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Arcemu Unsure of why my server won't go public, Help please x:

Junior Spellweaver
Joined
Jun 27, 2015
Messages
100
Reaction score
18
I'm having a difficult time releasing my server
Pubic.. Please help me

/************************************************************************ ArcEmu Logonserver Configuration File
* Last edited: 7/18/09
***********************************************************************
* Configure the logonserver to connect to the accounts database below *
***********************************************************************
* LogonDatabase.Host - The hostname that the database is located on
* LogonDatabase.Username - The username used for the mysql connection
* LogonDatabase.Password - The password used for the mysql connection
* LogonDatabase.Name - The database name
* LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
* LogonDatabase.Type - Client to use. 1 = MySQL
* Not supported: - 2 = PostgreSQL (Partly implemented)
* Not Supported: - 3 = SQLite (unimplemented)
***********************************************************************/


<LogonDatabase Hostname = "localhost"
Username = "root"
Password = "ascent"
Name = "logon"
Port = "3306"
Type = "1">




/* Host Directive
*
* This is the address that the realmlist will listen on.
* To listen on all addresses, set it to 0.0.0.0
* Default: 127.0.0.1 (localhost)
*
* Note: ISHost is the interserver communication listener.
*/


<Listen Host = "0.0.0.0"
ISHost = "0.0.0.0"
RealmListPort = "3724"
ServerPort = "8093">


/* Server console logging level
*
* This directive controls how much output the server will
* display in it's console. Set to 0 for none.
* 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
* Default: 3
*/


<LogLevel Screen = "3"
File = "-1">


/* Account Refresh Time
*
* This controls on which time interval accounts gets
* refreshed. (In seconds)
* Default = 600
* 600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
*
*/


<Rates AccountRefresh = "600">


/* WorldServer Setup
*
* RemotePassword
* This directive controls the password used to authenticate with the worldserver.
* It must be the same between the two configs. If it is not, your server will
* not register.
*
* Default: "ascent"
*
* AllowedIPs
* This section MUST be completed, otherwise all attempts to link your servers will fail.
* These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
* to make server connections to your logonserver, and register realms.
* For example, everything in the 127.0.0.* range would be:
* 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
*
* To allow a single IP,
* 1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
*
* AllowedModIPs
* In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
* (adding bans, GMs, account permissions, etc)
*/


<LogonServer RemotePassword = "ascent"
AllowedIPs = "127.0.0.1/24"
AllowedModIPs = "127.0.0.1/24">


/***********************************************************************
* ArcEmu Realms Configuration File
* Last edited: 7/18/09
*
* Configure ArcEmu's Realms below
***********************************************************************/


/******************************************************
* LogonServer Section
*
* Address:
* The address (no port) of the server.
*
* Port:
* The port on which the logon server listens. (*** NOT 3724 ***)
*
* Name:
* Not really relavant, but name the logon.
*
* RealmCount:
* The number of realms in the next section.
*
******************************************************/


<LogonServer Address = "127.0.0.1"
Port = "8093"
Name = "Default Logon"
RealmCount = "2">


/******************************************************
* Realm Section
*
* Name:
* The name of the realm.
*
* Address:
* The address (and port) of that realm.
*
* Icon:
* The type of realm (PVP, Normal, RPPVP, RP)
*
* TimeZone:
* The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America,
* 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
*
* Population:
* (0 = low, 1 = medium, 2 = high)
*
* Important information below
*
* change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
* This issues come up a lot!
*
* Timezone values :
* 0=Korean 16=China
* 1=Development 17=CN1
* 2=United States 18=CN2
* 3=Oceanic 19=CN3
* 4=Latin America 20=CN4
* 5=Tournament 21=CN5
* 6=Korean 22=CN6
* 8=English 23=CN7
* 9=German 24=CN8
* 10=French 25=Tournament
* 11=Spanish 26=Test Server
* 12=Russian 27=Tournament
* 13=Tournament 28=QA Server
* 14=Taiwan 29=CN9
* 15=Tournament 30=TestServer2
******************************************************/


<Realm1 Name = "Soulless-WoW Server"
Address = "soulless-wow.servegame.org"
Icon = "Normal"
Population = "2.0"
TimeZone = "2">


