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Adding Items to your server [Spoon fed]

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Experienced Elementalist
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i got prob look i dont have discription and only said Behemoth Weapon its a yoyo how fix this....and when i login in game choose character i dont see it wearing the yoyo but it already have the icon flyff00001 - Adding Items to your server [Spoon fed] - RaGEZONE Forums and i putted it all on texture mid and the other one..
 

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i sell platypus
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:w00t:
i got prob look i dont have discription and only said Behemoth Weapon its a yoyo how fix this....and when i login in game choose character i dont see it wearing the yoyo but it already have the icon View attachment 81220 and i putted it all on texture mid and the other one..

Looks like you forgot the .o3d, else you used a ID out of range.
 
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i got prob look i dont have discription and only said Behemoth Weapon its a yoyo how fix this....and when i login in game choose character i dont see it wearing the yoyo but it already have the icon *picture remove* and i putted it all on texture mid and the other one..

As Improved said, you might have forgotteon the .o3d file OR you didn't properly link to it in the mdlDyna.inc file. The line you added in there, you must put the correct name in quotes at the beginning.

Ex. if the .o3d file name looks like this: Itm_WeaSwoSkel.o3d (Skeleton sword 1-hand)
then the name in quotes should be "WeaSwoSkel" and must be exactly that or it won't link properly.

---------- Post added at 05:33 PM ---------- Previous post was at 05:30 PM ----------

sir i follow your guide in adding custom items, but when i try to create it in game using the command /ci in my GM account nothing happens, it doesn,t appear but there are no error shown,,, what do you thing is the problem???:(:

I think you didn't follow the guide properly. I had the same problem when I was trying to do it for the first time. Start over and read through the guide 1-2 times and make sure you fully understand it before making changes to your files.
 
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Hey!

I had a small question, I have managed to add a new item to the client, you can see the item, it all works until.. I drop the item on the floor(then the client freezes and crashes).. Any ideas? I checked both client and server for errors (since you also need to add the new o3d to the server models folder) but none found.

If you have any ideas about this tell me!
 
Flyff Developer
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Hm, well that's a new one. I actually haven't tried dropping any of the items I made. Are you sure there's no error? It would be in the error.txt in the client folder.
 
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Hm. I was thinking, what if you wanted to make a custom item such as Cotton Candy and when you eat it, it boosts your stats. Un-equipable item.
 
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very nice guide i lili lili like it...
 
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Hm, well that's a new one. I actually haven't tried dropping any of the items I made. Are you sure there's no error? It would be in the error.txt in the client folder.


I actually first check the error.txt in the client when the client crashes, but it did not add a new error. What I'm going to do and try is replace my new o3d with an already existing o3d (or change the "ItemName" to an existing name in mdlDyna.inc so he uses that o3d) .. But I'm still open for suggestions!

testing:

Ok so, I change:
"MyItem" II_WEA_SWO_CUS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
to:
"WeaSwoBloody" II_WEA_SWO_CUS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1

He did use the Bloody weapon o3d, I saw it, but same problem... Client crashes when dropping...
 
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When I add something new, and dont work. I go back to how the server was right befor. Then I add the item again step by step, and see where it crash.

About the o3d file, have you made it yourself?
 
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Yes I did make the o3d myself (the obj + dds) but that is not the problem apparantly since if I use an original o3d for the weapon the dropping still crashes the client.
 
i sell platypus
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Yes I did make the o3d myself (the obj + dds) but that is not the problem apparantly since if I use an original o3d for the weapon the dropping still crashes the client.

Check error logs.
 
i sell platypus
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Thats the problem. neither the client nor server error log(s) show any error....

Thats not true. All crashes get catched by error logs, if not, the files you're using are fuxed.
 
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Thats not true. All crashes get catched by error logs, if not, the files you're using are fuxed.

Well apparantly not, if I change my weapon.o3d to a bloody weapon.o3d in mldDyna, I get the same crash but if i change the bloody weapon o3d to my o3d it does work... So to me it looks like somewhere something is missing hehe

But anyway since you ask me for the error logs i'll add the last errors catched

------------error.log (Client)------------

2010/10/ 6 17:29:27 CWndTaskBar::SetTaskBarTexture : USERNAME 2010

2010/10/ 6 17:29:27 CWndTaskBar::SetTaskBarTexture : USERNAME 581

2010/10/ 6 17:29:55 Feb 22 2010 05:50:57 1 rCnt=1

Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 001B:00717F62

- Registers

EAX=0012BC30 EBX=7FFDB000 ECX=00000000 EDX=42C8E081 ESI=00000000
EDI=05EF578E EBP=0012BE14 ESP=0012BBDC EIP=00717F62 FLG=00010202
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

