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V19 - No Backdoor / Mixture Source

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Here's the source davedevils and his pals bugged me for, seeing not one of them can copy/paste or fix things themselves.

They decided to "sell" it, i figured i'd release it for free seeing i put it together for them. After all not one of them had any confirmation from me to sell it.

Code:
#define __SHOPPING_CART
#define	__LEVEL_BOT_FIX
#define	__SWITCH_FIX
#define __MODEL_CHANGE					
#define __VIRTUOS_HPMPFP
#define __VIRTUOS_TASKBAR_EX
#define __MADRIGAL_GIFT_POINT
#define __ELLDINPOTION
#define __WEAPON_MERGE
#define __MARKET_V19
#define __FLY_COUPON
#define __ITEM_LINK
/********************************************************************************************************************************************
** FILE FORMATS *****************************************************************************************************************************
********************************************************************************************************************************************/
#define __V16_FILE_FORMAT 
#define __V18_FILE_FORMAT
#define __V19_FILE_FORMAT
/********************************************************************************************************************************************
** THEME *****************************************************************************************************************************
********************************************************************************************************************************************/
#define __NEW_CURSORS // I NEED FIXERS
#define __OPTION_EX
#define __ALPHA_MASK
#define __NEW_EXCHANGE_V19
#define __CHAT_V19
#define __WINDOWS_V19
#define __BUTTONS_V19
#define __STATUS_V19
#define __GAUGE_V19
#define __19_INTERFACE_UPDATE
#define __MAP_V19
#define __TARGET_INF_V19
#define __NEW_TASKBAR_V19
#define __Y_INTERFACE_VER3
#define __V19_NPC_MENU
#define __THEME_DEFAULT_V19
#define __NAV_FIX
#define __CASH_AREA
#define	__THEME_DEFAULT
/********************************************************************************************************************************************
** RETAIL FEATURES **************************************************************************************************************************
********************************************************************************************************************************************/
#define	__BARUNA_WAKEUP
#define	__TORCHE_SYSTEM
#define	__MARKET
#define __TREASUREBOX
#define	__WINDOW_STYLE
#define __3RD_LEGEND16
#define __CROSSBOW
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE
#define __INSTANCE_AGGRO_SYSTEM
#define __LOADING_SCREEN_UPDATE
#define __NEW_ITEM_VARUNA
#define __NEW_STACKABLE_AMPS
#define __UPGRADE_SUCCESS_SCROLL
#define	__FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#define __NEW_ATTRIBUTES
#define	__NEW_CHAR_WINDOW
/********************************************************************************************************************************************
** CUSTOM ***********************************************************************************************************************************
********************************************************************************************************************************************/
#define	__DEBUG_SALT
/********************************************************************************************************************************************
** FIXES *********************************************************************************************************************************
********************************************************************************************************************************************/
#define	__FIXES_01 //| CActionMover::OnDamageMsgC
#define	__FIXES_02 //| CDPSrvr::OnDoUseItem
#define	__FIXES_03 //| CDPSrvr::OnBuyItem
#define	__FIXES_04 //| CDPSrvr::OnBuyChipItem
#define	__FIXES_05 //| CDPSrvr::OnQuerySetPlayerName
#define	__FIXES_06 //| CDPSrvr::OnQuerySetGuildName
#define	__FIXES_07 //| CDbManager::DBQryGuild
#define	__FIXES_08 //| CDPSrvr::OnModifyStatus
#define	__FIXES_09 //| CDPSrvr::OnArenaExit
#define	__FIXES_10 //| CDbManager::CreatePlayer
#define	__FIXES_11 //| CDbManager::CreatePlayer
#define	__FIXES_12 //| CDbManager::RemovePlayer
#define	__FIXES_13 //| CDPSrvr::OnExchange
#define	__FIXES_14 //| CDPSrvr::OnDropItem
#define	__FIXES_15 //| CDPSrvr::OnPutItemGuildBank
#define	__FIXES_16 //| CDPSrvr::OnGetItemGuildBank
#define	__FIXES_17 //| CDPSrvr::OnTeleportPlayer
#define	__FIXES_18 //| CAttackArbiter::PostAsalraalaikum
#define	__FIXES_19 //| CDbManager::CreatePlayer
#define	__FIXES_20 //| CWndNavigator::OnLButtonUp
#define __FIXES_21 //| CMover::DoUseSkill
#define __FIXES_22 //| CMover::DoUseItem
#define __FIXES_23 //| CDPLoginSrvr::OnPing
#define __FIXES_24 //| CGuildCombat::GuildCombatRequest
#define __FIXES_25 //| CMover::ReState
#define __FIXES_26 //| CWndWorld::RenderSelectObj
#define __FIXES_27 //| CWndWorld::ShowMoverMenu
#define __FIXES_28 //| CPocketController::Add
#define __FIXES_29 //| TextCmd_Summon
#define __FIXES_30 //| CMover::DoEquip
#define __FIXES_31 //| CDPSrvr::OnModifyMode
#define __FIXES_32 //| CDPSrvr::OnSummonPlayer
#define __FIXES_33 //| CDPSrvr::OnMoveItemOnPocket
#define __FIXES_34 //| CDPCoreClient::OnGuildPenya
#define __FIXES_35 //| CDPSrvr::OnPutItemGuildBank
#define __FIXES_36 //| CDPSrvr::OnGetItemGuildBank
#define __FIXES_37 //| CDPSrvr::OnQueryPostMail
#define __FIXES_38 //| CDPSrvr::OnMoveItemOnPocket
#define __FIXES_39 //| CDPSrvr::OnMoveItemOnPocket
#define __FIXES_40 //| CDPSrvr::OnIncStatLevel
#define __FIXES_41 //| CDPSrvr::OnModifyStatus
#define __FIXES_42 //| CDPSrvr::OnMeleeAttack
#define __FIXES_43 //| CDPSrvr::OnMeleeAttack2
#define __FIXES_44 //| CDPSrvr::OnMagicAttack
#define __FIXES_45 //| CDPSrvr::OnRangeAttack
#define __FIXES_46 //| CDPSrvr::OnSetTarget
#define __FIXES_47 //| CDPSrvr::OnBlock
#define __FIXES_48 //| CDPSrvr::OnChangeFace
#define __FIXES_49 //| CDialogMsg::AddMessage
#define __FIXES_50 //| CActionMover::ProcessCollisionGround
#define __FIXES_51 //| CGuildRank
#define __FIXES_52 //| CWndSmeltJewel::ReceiveResult
#define __FIXES_53 //| CWndLordEvent::Initialize
#define __FIXES_54 //| CWndLordSkill::Initialize
#define __FIXES_55 //| CActionMover::ProcessActMsg1
#define __FIXES_56 //| CMover::ProcessPetEnergy
#define __FIXES_57 //| CMover::InitProp
#define __FIXES_58 //| CWndWorld::ControlGround
/********************************************************************************************************************************************
** FIXES ************************************************************************************************************************************
********************************************************************************************************************************************/
#define __FIX_CLIENT_ANNOYANCES
#define __FIX_RANKING_DB
#define __FIX_PET_COLLISION
#define __FIX_EMOT_CRASH
#define __FIX_PLAYER_SAVE
#define __FIX_MISC
#define __FIX_COUPON
#define __FIX_GRILLED_EELS
#define __FIX_SIEGE_NAME
/********************************************************************************************************************************************
** OFFICIAL *********************************************************************************************************************************
********************************************************************************************************************************************/
#define		__BS_ADDOBJATTR_INVISIBLE 		// CObj Invisible attribute on the Add -> 16 cars will
#define		__BS_EFFECT_LUA 				// produce little effect on the state of the object (Lua base)
#define		__BS_ADD_CONTINENT_WEATHER 		// Add weather on the continent (due to the sun warming weather, the other does not change for any reason)
#define		__BS_CHANGEABLE_WORLD_SEACLOUD 	// Change the World Ocean for cloud