<Realm1 Name = "Soulless-WoW Server2"
Address = "127.0.0.1"
Icon = "Normal"
Population = "2.0"
TimeZone = "2">

/***********************************************************************
* ArcEmu Configuration File
* Last edited: 7/18/09
*
* Configure ArcEmu's world server below.
***********************************************************************
***********************************************************************
* Database Section
*
* Database.Host - The hostname that the database is located on
* Database.Username - The username used for the mysql connection
* Database.Password - The password used for the mysql connection
* Database.Name - The database name
* Database.Port - Port that MySQL listens on. Usually 3306.
* Database.Type - Client to use. 1 = MySQL
* Not supported: - 2 = PostgreSQL (Partly implemented)
* Not Supported: - 3 = SQLite (unimplemented)
*******************************************************/


<WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "characters" Port = "3306" Type = "1">




/******************************************************
* Listen Config
*
* Host
* This is the address that the server will listen on.
* To listen on all addresses, set it to 0.0.0.0
* Default: 127.0.0.1 (localhost)
*
* WorldServerPort
* This is the port that the world server listens on.
* It has to be the same as what is specified in the
* realms table in the LogonDatabase.
* Default: 8129
*
******************************************************/


<Listen Host = "0.0.0.0"
WorldServerPort = "8129">




/******************************************************
* Log Level Setup
*
* Console Logging Level
* This directive controls how much output the server will
* display in it's console. Set to 0 for none, or -1 to disable.
* -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
* Default: 3
*
* World server packet logging feature
* If this directive is turned on, a file called `world.log`
* will be created in the server's directory and all packets
* sent and received by clients will be dumped here in bfg
* format.
* Default: 0
*
* DisableCrashdumpReport
* Disables crashdump reports, else if the build has debugging enabled,
* arcemu-world will call ./arcemu-crashreport every time it starts, so
* if there is a core, a crashdump will automatically be reported
* to the tracker at sf.net
* Needs gdb and curl
* Linux only
* Default: 0
*
******************************************************/


<LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">




/******************************************************
* Server Settings
*
* PlayerLimit
* This directive controls the amount of sessions that will be
* accepted by the server before it starts to add people to
* the server queue.
* Default: 100
*
* Motd
* This message will be displayed by the server in the chat
* box every time any user logs on. Colors can be used in the
* standard WoW format.
* Default: "Welcome to Soulless WoW!"
*
* Send Stats On Join
* This directive controls whether the server will send the online player
* count to a cilent when it enters the world.
*
* Breathing Setup
* If the breathing code is causing problems or you want to run a fun server, you can disable
* water checks by enabling this directive.
* Default: 1
*
* Seperate Channels Control
* This directive controls whether horde and alliance chats will be seperated across channels.
* Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
* across channels.
* Default: 0
*
* Compression Threshold
* This directive controls the limit when update packets will be compressed using deflate.
* For lower-bandwidth servers use a lower value at the cost of cpu time.
* Default: 1000
*
* Queue Update Rate
* This directive controls how many milliseconds (ms) between the updates
* that the queued players receieve telling them their position in the queue.
* Default: 5000 (5 seconds).
*
* Kick AFK Players
* Time in milliseconds (ms) that a player will be kicked after they go afk.
* Default: 0 (disabled)
*
* Connection Timeout
* This directive specifies the amount of seconds that the client will be disconnected
* after if no ping packet is sent. It is advised to leave it at the default.
* Default: 180
*
* Realm Type
* This is the realm type that will be used by the server to handle world pvp.
* Default: 0 (pve)(RPPVE)
* Other values: 1(pvp)(RPPVP)
*
* AdjustPriority
* Set the server to high process priority?
* Default: 0
*
* RequireAllSignatures
* This directive controls whether the full 10 signatures will be required in order
* to turn in a petition. Smaller servers would be better off having it turned off.
* Default: off
*
* ShowGMInWhoList
* This directive controls whether GM's will be shown in player's who lists or not.
* Default: on
*
* MapUnloadTime
* This directive controls whether to unload map cells after an idle period of <x> seconds.
* Use on smaller servers or servers that are memory-limited. The server without cell unloading
* can use over 1.2GB memory with all creatures loaded.
* Default: 0
*
* LimitedNames
* This directive forces all character names to be a-z and A-Z compliant.
* Default: 1
*
* UseAccountData
* This directive determines whether the account_data table is used to save custom client data.
* May cause buggy behaviour.
* Default: 0
*
* AllowPlayerCommands
* This directive, if enabled can allow players to use commands with a '0' command group.
* Default: 0
*
* EnableLFGJoin
* If this is enabled, you can join the LFG channel without using the LFG tool.
* Default: 0
*
* TimeZone
* Set your local timezone relative to GMT here.
* Default: 0
*
* Collision
* Enable collision system (LoS checks).
* Default: 0
* Make sure you have collision.dll in the same folder as arcemu-world!
*
* DisableFearMovement (In Battlegrounds and Arenas only!)
* Disable fear movement in arenas & battlegrounds.
* Recommended if you do not have collision enabled!
* Default: 0 (off) Not blizzlike
*
* SaveExtendedCharData
* Enable saving extended data to characters table.
* Recommended for armory type services.
* Default: 0 (off)
*
******************************************************/


