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Old v15 source + Source addons

This is a discussion on Old v15 source + Source addons within the Flyff Archive forums, part of the Flyff category; Someone Know how To work SFX Lua ... it was Disabled in The Source ... Now Its Enabled in My ...

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  1. #196
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    Re: FlyFF v15 Source Code + Source Edits

    Someone Know how To work SFX Lua ...
    it was Disabled in The Source ...
    Now Its Enabled in My Source but Nothing Happens =X
    I think the Function isnt fully builded in :( ...
    Someone knows More ? ^^

    Thank You ^^

  2. #197
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    Re: FlyFF v15 Source Code + Source Edits

    Quote Originally Posted by guardiananqel;
    Someone Know how To work SFX Lua ...
    it was Disabled in The Source ...
    Now Its Enabled in My Source but Nothing Happens =X
    I think the Function isnt fully builded in :( ...
    Someone knows More ? ^^

    Thank You ^^
    When you help me with my post i'll say you how to do it
    Quote Originally Posted by rockzz View Post
    Spoiler:

    When i added the thing with the bow its not working for me it's not scanning the right values from propJob.inc i think. Since i added this all my maxhp/maxfp/maxmp/crit/etc. is buggy and can't be read out anymore mymapfp and maxmp is 1 as example.

    Here is my propJob.inc hope s.b. can help me to fix it
    Code:
    // Á÷¾÷¿¡ µû¸¥ property¸¦ ¼³Á¤ÇÏ´Â ÆÄÀÏ 
    //		  °ø¼Ó		MaxHP°ü·Ã        MaxMP°ü·Ã       MaxFP°ü·Ã    ¹°¸®¹æ¾î·Â°ü·Ã  hpȸº¹·ü°ü·Ã   mpȸº¹·ü°ü·Ã fpȸº¹·ü°ü·Ã  SWD      AXE      STAFF     STICK     KNUCKLE    WAND    BLOCKING  YOYO    CRITICAL	BOW
    JOB_VAGRANT       75.0          0.9              0.3             0.3          1.0             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
    JOB_MERCENARY     80.0          1.5              0.5             0.7          1.35            1.6            0.5          1.0           4.5      5.5      0.8       3.0       5.0        6.0     0.8       4.2     1.0          5.0
    JOB_ACROBAT       75.0          1.4              0.5             0.5          1.4             1.7            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.5       4.2     1.0          5.0
    JOB_ASSIST        70.0          1.4              1.3             0.6          1.2             1.6            0.5          1.0           4.5      5.5      0.8       3.0       5.0        6.0     0.5       4.2     1.0          5.0
    JOB_MAGICIAN      65.0          1.4              1.7             0.3          1.2             1.5            1.75         0.6           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
    JOB_PUPPETEER     75.0          1.6              0.5             0.5          1.2             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
    JOB_KNIGHT        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0          5.0
    JOB_BLADE         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0          5.0
    JOB_JESTER        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0          5.0
    JOB_RANGER        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
    JOB_RINGMASTER    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0          5.0
    JOB_BILLPOSTER    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0          5.0
    JOB_PSYCHIKEEPER  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
    JOB_ELEMENTOR     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0          5.0
    JOB_GATEKEEPER    75.0          0.7              1.0             0.5          1.3             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
    JOB_DOPPLER       75.0          0.7              0.5             0.5          1.3             1.2            0.5          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.2       4.2     1.0          5.0
    JOB_KNIGHT_MASTER        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0   5.0
    JOB_BLADE_MASTER         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0   5.0
    JOB_JESTER_MASTER        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0   5.0
    JOB_RANGER_MASTER        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
    JOB_RINGMASTER_MASTER    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0   5.0
    JOB_BILLPOSTER_MASTER    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0   5.0
    JOB_PSYCHIKEEPER_MASTER  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
    JOB_ELEMENTOR_MASTER     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0   5.0
    JOB_KNIGHT_HERO        60.0          2.0              0.6             0.9          1.8             2.1            0.5          1.4           4.5      5.5      0.8       3.0       5.0        6.0     1.0       4.2     1.0     5.0
    JOB_BLADE_HERO         90.0          1.6              0.6             0.8          1.5             1.7            0.5          1.2           4.5      5.5      0.8       3.0       5.0        6.0     1.5       4.2     1.0     5.0
    JOB_JESTER_HERO        85.0          1.6              0.5             0.7          1.6             2.0            0.7          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     4.0     5.0
    JOB_RANGER_HERO        75.0          1.6              0.5             0.6          1.5             1.8            1.3          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     9.9
    JOB_RINGMASTER_HERO    70.0          1.6              1.8             0.4          1.2             2.3            1.9          1.1           4.5      5.5      0.8       3.0       5.0        6.0     0.6       4.2     1.0     5.0
    JOB_BILLPOSTER_HERO    85.0          1.8              1.0             0.7          1.7             1.9            1.6          1.3           4.5      5.5      0.8       3.0       5.0        6.0     0.7       4.2     1.0     5.0
    JOB_PSYCHIKEEPER_HERO  70.0          1.5              2.0             0.4          1.3             1.2            1.9          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     5.0
    JOB_ELEMENTOR_HERO     70.0          1.5              2.0             0.4          1.3             1.2            2.0          0.5           4.5      5.5      0.8       3.0       5.0        6.0     0.3       4.2     1.0     5.0
    PS: Sorry 4 bad English

