Newbie Spellweaver
- Joined
- Jun 10, 2013
- Messages
- 33
- Reaction score
- 8
Note: THE ORIGINAL PUBLISHER IS: Seymour
(He just made the commands in Chinese. This is translated for all the lazy people...)
(He just made the commands in Chinese. This is translated for all the lazy people...)
Code:
[COLOR=#fff0f5][QUOTE][/COLOR]GM command name must be lowercase.1, add skills
gm addskill dwTypeID
dwTypeID is the skill ID, specific parameters reference skill_name.xml
2, add BUFF
gm addbuff dwBuffID
dwBuffID is BUFF ID, specific parameters reference buff_name.xml
3, add the package
gm addsuit dwSuitID nQlty
dwSuitID is Set ID
nQlty of quality
Reference equip_suit_name.xml
4, add equipment
gm addequip nType nLevel nQlty
nType equipment ID
nLevel Level
nQlty quality
Reference equip_name.xml
5, the number of published works to help reset
gm affair
6, modify the role of property
gm att eroleatt nval
eroleatt is an integer, which means that the role of an attribute, the list is as follows:
ERA_Null = -1, / / illegal value
/ / A property
ERA_AttA_Start = 0,
ERA_Physique = 0, / / current bones
ERA_Strength = 1, / / current impulsive
ERA_Pneuma = 2, / / current strength
ERA_InnerForce = 3, / / current force
ERA_Technique = 4, / / current technical force
ERA_Agility = 5, / / current shenfa
ERA_AttA_End = 5,
/ / Player points
ERA_AttPoint = 6, / / current attribute points
ERA_TalentPoint = 7, / / current talent points
/ / Two properties
ERA_AttB_Start = 8,
ERA_MaxHP = 8, / / maximum strength
ERA_HP = 9, / / current physical
ERA_MaxMP = 10, / / max infuriating
ERA_MP = 11, / / current infuriating
ERA_ExAttack = 12, / / Waigong attack
ERA_ExDefense = 13, / / external work defense
ERA_InAttack = 14, / / internal attacks
ERA_InDefense = 15, / / defensive strength
ERA_AttackTec = 16, / / attack skills
ERA_DefenseTec = 17, / / Defensive Skills
ERA_HitRate = 18, / / hit rate
ERA_Dodge = 19, / / dodge rate
ERA_Endurance = 20, / / stamina
ERA_MaxEndurance = 21, / / stamina
ERA_AttB_End = 22,
/ / Intrinsic properties
ERA_HPRegainRate = 22, / / physical recovery rate
ERA_MPRegainRate = 23, / / MP Recovery Speed
ERA_Rage = 24, / / Rage
ERA_Vitality = 25, / / dynamic
ERA_MaxVitality = 26, / / maximum vitality
ERA_VitalityRegainRate = 27, / / energy recovery rate
ERA_Speed_XZ = 28, / / XZ plane speed speed
ERA_Speed_Y = 29, / / Y direction speed
ERA_Speed_Swim = 30, / / XZ swimming speed
ERA_Speed_Mount = 31, / / the speed of riding XZ
ERA_EngraveAtt_Start = 32, / / engraved affected property
ERA_WeaponDmgMin = 32, / / minimum weapon attacks
ERA_WeaponDmgMax = 33, / / max weapon attack
ERA_WeaponSoul = 34, / / Wuhun
ERA_Armor = 35, / / armor Armor
ERA_EngraveAtt_End = 35, / / engraved affected property
ERA_Derate_Start = 36,
ERA_Derate_Ordinary = 36, / / normal damage waiver
ERA_Derate_Bleeding = 37, / / Bleeding Damage Reduction
ERA_Derate_Brunt = 38, / / impact damage reduction
ERA_Derate_Bang = 39, / / Smite Damage reduction
ERA_Derate_Poison = 40, / / Toxic Damage Reduction
ERA_Derate_Thinker = 41, / / Mental Damage Reduction
ERA_Derate_Injury = 42, / / internal loss damage waiver
ERA_Derate_Stunt = 43, / / stunt Damage Reduction
ERA_Derate_ExAttack = 44, / / Waigong Damage Reduction
ERA_Derate_InAttack = 45, / / strength Damage Reduction
ERA_Derate_ALL = 46, / / All damage reduction
ERA_Derate_End = 46,
ERA_ExDamage = 47, / / additional damage
ERA_ExDamage_Absorb = 48, / / extra damage absorption
ERA_Resist_Bleeding = 49, / / Bleeding Resistance - hit chance
ERA_Resist_Weak = 50, / / Weakness Resistance - hit chance
ERA_Resist_Choas = 51, / / chaos resistance - hit chance
ERA_Resist_Special = 52, / / Special Resistance - hit chance
ERA_Regain_Addtion = 53, / / plus the amount of recovery
ERA_Attack_MissRate = 54, / / attack error rate
ERA_CloseAttack_DodgeRate = 55, / / melee escape rate plus
ERA_RemoteAttack_DodgeRate = 56, / / remote escape rate plus
ERA_Crit_Rate = 57, / / fatality rate plus
ERA_Crit_Amount = 58, / / the amount of addition of fatal
ERA_Block_Rate = 59, / / block rate plus
ERA_Inspiration = 60, / / inspiration
ERA_Lurk = 61, / / hide