<Server PlayerLimit = "100"
Motd = "Welcome to Soulless WoW!"
SendStatsOnJoin = "1"
EnableBreathing = "1"
SeperateChatChannels = "0"
CompressionThreshold = "1000"
QueueUpdateInterval = "5000"
KickAFKPlayers = "0"
ConnectionTimeout = "180"
RealmType = "0"
AdjustPriority = "0"
RequireAllSignatures = "0"
ShowGMInWhoList = "1"
MapUnloadTime="0"
LimitedNames="1"
UseAccountData="0"
AllowPlayerCommands="1"
EnableLFGJoin="0"
TimeZone="0"
Collision="0"
DisableFearMovement="0"
SaveExtendedCharData="0">


/********************************************************
* Announce Configuration
*
* Tag
* Configure what is shown in front of your announces in the [] brackets.
* Default: Staff (would give [Staff])
*
* GMAdminTag
* Configure whether the <GM> or <Admin> tag is shown in announces.
* Default: 0 (disabled)
*
* NameinAnnounce
* If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
* Default: 1 (enabled)
*
* NameinWAnnounce
* If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
* of the message.
* Default: 1 (enabled)
*
* ShowInConsole
* This controls whether announces are shown in the arcemu-world console or not.
* This does not apply for the team-internal GM announce.
* Default: 1 (enabled)
*
********************************************************/
<Announce Tag = "Staff"
GMAdminTag = "1"
NameinAnnounce = "0"
NameinWAnnounce = "0"
ShowInConsole = "1">


/******************************************************
* Power regeneration multiplier setup
*
* These directives set up the multiplier in which regen values will be
* multiplied by every 2 seconds.
* Powers:
* Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
*
* Reputation:
* Kill = Rep gained on kill, Quest = rep gained from quests
*
* Honor:
* Honor = multiplier used to calculate honor per-kill.
*
* PvP:
* PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
* ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
*
* XP:
* The xp that a player receives from killing a creature will be multiplied
* by this value in order to get his xp gain.
*
* RestXP:
* Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
* Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
* F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
* Note that resting in a resting area (Zzz) goes 4 times faster.
* Default: 1 (bubble every 8 hrs)
*
* Drop(Color):
* These values will be multiplied by the drop percentages of the items for creatures
* to determine which items to drop. All default to 1.
* To allow you better control of drops, separate multipliers have been created for items
* of each quality group.
*
* DropMoney:
* This value will be multiplied by any gold looted and pickpocketed
*
* Save:
* Value in milliseconds (ms) that will be between player autosaves.
* Default: 300000 (5 minutes)
*
* SkillChance:
* The chance that you have to level up a skill in melee or a profession is multiplied
* by this value.
* Default: 1
*
* SkillRate:
* The amount of "levels" your skill goes up each time you gain a level is multiplied
* by this value.
*
* ArenaMultiplier
* Every week/day the arena points gained by a player will be multiplied by this value.
*
******************************************************/


