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Hi! I'm proud to announce the 0.2.0 update with the new inventory is now online!
The new inventory window is resizable, you can show your equipment on the left, on the top or hide it. You have 4 bags of 42 slots in which you can put all items you want!
You can also
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to save your characters and login everywhere (click on Link in the Character (H) window to link a new character to your account).
Here are the main features of the 0.2.0 update:
Monsters drops
Inventory window
Items ability option (+1, +2, +3...)
Pickup items from the ground
Gold is no more limited to 2b penyas!
Rare weapons/shields reflect shader
Monsters informations in map window
Resizable taskbar with vertical and horizontal display
Improved many things in UI system
Character link to account
Live server status with player count on website
Here is the development roadmap for the future versions:
0.2.1: NPC dialogs & shops and private messaging
0.2.2: Pang buffs
0.2.3: Skills
After: party, friends, player exchange, quests, PvP...
We also have a Trello board where you can follow more precisely the development:
awesome job loic !
the inventory looks rly awesome !
can't wait for the next update
it looks very nice...
and i hope you fix that mouse click problem...
btw
can you add more exp in the prototype version ?
and can you let the food inside the invi like before ?
Hi! The 0.2.1 update is here with NPC dialogs, NPC shops and private messaging!
Here are the highlights of the 0.2.1 update:
NPC dialogs
Sell and buy items to NPCs
Send private messages (/say command). You must use the login of the player, not its public name (you can get the player login by clicking on it). Players not linked to an account (= without login) can't exchange private messages.
Use blinkwing items
Attack selected target motion
Teleport to nearest town motion
HP/MP/FP auto recovery when not fighting
Fixed mouse bugs
Fixed ASMJS fallback when WebAssembly is not supported
Fixed drop generation bugs
News on the website
Here is the development roadmap for the future versions:
0.2.2: Buffs system (Pang buffs)
0.2.3: Skills system (vagrant skills)
0.2.4: Party
After: quests, friends, player exchange, PvP, guilds...
I published the languages repository so you can contribute to translate the game into your favorite language:
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Send a message on the Discord before starting working on it
The game is easier now with Losha food shop and HP auto recovery, and will be even easier with Pang buffs coming in the next update. We will review the experience curve but not for vagrant levels. Don't worry, we plan to add new dungeons and new quests to make the game more interesting!
Hi! The 0.2.2 update is here with Pang buffs and mercenary first job!
Here are the higlights of the 0.2.2 update:
Pang buffs
First jobs on level 15. A window to change job is here until job quests are released. Other jobs will be available when their attacks and skills will be done
Grass rendering option for the first time on Flyff! Feel free to report bugs
Simplified and traditional chinese languages. Special thanks to Gg927!
German, japanese, korean and russian partial languages. Feel free to help to translate
Button on home screen to select language
Option to show registered players' login (unique) instead of public name (not unique)
Select next target using tabulation key
Follow another player
St Morning and Garden of Rhisis monster information in map
Also here's the list of fixed bugs:
Item tooltip in inventory correctly updating when equipping an item
Cancel an attack after one hit
Word filter was a bit too strict
French language was falsely detected for some players
Error when enter a huge number in an input
Here is the development roadmap for the future versions:
0.2.3: Skills system (vagrant skills)
0.2.4: Party
0.2.5: Players exchange and friends
After: PvP, quests, guilds...
The first version of the prototype was released 2 months ago and more than 5000 characters were created, also more than 500 players coming from all over the world registered an account! Thank you so much for your feedbacks, comments and videos!
You made some good works, nice to see that you were able to continue to improve your skill, no news since may but i suppose you're on onther project now or try to finalise before a new comment....