks
# Default: 1
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<InstanceHandling TakeGroupLeaderID="1"
SlidingExpiration="0"
DailyHeroicInstanceResetHour="1"
CheckTriggerPrerequsites="0" >




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# BattleGround settings
# Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
#
# AlteracValley
# AV_MIN
# AV_MAX
#
# ArathiBasin
# AB_MIN
# AB_MAX
#
# WarSong
# WS_MIN
# WS_MAX
#
# Eyes Of The Storm.
# EOS_MIN
# EOS_MAX
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Battleground AV_MIN="0"
AV_MAX="40"
AB_MIN="4"
AB_MAX="15"
EOS_MIN="4"
EOS_MAX="15"
WS_MIN="2"
WS_MAX="10"
SOTA_MIN="10"
SOTA_MAX="15">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# StartOnGMIsland
#
# Makes GM Characters start on GM Island
#
# Also sets their bind location to GM Island
# Default:1 (Yes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<GameMaster StartOnGMIsland = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Arena Settings
#
# Allows you to control current season and its progress.
#
# Season - has to be higher than 0 for arenas to work.
# Progress - sets the progress, 0 = finished, 1 = in progress
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Arena Season = "5"
Progress = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Limits settings
#
# Enable
# Enable damage/hp/mana caps
# Default value: 1 (enabled)
# AutoAttackDmg
# Maximum damage allowed for auto-attack (swing)
# Default value: 10000
# SpellDmg
# Maximum damage allowed for a spell
# Default value: 30000
# Health
# Maximum health allowed for a player
# Default value: 100000
# Mana
# Maximum mana allowed for a player
# Default value: 80000
# Disconnect
# Disconnect player that exceeds limits above
# Default value: 0 (disabled)
# BroadcastGMs
# Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
# Default value: 1 (on)
#
# Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Limits Enable="0" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Donator Command Settings
#
# AddItem
# Set to 1 if you wish to allow donators to
# use the '#AddItem' command and to 0 if
# if you don't want them to.
# Default: 1
#
# Tele2Friend
# Set to 1 if you wish to allow donators to
# use the '#Teleport' command and to 0 if
# if you don't want them to.
# Default: 1
#
#
# Announce
# Set to 1 if you wish to allow donators to
# use the '#Announce' command and to 0 if
# if you don't want them to.
# Default: 1
#
# Port
# Set to 1 if you wish to allow donators to
# use the '#Port' command and to 0 if
# if you don't want them to.
# Default: 1
#
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


<DonatorCommands AddItem = "1"
Tele2Friend = "1"
Announce = "1"
Port = "1">

i have all ports forwarded correctly
 
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