<Rates Health="5"
Power1="1"
Power2="1"
Power3="1"
Power4="1"
QuestReputation="1"
KillReputation="1"
Honor="5"
PvPTimer="300000"
ArenaQueueDiff="150"
Compression="100000"
XP="4"
QuestXP="2"
RestXP="1"
ExploreXP="1"
DropGrey="1"
DropWhite="1"
DropGreen="1"
DropBlue="1"
DropPurple="1"
DropOrange="1"
DropArtifact="1"
DropMoney="2"
Save="300000"
SkillChance="1"
SkillRate="1"
ArenaMultiplier2x="1"
ArenaMultiplier3x="1"
ArenaMultiplier5x="1">




/******************************************************
* GM Client Channel
*
* This should be set to 'gm_sync_channel' for the My_Master addon to work.
* Default: gm_sync_channel
*
******************************************************/


<GMClient GmClientChannel = "gm_sync_channel">




/******************************************************
* Terrain & Collision Settings
*
* Set the path to the map_xx.bin files and whether unloading should be enabled
* for the main world maps here. Unloading the main world maps when they go idle
* can save a great amount of memory if the cells aren't being activated/idled
* often. Instance/Non-main maps will not be unloaded ever.
*
* Default:
* MapPath = "maps"
* vMapPath = "vmaps"
* UnloadMaps = 1
*
******************************************************/


<Terrain MapPath = "maps"
vMapPath = "vmaps"
UnloadMaps = "1">




/******************************************************
* Log Settings
*
* Cheaters:
* This directive sets up the cheater logging file, if turned on any
* cheat / packet exploit / speedhack attempts will be logged here.
*
* GMCommands:
* These two directives set up the GM command logging fie. If turned on,
* most gm commands will be logged for this file for abuse investigation, etc.
*
* TimeStamp:
* Enables timestamps in logs.
*
******************************************************/


<Log Cheaters="0" GMCommands="0" TimeStamp="0">




/******************************************************
* Mail System Setup
*
* These directives control the limits and behaviour of the ingame mail system.
* All options must have Mail prefixed before them.
*
* ReloadDelay
* Controls the delay at which the database is "refreshed". Use it if you're
* inserting mail from an external source, such as a web-based interface.
* 0 turns it off.
* Default: 0
*
* DisablePostageCostsForGM
* Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
* Default: 1
*
* DisablePostageCosts
* Disables postage costs for all players.
* Default: 0
*
* DisablePostageDelayItems
* Disables the one hour wait time when sending mail with items attached.
* Default: 1
*
* DisableMessageExpiry
* Turns off the 30 day / 3 day after read message expiry time.
* WARNING: A mailbox still cannot show more than 50 items at once
* (stupid limitation in client).
* Default: 0
*
* EnableInterfactionMail
* Removes the faction limitation for sending mail messages. Applies to all players.
* Default: 1
*
* EnableInterfactionMailForGM
* Removes the faction limitation for sending mail messages, but only applies
* to GM's. EnableInterfactionMail overrides this.
* Default: 1
*
******************************************************/


<Mail ReloadDelay="0"
DisablePostageCostsForGM="1"
DisablePostageCosts="0"
DisablePostageDelayItems="1"
DisableMessageExpiry="0"
EnableInterfactionMail="1"
EnableInterfactionMailForGM="1">




/******************************************************
* Status Dumper Config
*
* These directives set up the status dumper plugin. Filename is an
* absolute or relative path to the server binary. Interval is the
* time that the stats will be dumped to xml.
* Default: stats.xml / 120000 (2 minutes)
*
******************************************************/


<StatDumper FileName = "stats.xml" Interval = "120000">




/******************************************************
* Startup Options
*
* Preloading
* This directive controls whether the entire world will be spawned at server
* startup or on demand. It is advised to leave it disabled unless you are a
* developer doing testing.
* Default: off
*
* Background Loot Loading
* This directive controls whether loot will be loaded progressively during
* startup or in the background in a seperate thread. Turning it on will
* result in much faster startup times.
* Default: on
*
* Multithreaded Startup
* This controls whether the server will spawn multiple worker threads to
* use for loading the database and starting the server. Turning it on
* increases the speed at which it starts up for each additional cpu in your
* computer.
* Default: on
*
* Additional Table Binding
* You can load static item/creature/etc data into the server using this directive.
* This way throughout database updates your custom data can be preserved.
* Format: "sourcetable destination table,sourcetable destinationtable"
* Example: "myitems items,mynpcs creature_names"
* Default: ""
*
******************************************************/