001B:00717F62 Neuz.exe
001B:00714FD6 Neuz.exe
001B:007145CB Neuz.exe
001B:006F8BEC Neuz.exe
001B:0075B19A Neuz.exe
001B:00403785 Neuz.exe
001B:004035CC Neuz.exe
001B:0075F861 Neuz.exe
001B:008B0743 Neuz.exe
001B:7C817077 kernel32.dll, RegisterWaitForInputIdle()+0073 byte(s)

//This error he already gave the very first time I logged into my server


------------error.log (Server)------------

2010/10/ 2 15:11:09
OnJoin(): helloooo1234, 5
2010/10/ 2 15:22:38
OnJoin(): helloooo1234, 5

//This Error he gave because I forgot to add something now he doesn't add any errors for this anymore

------------error.txt (Server)------------

2010/10/ 6 00:13:37 OP: 1021, 23.0, 0.0, 1.0, 805.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 109.0, 0.0


2010/10/ 6 00:13:45 OP: 7811, 0.0, 0.0, 0.0, 0.0, 0.0, 7806.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 00:41:55 OP: 1018, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 00:41:56 OP: 1004, 10.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:45:30 OP: 1944, 1942.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:46:30 OP: 1885, 10.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:46:31 OP: 1046, 9.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:47:30 OP: 1988, 7.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:47:33 OP: 2182, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:48:31 OP: 2392, 14.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:50:31 OP: 2016, 2013.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:52:31 OP: 2055, 9.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:52:34 OP: 2928, 8.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:52:37 OP: 2922, 10.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:54:31 OP: 1937, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:57:31 OP: 1835, 1833.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:58:31 OP: 2000, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:59:31 OP: 2041, 11.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 04:59:34 OP: 1661, 11.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:00:30 OP: 1348, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:00:33 OP: 1228, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:02:31 OP: 1963, 8.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0


2010/10/ 6 05:04:31 OP: 1770, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:05:31 OP: 2156, 11.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:05:34 OP: 3010, 14.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:06:31 OP: 1961, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:09:30 OP: 1305, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:12:31 OP: 1145, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:12:32 OP: 1053, 1051.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 05:12:33 OP: 1209, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 16:54:01 OP: 5746, 8.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0


2010/10/ 6 17:13:44 OP: 6693, 8.0, 0.0, 0.0, 6683.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
 
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When I tryed to add a cloak, it screw up when link to the o3d file. First i tryed make myown (but is not moving, since cloak have animation). when then just copy another cloak and change name - the cloak is invisible.
 
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Animation? neither obj or dds can't be animated as far as I know... could be wrong. You should converter .obj and .dds in a .o3d, paste that o3d in models and the dds in texture/mid/low (and all has to be the same name!) and then just in mdlDyna.inc

"WeaponName" II_WEA_SWO_CUS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1

for example if my files are: Item_MySword.o3d and Item_MySword.dds then in mdlDyna.inc I would add:

"MySword" II_WEA_SWO_CUS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1

II_WEA_SWO_CUS << would ofcourse be your PropItem name (for example: II_WEA_SWO_BLOODY)
 
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Animation? neither obj or dds can't be animated as far as I know... could be wrong. You should converter .obj and .dds in a .o3d, paste that o3d in models and the dds in texture/mid/low (and all has to be the same name!) and then just in mdlDyna.inc

"WeaponName" II_WEA_SWO_CUS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1

for example if my files are: Item_MySword.o3d and Item_MySword.dds then in mdlDyna.inc I would add:

"MySword" II_WEA_SWO_CUS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1

II_WEA_SWO_CUS << would ofcourse be your PropItem name (for example: II_WEA_SWO_BLOODY)

I know the converter dont work with animation.
When I made my cloak, it worked ingame, but was all still, didnt move anything when moving around.
Compare with a normal cloak that moves when moving, running, flying, etc..

Just to be sure, you have the 03d in client and server folder?!
 
Flyff Developer
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I have an idea that might help with fixing it, but I'm really not sure how to do it. I downloaded the .o3d converter from this thread: 3D converter.
First I set it to autoload the .dds file with the .o3d. Then I loaded up a weapon that works properly, a Bloody Sword. Everything worked properly. But when I loaded up one of my custom items (one that freezes the client if it's dropped) and I get an error messages that says "The given DDS file was not found. If you save, the filename however will be written to the o3d file!"
Any idea what to do next? cause I tried loading the proper DDS file and then saved. When I tried reopening the same O3D, it gave me the same error.
 
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i have error adding new cs fashion its invisible....whats the problem
 
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