ERA_Savvy = 62, / / perception
ERA_Morale = 63, / / morale
ERA_Injury = 64, / / injuries
ERA_Enmity_Degree = 65, / / hatred degree
ERA_Shape = 66, / / body
ERA_Exp_Add_Rate = 67, / / experience gain bonus original experience / money / swap rate * (1 + bonus / 10000)
ERA_Money_Add_Rate = 68, / / get bonus money
ERA_Loot_Add_Rate = 69, / / Bonus loot chance
/ / Social Attributes
ERA_Fortune = 70, / / humble
ERA_Appearance = 71, / / appearance
ERA_Rein = 72, / / governing
ERA_Knowledge = 73, / / experience
ERA_Morality = 74, / / sin values
ERA_Culture = 75, / / repair
ERA_End = 76, / / the player's name, reputation, put attribute points, talent points have been put into the basic properties without
For example, make the role of the current talent points are modified to 20
gm att 7 20
If you want to modify the character's evil values (affecting the color name) is 0
gm att 74 0
7, double experience
gm double rate
8, plus direct experience
gm exp nExp
nExp experience is to add value
9, a direct upgrade
gm fill nLevel
nLevel is Level
10, jump coordinates
goto szMapName x z
szMapName the map Chinese name
x z is the coordinate
11, jump around a character
gm gotorole szRoleName
szRoleName role name
12, the role of GM pulled around
gm moverole szRoleName
szRoleName role name
13, add items
gm item dwTypeID nItemNum nQuality
dwTypeID Item ID
nItemNum number
nQuality quality
Reference item_name.xml
14, to play a role off the assembly line
gm kick szRoleName
szRoleName role name
15, obtained ingot
gm yuanbao nYuanBao
nYuanBao ingot number
17, to adjust the maximum number of players can be found
gm maxonline nNum
nNum can log the maximum number of characters
18, empty backpack
gm clearbag
19. Add Task
gm addquest nQuestID
nQuestID task ID
20. Setting character classes
gm class nType eVocation
nType 0: Specialization Occupation 1: hero
eVocation
0, / / basic vocational, not selected hero
1, / / military strategists --- Howling
2, / / cut the military strategists ---
3, / / Buddhist --- Diamond
4, / / Buddhist monks ---
5, / / Taoism --- no silence
6, / / Taoist --- Yaoqin
7, / / Confucian --- Youcao
8, / / Confucian --- Yuxian
9, / / Mohists --- ink bow
10, / / Mohists --- from the War
21 items cooling switch
gm cooloff
gm coolon
22 family contribution
Gm contribute nContribute
nContribute contribution
23 family of funds obtained
gm fund nFund
nFund number of funds
24. Invincible state entry and exit
gm invincible
25. Kick players off the assembly line
gm kick szRoleName
szRoleName player's name
26 players brush out the monster current position
gm monster dwMonsterTypeID bCollide
dwMonsterTypeID Monster Type
bCollide whether there is a collision box
27 Empty the role of the task has been completed
gm noquestdone
28. Prohibit, ban players all chat channels
gm nospeak
29 specifies the completion status of a task
gm quest nQuestID bDone
nQuestID task ID
bDone is complete (0 or 1)
30. Overloaded server-side script data
gm reloadscript
31 Clear the specified type cooldown talent
gm skillcd nTalentType nExcpetSkillID
nTalentType
0, / / Sword
1, / / knife
2, / / Long Bing
3, / / bow
4, / / combat skills
5, / / masculine
6, / / feminine
7, / / DOCTOR poison
8, / / temperament
9, / / Thaumaturgy
32 get coins
gm silver nGold nSilver
33. Trigger to open and close
gm triggeron
gm triggeroff
34 Set right npc amity
gm npcfri nFri nValue
nFri set npc
nValue set amity
35 increased npc friendliness
gm npcfriadd nFri nValue
Parameter Description above
36. Repair
gm repair nEquipPos nNewNess
nEquipPos Parameter Description
0, / / head
1, / / Face
2, / / upper
3, / / pants
4, / / back
5, / / wrist
6, / / foot
7, / / ring
8, / / ring
9, / / waist
10, / / necklace
11, / / earring
12, / / main hand weapon
nNewNess Durability
37 family of materials increased
gm material enum value
enum values:
1, / / mineral
2, / / herbs
3, / / wood
4, / / Gems
5, / / leather
value added value
38, open all of the plaid backpack
gm expandbag[COLOR=#fff0f5][/QUOTE]
[/COLOR]:blush::blush::blush::laugh::laugh::laugh::closedeyes::closedeyes::closedeyes:
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