<Startup Preloading = "0"
BackgroundLootLoading = "1"
EnableMultithreadedLoading = "1"
LoadAdditionalTables="">


/******************************************************
* Flood Protection Setup
*
* Lines
* This is the number of "messages" or lines that it will allow before stopping messages from
* being sent. This counter is reset every "Seconds" seconds.
* Default: 0 (disabled)
*
* Seconds
* This is the number of seconds inbetween the Line counter being reset.
* Default: 0 (disabled)
*
* SendMessage
* If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
* message will be sent upon flood triggering.
* Default: 0
*
******************************************************/


<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">




/******************************************************
* LogonServer Setup
*
* DisablePings
* This directive controls whether pings will be sent to the logonserver to check
* if the connection is still "alive". Expect problems if it is disabled.
* Default: 0
*
* RemotePassword
* This directive controls the password used to authenticate with the logonserver.
* It must be the same between the two configs. If it is not, your server will
* not register.
*
******************************************************/


<LogonServer DisablePings = "0"
RemotePassword = "ascent">


/******************************************************
* AntiHack Setup
* Note: Most of this doesn't work as it should.
*
* Teleport
* This directive controls anti-teleport hack checks will be enabled or not.
* Default: 1
*
* Speed
* This directive controls anti-speed hack checks will be performed on player movement or not.
* Default: 1
*
* SpeedThreshold
* This directive controls the threshold at which the speedhack detection will trip.
* It's (characters' move time of distance - real move time of distance)
* Default: -600.0
*
* FallDamage
* This directive controls anti-fall damage hack checks will be performed on player movement or not.
* Default: 1
*
* Flying
* This directive controls whether flight hacks will be performed on players or not.
* Default: 1
*
* FlightThreshold
* This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
* Default: 10
*
* DisableOnGM
* This directive controls hack checks will be disabled for GM's or not.
* Default: 0
*
******************************************************/


<AntiHack Teleport="1"
Speed="1"
FallDamage="1"
Flight="1"
FlightThreshold="10"
DisableOnGM="1">




/******************************************************
* Period Setup
*
* These are the periods that the server will wait before doing periodic duties. At the moment only
* arena point calculation and honor point calculation are used here.
*
* Default:
* Arena: weekly
* Honor: daily
* (blizzlike values)
*
******************************************************/


<Periods HonorUpdate="daily"
ArenaUpdate="weekly"
DailyUpdate="daily">




/******************************************************
* Channels Setup
*
* These directives control some of the aspects in the channel system.
*
* BannedChannels
* If you would like to ban users from creating or joining a channel specify them here in a ';'
* seperated list.
* Default: ""
*
* MinimumLevel
* Channel names that require a minimum level of 10 to talk, seperate names by ;
* Default: ""
*
*
******************************************************/


<Channels BannedChannels=""
MinimumLevel="">


/******************************************************
* Remote Console Setup
*
* These directives control the remote administration console.
*
* Enabled
* If you want to enable the remote administration console, set this.
* Default: 0
*
* Host
* This is the interface the RA server listens on.
* Default: "0.0.0.0"
*
* Port
* This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
* Default: 8092
*
******************************************************/


<RemoteConsole Enabled="0"
Host="0.0.0.0"
Port="8092">



/******************************************************
* Scripting Engine Setup
*
* ArcEmu can support multiple script backends via the means of loading .dll files for them.
* This section in the config can enable/disable those backends.
*
* LUA
* If you would like to enable the LUA scripting backend, enable this.
* Default: 0
*
******************************************************/