  3. #198
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    Re: FlyFF v15 Source Code + Source Edits

    Quote Originally Posted by rockzz View Post
    When you help me with my post i'll say you how to do it [/spoiler]
    First i got this error too :D
    But ...
    It works for me ...
    So uhm .. .Where are you From ?
    Im German ...
    so if youre German you could chat with me in german ...
    If not ... in English ...

    Add me in ICQ

    My ICQNumber : 463-750-778

    If You can help me with SFX Lua sure i will help you with this ...
    So we will chat and i will help You to build in the Bow :)

  4. #199
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    Re: FlyFF v15 Source Code + Source Edits

    Quote Originally Posted by guardiananqel View Post
    First i got this error too :D
    But ...
    It works for me ...
    So uhm .. .Where are you From ?
    Im German ...
    so if youre German you could chat with me in german ...
    If not ... in English ...

    Add me in ICQ

    My ICQNumber : 463-750-778

    If You can help me with SFX Lua sure i will help you with this ...
    So we will chat and i will help You to build in the Bow :)
    OT:
    Okay I added you and yes I'm german :D

  5. #200
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    Re: FlyFF v15 Source Code + Source Edits

    Because of ..
    uhm ...
    Karneval xD
    I think im Not at my Computer because
    i'll drink a lot of alcohol xD

    ---------- Post added at 12:01 PM ---------- Previous post was at 11:58 AM ----------

    Because of ..
    uhm ...
    Karneval xD
    I think im Not at my Computer because
    i'll drink a lot of alcohol xD

    ---------- Post added at 12:02 PM ---------- Previous post was at 12:01 PM ----------

    Because of ..
    uhm ...
    Karneval xD
    I think im Not at my Computer because
    i'll drink a lot of alcohol xD

  6. #201
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    Re: FlyFF v15 Source Code + Source Edits

    I've just come across what appears to be how to edit where you can PK in the arena. According to the math that i've done it's 100% accurate and if edited should change where you can attack.

    Code:
    #ifdef __JEFF_11_4
    BOOL	CMover::IsArenaTarget( CMover* pMover )
    {
    	CWorld* pWorld	= GetWorld();
    	if( pWorld && pWorld->IsArena() )
    	{
    		int dx	= (int)( pMover->GetPos().x - 490 );
    		int dy	= (int)( pMover->GetPos().z - 507 );
    		int d	= dx * dx + dy * dy;
    		if( d > 1246 )
    			return FALSE;
    		dx	= (int)( GetPos().x - 490 );
    		dy	= (int)( GetPos().z - 507 );
    		d	= dx * dx + dy * dy;
    		if( d > 1246 )
    			return FALSE;
    		return TRUE;
    	}
    	return FALSE;
    The equation, judging by where you're standing in the arena actually works. I was standing just outside the arena and after the equation i got the number 1246.627537, which is JUST over 1246 hence it returns as false.

