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Fashion Showcase

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Newbie Spellweaver
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This is just a showcase thread for these Fashion Sets, so there is no use to ask for releases.

Portgas D. Ace

RTt8UEP - Fashion Showcase - RaGEZONE Forums


Nico Robin

zJWrGS2 - Fashion Showcase - RaGEZONE Forums


Monkey D. Luffy

7d8l4ye - Fashion Showcase - RaGEZONE Forums


Lotus Dragon Set

orJWMl3 - Fashion Showcase - RaGEZONE Forums


Phoenix Warrior Set

2mLrrKW - Fashion Showcase - RaGEZONE Forums


Fang

AU2Gohw - Fashion Showcase - RaGEZONE Forums


Tiara

kulwN7l - Fashion Showcase - RaGEZONE Forums


Apollonius

Z3rUFe8 - Fashion Showcase - RaGEZONE Forums


Effole

0Pi9H46 - Fashion Showcase - RaGEZONE Forums


 

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Junior Spellweaver
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You animated suits, or its just retexture?
Anyway, good job bro. :thumbup:
 
Newbie Spellweaver
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it's not called animating it's called skinning.
Skinning the upper parts is really easy, better said skinning is really easy I got a lot more detailed CS Sets than these but I will upload them later when I have the time to take pictures of them :).
 
Newbie Spellweaver
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I love them really ^^ Please, take time to get a look at my showcase ♥
 
Newbie Spellweaver
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uhm I don't use ATools as I already had a 3ds max importer/exporter way before ATools got released so I wouldn't know how to work with that but if i'm right ATools reads files exported out of 3ds max too?
 
Junior Spellweaver
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uhm I don't use ATools as I already had a 3ds max importer/exporter way before ATools got released so I wouldn't know how to work with that but if i'm right ATools reads files exported out of 3ds max too?

it does. What exporter do you use? and do you use the mvr_male.chr as the skeleton? I know about skinning thing
 
Junior Spellweaver
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it does. What exporter do you use? and do you use the mvr_male.chr as the skeleton? I know about skinning thing

No ones will teach you, its our business.
Peoples finding ways to make sets long time, and no one will easy say to you, how to make it.
First of all you need BASE knowledge of 3ds max.
 
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No ones will teach you, its our business.
Peoples finding ways to make sets long time, and no one will easy say to you, how to make it.
First of all you need BASE knowledge of 3ds max.

I don't sell my stuff that I showcase here, so it's not like my business xD
But it's true that I won't just tell people how to do especially since there are so many tutorials on google.

it does. What exporter do you use? and do you use the mvr_male.chr as the skeleton? I know about skinning thing

I'm using a custom made one that only 3 people in the flyff scene have in possession and yes obviously I use mvr_male.chr as the rig because thats the only flyff character design as far as I know ?
 
Junior Spellweaver
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No ones will teach you, its our business.
Peoples finding ways to make sets long time, and no one will easy say to you, how to make it.
First of all you need BASE knowledge of 3ds max.

Well you have a point and I'm not forcing anyone if it's a secret ^_^ And I can understand why people won't share. I just asked if they want to share if not that's understandable. :)



I don't sell my stuff that I showcase here, so it's not like my business xD
But it's true that I won't just tell people how to do especially since there are so many tutorials on google.



I'm using a custom made one that only 3 people in the flyff scene have in possession and yes obviously I use mvr_male.chr as the rig because thats the only flyff character design as far as I know ?

I've been looking for an exporter too. I found a good one but I deleted it when I moved to another computer. What a waste, still, I like your models. And I wanna collaborate if that's okay.
 
Newbie Spellweaver
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I can help you with that :) I can test them for you if you like. Don't worry I won't release them :)

I don't need to test them because I know fully well that they work, because I've tested some of them and i'm using the same method for all of my cs sets.
The reason I would make a test server is to test other stuff I've been doing next to the fashion and putting one up is less than 15 minutes work so yeah no need for that but thanks anyways :).
 
Newbie Spellweaver
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Skinning is the process of attaching your characters mesh to the rigg you have created so that when the rigg moves or you move the rigg via inverse kinmatics, the skin (aka mesh) will move with the rigg(aka bones) to create character animation.

1.)
2.) Get FlyFF bones through an import. (Released importers will work)
3.) Skin mesh with bonez.
4.) Export mesh with skinning data using custom export or it'll probably work with ashiro's converter. Haven't tried.

Maybe will work?


By the way, nice fashions and nice work.
 
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