<ScriptBackends LUA="1">




/******************************************************
* Movement Setup
*
* NOTE: For any of these directives to function, movement compression has to be compiled into
* the server.
*
* FlushInterval
* This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
* If you have a high threshold, keeping this at 1-2 seconds will work better.
* Default: 1000 (one second)
*
* CompressionRate
* This is the deflate compression rate. Higher will use more cpu, but smaller packets.
* Range: 1-9 (or 0 is disable)
* Default: 1
*
* CompressionThreshold
* This is the distance that will be used to determine if an object needs to be sent compressed or
* normal. It is advised to keep it at least 30 units. This value is used for players.
* Default: 30.0
*
* CompressionThresholdCreatures
* This is the distance that will be used to determine if an object needs to be sent compressed or
* normal. This value is used for creatures, so it can be a lot lower.
* Default: 10.0
*
******************************************************/


<Movement FlushInterval="1000"
CompressRate="1"
CompressThreshold="30.0"
CompressThresholdCreatures="10.0">




/******************************************************
* Localization Setup
*
* LocaleBindings
* This is a list of locale names and the other locale you want to associate with them.
* For example, to make the European client always use the french language, "enGB=frFR"
*
* Must be terminated by a space.
*
* Default: ""
*
******************************************************/


<Localization LocaleBindings="">




/******************************************************
* Dungeon / Instance Setup
*
* TakeGroupLeaderID
* If a player doesn't have an instance id, the group isn't already assigned
* to an instance and the group or raid leader already have one, the player will
* be bound to the instance id of the group/raid leader.
* Default: 1 (enabled)
*
* SlidingExpiration
* If enabled, persistent instances will expire relative to the creation time.
* Otherwise persistent instances will expire at fixed points of time. (blizz like)
* Default: 0 (disabled)
*
* DailyHeroicInstanceResetHour
* Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
* Default: 5
*
* CheckTriggerPrerequsites
* Entering & checks
* Default: 1
******************************************************/


<InstanceHandling TakeGroupLeaderID="1"
SlidingExpiration="0"
DailyHeroicInstanceResetHour="5"
CheckTriggerPrerequsites="1" >




/******************************************************
* BattleGround settings
* Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
*
* AlteracValley
* AV_MIN
* AV_MAX
*
* ArathiBasin
* AB_MIN
* AB_MAX
*
* WarSong
* WS_MIN
* WS_MAX
*
* Eyes Of The Storm.
* EOS_MIN
* EOS_MAX
*
******************************************************/
<Battleground AV_MIN="0"
AV_MAX="40"
AB_MIN="4"
AB_MAX="15"
EOS_MIN="4"
EOS_MAX="15"
WS_MIN="2"
WS_MAX="10"
SOTA_MIN="10"
SOTA_MAX="15">


/*****************************************************
* Arena Settings
*
* Allows you to control current season and its progress.
*
* Season - has to be higher than 0 for arenas to work.
* Progress - sets the progress, 0 = finished, 1 = in progress
*
*****************************************************/
<Arena Season = "5"
Progress = "1">


/*****************************************************
* StartOnGMIsland
*
* Makes GM Characters start on GM Island
*
* Also sets their bind location to GM Island
* Default:1 (Yes)
*
*****************************************************/
<GameMaster StartOnGMIsland = "0">


/*****************************************************
* Limits settings
*
* Enable
* Enable damage/hp/mana caps
* Default value: 1 (enabled)
* AutoAttackDmg
* Maximum damage allowed for auto-attack (swing)
* Default value: 10000
* SpellDmg
* Maximum damage allowed for a spell
* Default value: 30000
* Health
* Maximum health allowed for a player
* Default value: 100000
* Mana
* Maximum mana allowed for a player
* Default value: 80000
* Disconnect
* Disconnect player that exceeds limits above
* Default value: 0 (disabled)
* BroadcastGMs
* Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
* Default value: 1 (on)
*
* Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
*
*****************************************************/


<Limits Enable="0" AutoAttackDmg="50000" SpellDmg="60000" Health="1500000" Mana="1000000" Disconnect="0" BroadcastGMs="0">
 
Initiate Mage
Joined
Oct 2, 2019
Messages
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I'm having a difficult time releasing my server
Pubic.. Please help me
you need to put host ip as your public ip address for it to go public why most people use a cloud database instead of a local machine database as to give out a different public ip address then the one associated with your modem or router.
 
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