  7. #202
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    Re: FlyFF v15 Source Code + Source Edits

    Quote Originally Posted by Alexsh View Post
    I've just come across what appears to be how to edit where you can PK in the arena. According to the math that i've done it's 100% accurate and if edited should change where you can attack.

    Code:
    #ifdef __JEFF_11_4
    BOOL	CMover::IsArenaTarget( CMover* pMover )
    {
    	CWorld* pWorld	= GetWorld();
    	if( pWorld && pWorld->IsArena() )
    	{
    		int dx	= (int)( pMover->GetPos().x - 490 );
    		int dy	= (int)( pMover->GetPos().z - 507 );
    		int d	= dx * dx + dy * dy;
    		if( d > 1246 )
    			return FALSE;
    		dx	= (int)( GetPos().x - 490 );
    		dy	= (int)( GetPos().z - 507 );
    		d	= dx * dx + dy * dy;
    		if( d > 1246 )
    			return FALSE;
    		return TRUE;
    	}
    	return FALSE;
    The equation, judging by where you're standing in the arena actually works. I was standing just outside the arena and after the equation i got the number 1246.627537, which is JUST over 1246 hence it returns as false.
    waw maths T__T
    it's ezpz
    if the distance from the centerpoint of the circle is higher then the radius, the player is outside of the circle. You can make the area bigger through changing that number...

  8. #203
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    Re: FlyFF v15 Source Code + Source Edits

    Quote Originally Posted by Alexsh View Post
    I've just come across what appears to be how to edit where you can PK in the arena. According to the math that i've done it's 100% accurate and if edited should change where you can attack.

    Code:
    #ifdef __JEFF_11_4
    BOOL	CMover::IsArenaTarget( CMover* pMover )
    {
    	CWorld* pWorld	= GetWorld();
    	if( pWorld && pWorld->IsArena() )
    	{
    		int dx	= (int)( pMover->GetPos().x - 490 );
    		int dy	= (int)( pMover->GetPos().z - 507 );
    		int d	= dx * dx + dy * dy;
    		if( d > 1246 )
    			return FALSE;
    		dx	= (int)( GetPos().x - 490 );
    		dy	= (int)( GetPos().z - 507 );
    		d	= dx * dx + dy * dy;
    		if( d > 1246 )
    			return FALSE;
    		return TRUE;
    	}
    	return FALSE;
    The equation, judging by where you're standing in the arena actually works. I was standing just outside the arena and after the equation i got the number 1246.627537, which is JUST over 1246 hence it returns as false.
    yeah i saw this before and tried decrypting the math xD
    its confusing....

    on paper, it seems to draw a square area, via X and Y co-ordinates. well, thats pretty self explanatory in the code but modifying the code to change the arena PK position is more confusing than it looks xDD, but yeah its definatly arena PK cos ive modified it on my server's arena xD


    Quote Originally Posted by KrYpT0n View Post
    waw maths T__T
    it's ezpz
    if the distance from the centerpoint of the circle is higher then the radius, the player is outside of the circle. You can make the area bigger through changing that number...

    You also have to keep in mind, that some people may wanna change the x,y position of the square/circle itself....like move it to madrigal, for the SM arena or something, changing the start position of it is a lot harder xD...
    Last edited by Jcdacez; 05-03-11 at 10:35 AM.
    Cant fight for a cause righteously when youre hypocritical

    RZ:SAY NO TO SOPA AND ACTA, THEY WANNA TAKE YOUR FREEDOM OF SPEECH.oh some1 posted criticism about our mods community shaping *delete*

  9. #204
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    Re: FlyFF v15 Source Code + Source Edits

    PHP Code:
    #ifdef __JEFF_11_4
    BOOL    CMover::IsArenaTargetCMoverpMover )
    {
        
    CWorldpWorld    GetWorld();
        if( 
    pWorld && pWorld->IsArena() )
        return 
    TRUE;// if you are inside the arena, all area's are pk-able

           
    return FALSE// Return's false if the map is not in the arena

        

    }
    /* Use the Attribute in the Beast to apply safe area on a certain range, this makes the game interesting :) */ 

    dont make yourself getting harder with these things, simply use the attribute of the beast then apply it to safe area..

    it is understood that all the place in the arena is PK-able

    so why bother having a hard time in doing such math in that situation..

