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[Guide] Retail MOB XP - No more wolves for 1200+ xp fix.

Junior Spellweaver
Joined
Feb 5, 2007
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Ok for those who want a retail experience with the very good Kreeate files you will first understand it takes a bit of work.

First note the exp of mobs is kept here...

C:\Game\data\system\attdata\creature_proto.xml

First line...
Code:
    <Creature id="1000001" type="1" type2="1" type3="0" sex="0" elite="1" family="5" [B]level="1"[/B] patrol_type="2" patrol_radius="500" pursue_type="1" normal_skill_id="2000101" attack_inter="4000" respawn_mode="1" respawn_time="10000" tagged_type="1" bActive="0" [B]exp_give="1250"[/B] rep_type1="0" rep_type2="0" item_loot_attenuation_type="1" can_attack="1" can_be_attack="1" can_hitfly="0" visible="1" ai_create_type="0" ai_action="0" max_hp="123" max_mp="144" ex_attack="80" ex_defense="111" in_attack="70" in_defense="102" attack_tec="86" defense_tec="62" hit_rate="144" dodge="154" speed_xz="9000" speed_y="10000" weapon_dmg_min="4" weapon_dmg_max="7" weapon_soul="0" armor="63" inspiration="0" shape="7500" spawn_density="0" function_type="-1" pick_type="0" />

Look at that dumb entry, level = 1 and xp = 1250! Here is the retail version of the same entry.

Code:
    <Creature id="1000001" type="1" type2="1" type3="0" sex="0" elite="1" family="5" [B]level="1"[/B] patrol_type="2" patrol_radius="500" pursue_type="1" normal_skill_id="2000101" attack_inter="4000" respawn_mode="1" respawn_time="10000" tagged_type="1" bActive="0" [B]exp_give="10"[/B] rep_type1="0" rep_type2="0" item_loot_attenuation_type="1" can_attack="1" can_be_attack="1" can_hitfly="0" visible="1" ai_create_type="0" ai_action="0" max_hp="123" max_mp="144" ex_attack="80" ex_defense="111" in_attack="70" in_defense="102" attack_tec="86" defense_tec="62" hit_rate="144" dodge="154" speed_xz="9000" speed_y="10000" weapon_dmg_min="4" weapon_dmg_max="7" weapon_soul="0" armor="63" inspiration="0" shape="7500" spawn_density="0" function_type="-1" pick_type="0" />

Level = 1 and xp = 10! Plus all other variables retail like. So what to do, edit them all by hand? No way. It is much easier than that.

1. Get the great tool here from rocklee330 : http://forum.ragezone.com/f671/release-new-server-files-929658/index5.html#post7598251 Post #69 FTW!

2. Set your AV to ignore the tool it is an unpacker so uses some shady methods that is normal in the MU world, nothing to fear.

3. Download the retail client you want. For the EU client release using the server files Kreeate released I used this client.

4. Unpack the system.cpk found in the \data directory of your retail client. Get the files you want to be retail like, you can get everything in system\attdata or just creature_proto.xml your choice on what you want to be like retail.

5. Copy the files from the unpacked retail attdata folder to your server folder:
C:\Game\data\system\attdata

6. Inject the same files into your private client. Simply use the unpacker on your private client system.cpk and drag and drop them in, you will get a warning they exist and press OK to confirm you want to overwrite them.

7. Make 100% sure your server and client data match. If you only do a few files you must inject them into the client as well.

8. Restart your server, load your client, enjoy retail xp and other bonuses. You can make many changes with this method, enjoy and hack away.
 
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