Download:
Code:
[COLOR=#333333]https://mega.co.nz/#!SZsVRaRL[/COLOR][COLOR=#999999]!T8CwJAQN8N1t-ypE9pOHdH6dKcVabvA8TWY8YW98GFM[/COLOR]
 
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this files is compatible on virtuos resource??

Yes, they were built off the original ROC then tweaks and other things where taken from other sources.

All i did was put it all together and fix minor bugs.
 
Newbie Spellweaver
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hey, thanks for the release!

can you tell us what client and resource we sould use?
 
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Use the Eflyff V19 Files

where file download?
thank raventh1984
 
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flyff.webzen.com

Btw i have an strange problem.

I am using this source with Virtous Resource. But for some odd reason the mouse cursor is gone when i hover the mouse inside the client.
When moving the mouse outside of the client i am seeing the mouse icon.

Solved

Was missing the new Ani cursors
 
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You could use the virtous one ore the official one. Eflyff
 
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flyff.webzen.com

Btw i have an strange problem.

I am using this source with Virtous Resource. But for some odd reason the mouse cursor is gone when i hover the mouse inside the client.
When moving the mouse outside of the client i am seeing the mouse icon.

Solved

Was missing the new Ani cursors

Remove: #define __NEW_CURSORS // I NEED FIXERS

can i use this resource:

https://forum.ragezone.com/f457/v19-source-download-895854/

or do you have the link to the correct ressource?

It's based off retail, so use retail.

So everyone knows this is buggy, i never fixed everything and didn't care to. The one thats being sold however is worse then this lol. It needs some fixes done to the taskbar and i dont remember if i put the nav in either.
 
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Well testing it know. And so far no problems.
I used Retail Resource.

Its an nice v19 source better then some out there.

However new devs need to wacht out for bugs.

I have build mine from v15 up to 19 so i know what i have done in the source.
 
Initiate Mage
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Are the dx folders missing a lib because when compiling it says that "d3dx9dt.lib" is missing i just added it manualy

EDIT Oh nvm my neuz project was messed
 
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Newbie Spellweaver
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can't compline the accountserver.exe... here are errors:

Lodelight - V19 - No Backdoor / Mixture Source - RaGEZONE Forums


how to fix those?
 
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Check if you did something wrong. Include the correct paths etc.

It compiled just fine without any errors. So you must have done something not correct.
 
Newbie Spellweaver
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i can't seem to find the problem as i think i do everything correct

Schermopname (5) - V19 - No Backdoor / Mixture Source - RaGEZONE Forums Schermopname (4) - V19 - No Backdoor / Mixture Source - RaGEZONE Forums Schermopname (3) - V19 - No Backdoor / Mixture Source - RaGEZONE Forums Schermopname (2) - V19 - No Backdoor / Mixture Source - RaGEZONE Forums Schermopname (1) - V19 - No Backdoor / Mixture Source - RaGEZONE Forums
 

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Initiate Mage
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Idk if you guys are having the same problem i have linked the "Lib" directory to the Neuz project and still getting that it cannot open input file 'd3dx9dt.lib'

EDIT : If you guys have same problem as me just add the Lib directory in the VC++
 
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