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Old v15 source + Source addons

Experienced Elementalist
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Re: Unlimited Buff V15 source

lol... im totally against this kind of "share" lol
You are just trowing some peace of bread for leechers... for what? just to get a "thank you"? lol

Anyone who really programm know how to do it, posts like this isnt really helping... try fix one of the several bugs on the LinkMap.cpp and then you will add something really important for the community.


But obviously the leechers gonna desagree of me =) and if you really need to have some "thanks" to be happy i will make your day happy =)
 
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Newbie Spellweaver
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Re: Unlimited Buff V15 source

Pretty Nice
Thx

but 1 Question, can you compile the Neuz and the Loginserver?
 
Banana
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Re: Unlimited Buff V15 source

lol... im totally against this kind of "share" lol
You are just trowing some peace of bread for leechers... for what? just to get a "thank you"? lol

Anyone who really programm know how to do it, posts like this isnt really helping... try fix one of the several bugs on the LinkMap.cpp and then you will add something really important for the community.


But obviously the leechers gonna desagree of me =) and if you really need to have some "thanks" to be happy i will make your day happy =)
Don't be so pessimistic, it helps people out.
 
Junior Spellweaver
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Re: Unlimited Buff V15 source

Wait, you guys REALLY didn't know this? xD
 
Banana
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Re: Unlimited Buff V15 source

Wait, you guys REALLY didn't know this? xD

The source is extremely long, nobody has been able to read every single file and learn how to do everything just yet due to the size and length.
 
Banana
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Re: Unlimited Buff V15 source

Source/_Common/SkillInfluence.h
 
i sell platypus
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Re: Unlimited Buff V15 source

Sigh. This is pointless.
 
Ace of Hearts
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Re: Unlimited Buff V15 source

The source is extremely long, nobody has been able to read every single file and learn how to do everything just yet due to the size and length.

actually I have, mover.cpp fun times, by fun I mean unimaginably long
 
Junior Spellweaver
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Re: Unlimited Buff V15 source

Grrr, nabby coders making easy mods for brownie points....fail -.-
quit releasing for leechers
 
We are Maverick!
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Re: Source code Edits

Nice edit.

By the way, I changed the title. I'm making this the thread where people can post source code edits for others to use. Having someone make a thread for every source code edit is too many threads so.
 
Found a place to live.
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Re: Unlimited Buff V15 source

lol... im totally against this kind of "share" lol
You are just trowing some peace of bread for leechers... for what? just to get a "thank you"? lol

Anyone who really programm know how to do it, posts like this isnt really helping... try fix one of the several bugs on the LinkMap.cpp and then you will add something really important for the community.


But obviously the leechers gonna desagree of me =) and if you really need to have some "thanks" to be happy i will make your day happy =)

Everybody has to start somewhere. It's not like you can just pick up a keyboard and automatically be pro.

Get over the whole leecher/developer BS already.

No it doesnt, just contributes features to servers which die after 3 weeks anyways.

If the servers are going to die in 3 weeks, then why would this bother you? Let them have their 3 weeks of fun.
 
Banana
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Re: Unlimited Buff V15 source

If the servers are going to die in 3 weeks, then why would this bother you? Let them have their 3 weeks of fun.
Finally, some sense in this world. :love:
 
Junior Spellweaver
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Re: Official Source: aroundkillcrit/aroundpk/aroundpkcrit

Added this to Source code Edits.
 
Banana
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Re: Source code Edits

Here's how to change the weapon swing color. Open Mover.cpp first. /contribute
Code:
if( IsPlayer() )
{
	int nOption = 0;
	DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
	if( IsActiveMover() )
	{
		CItemElem *pItemElem = GetWeaponItem();
		if( pItemElem )
			nOption = pItemElem->GetAbilityOption();
	} 
	else
	{	
		// Ÿ Ç÷¹À̾î´Â ÆäÀÌÅ©¾ÆÀÌÅÛÀ̹ǷΠ¿©±â¼­¿¡¼­ °ªÀ» »©¿Â´Ù.
		nOption		= m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
	}

	if( nOption == 10 )
		dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
	else if( nOption == 9 )
		dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
	else if( nOption >= 7 )
		dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
	else if( nOption >= 5 )
		dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
	else if( nOption >= 3)
		dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
	else if( nOption >= 1 )
		dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
	else
		dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );

	pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
	pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
}

Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );
Using the following macros work as well I believe:
Code:
D3DCOLOR_XYUV
D3DCOLOR_AYUV
D3DCOLOR_ARGB
D3DCOLOR_RGBA
D3DCOLOR_XRGB
D3DCOLOR_COLORVALUE
Obviously if you set a new D3DCOLOR type you also have to change the values as well. RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. With XRGB you would have no alpha, just XXX, XXX, XXX. Do note that black is impossible unless you do heavy alterations to the source.

The format works this way: 255, 255, 255, 0. The numbers are Red, Blue, Green, Alpha. Change each value from 0 to 255 as you wish. :eek:tt:

inb4 every nub server does this /ridi
 
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