    think less, do lesser, best effects :)

    i did understand the algorithm but it makes me sick xD

    it's PK-able

    btw CREDITS TO ALEXSH

    Thanks for giving me the idea mate! Good Job :P
    Last edited by bryle000; 05-03-11 at 12:14 PM.
    I like Pie :D

  10. #205
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    Re: FlyFF v15 Source Code + Source Edits

    Quote Originally Posted by bryle000 View Post
    PHP Code:
    #ifdef __JEFF_11_4
    BOOL    CMover::IsArenaTargetCMoverpMover )
    {
        
    CWorldpWorld    GetWorld();
        if( 
    pWorld && pWorld->IsArena() )
        return 
    TRUE;// if you are inside the arena, all area's are pk-able

           
    return FALSE// Return's false if the map is not in the arena

        

    }
    /* Use the Attribute in the Beast to apply safe area on a certain range, this makes the game interesting :) */ 

    dont make yourself getting harder with these things, simply use the attribute of the beast then apply it to safe area..

    it is understood that all the place in the arena is PK-able

    so why bother having a hard time in doing such math in that situation..

    think less, do lesser, best effects :)

    i did understand the algorithm but it makes me sick xD

    it's PK-able
    hmm, incredibly interesting theory might have to try this lol,
    that means i could maybe also do additional arenas easier too :o

    neat idea
    Cant fight for a cause righteously when youre hypocritical

    RZ:SAY NO TO SOPA AND ACTA, THEY WANNA TAKE YOUR FREEDOM OF SPEECH.oh some1 posted criticism about our mods community shaping *delete*

  11. #206
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    Re: FlyFF v15 Source Code + Source Edits

    Quote Originally Posted by bryle000 View Post
    PHP Code:
    #ifdef __JEFF_11_4
    BOOL    CMover::IsArenaTargetCMoverpMover )
    {
        
    CWorldpWorld    GetWorld();
        if( 
    pWorld && pWorld->IsArena() )
        return 
    TRUE;// if you are inside the arena, all area's are pk-able

           
    return FALSE// Return's false if the map is not in the arena

        

    }
    /* Use the Attribute in the Beast to apply safe area on a certain range, this makes the game interesting :) */ 

    dont make yourself getting harder with these things, simply use the attribute of the beast then apply it to safe area..

    it is understood that all the place in the arena is PK-able

    so why bother having a hard time in doing such math in that situation..

    think less, do lesser, best effects :)

    i did understand the algorithm but it makes me sick xD

    it's PK-able

    btw CREDITS TO ALEXSH

    Thanks for giving me the idea mate! Good Job :P
    Last time i attempted to add a PK Attribute it didn't work.

  12. #207
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    Re: FlyFF v15 Source Code + Source Edits

    yeah PK Attribute won't work on other worlds but it will work on arena cause you will not obtain any pk's if you kill a player due to its code when it have that pk attributes i i tried it before :) but when you try safe area or other attribute, it will work :D
    I like Pie :D

  13. #208
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    Re: FlyFF v15 Source Code + Source Edits

    i use this v15code buiding Neuz.exe,put it in en v15 clent,why not staring on ! buiding use "NoGameguard"! who hp me!

    void CNeuzApp::BeginLoadThread()
    {
    CResFile::ScanResource( "" );
    prj.LoadPreFiles();

    if Shielding red line!Neuz.exe Prompt the client is missing a lot of resources, is it that the client is not correct, or where there is supporting client download??

    why can't read *.res file!
    Last edited by xingbarking; 13-03-11 at 10:52 AM.

  14. #209
    1/11/2011 ~ 23/11/2011
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    Re: FlyFF v15 Source Code + Source Edits

    It's all question of beast, in your ressource file you just have to edit your worldserver.ini (idk if it's worldserver? It hs been a while since I stopped developing for Flyff) change "pk 0" to "PK 1", add attribute in the arena, and here you go, easy as pie, maths isn't the solution for everything.

    Don't take this forum too seriously

  15. #210
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    Re: FlyFF v15 Source Code + Source Edits

    Simply add only PK, that will make the statement true to the world server, it does not matter if you put 1 or 0
    I like Pie :D

 

 

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