how to add new maps like ULU to heavenms???

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  1. #1
    Newbie kenkatsu is offline
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    Sep 2020 Join Date
    2Posts

    smile how to add new maps like ULU to heavenms???

    how to add new maps like ULU to heavenms???
    hello im using the heavenms files, but i wanna know how add new maps like ulu to my server.

    thnx for the help.


  2. #2
    Hardcore Member goldstory is offline
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    Jan 2010 Join Date
    131Posts

    Re: how to add new maps like ULU to heavenms???

    You need Wz editors
    HaRepacker & HaCreator to see what tiles/background/objects you will need.

    Read up on wz editing so you know what you're doing. Tutorials and ETC can be found
    here.

    Wz files that will need edited:
    PHP Code:
    Map.wzString.wzMob.wzSound.wz 
    You need to open a Map.wz that contains the maps you want.
    PHP Code:
        -Singapore Ulu City Entrance
        
    -Singapore Ulu Estate I
        
    -Singapore Ulu Estate II
        
    -Singapore Ulu Estate III
        
    -Singapore Along Ulu City
        
    -Singapore Ulu City Center
        
    -Singapore Destroyed Park I
        
    -Singapore Destroyed Park II 
    Extract the maps as classic, as well as all of these.
    PHP Code:
    Map.wz>back>JungleSG
    Map
    .wz>back>citySG/Back
    Map
    .wz>obj>citySG/Jungle
    Map
    .wz>obj>citySG>rope>(import ropes/ladders)
    Map.wz>tile>JungleSG 
    Once you've exctracted all of these files as classic, you will need to import them into YOUR Map.wz file.
    Now you need to edit String.wz so you will have all of the Map name/Mob Names

    Also you will need to add all required mobs to spawn on the map. I was nice enough to give you all of the ID's:
    9420514 - Berserkie
    9420515 - Veetron
    9420516 - Slygie
    9420517 - Petrifighter
    9420518 - Montrecer
    9420519 - Duku

    After you are done with this, you're done with the client size of things, now you have to extract all of the XML files you placed in your map/mob.wz as 'private server' and place those files in your private servers wz directory.

    Finally, you will need to import any NPCs that will be on the map Npc.wz... String.wz .
    As well as any BGM if you want the original music as well.

    Hope I helped... some what?
    Last edited by goldstory; 07-10-20 at 01:21 PM.

    GoldStory v83*

  3. #3
    Ultimate Member Z41N is offline
    MemberRank
    Aug 2008 Join Date
    151Posts

    Re: how to add new maps like ULU to heavenms???

    Quote Originally Posted by goldstory View Post
    You need Wz editors
    HaRepacker & HaCreator to see what tiles/background/objects you will need.

    Read up on wz editing so you know what you're doing. Tutorials and ETC can be found
    here.

    Wz files that will need edited:
    PHP Code:
    Map.wzString.wzMob.wzSound.wz 
    You need to open a Map.wz that contains the maps you want.
    PHP Code:
        -Singapore Ulu City Entrance
        
    -Singapore Ulu Estate I
        
    -Singapore Ulu Estate II
        
    -Singapore Ulu Estate III
        
    -Singapore Along Ulu City
        
    -Singapore Ulu City Center
        
    -Singapore Destroyed Park I
        
    -Singapore Destroyed Park II 
    Extract the maps as classic, as well as all of these.
    PHP Code:
    Map.wz>back>JungleSG
    Map
    .wz>back>citySG/Back
    Map
    .wz>obj>citySG/Jungle
    Map
    .wz>obj>citySG>rope>(import ropes/ladders)
    Map.wz>tile>JungleSG 
    Once you've exctracted all of these files as classic, you will need to import them into YOUR Map.wz file.
    Now you need to edit String.wz so you will have all of the Map name/Mob Names

    Also you will need to add all required mobs to spawn on the map. I was nice enough to give you all of the ID's:
    9420514 - Berserkie
    9420515 - Veetron
    9420516 - Slygie
    9420517 - Petrifighter
    9420518 - Montrecer
    9420519 - Duku

    After you are done with this, you're done with the client size of things, now you have to extract all of the XML files you placed in your map/mob.wz as 'private server' and place those files in your private servers wz directory.

    Finally, you will need to import any NPCs that will be on the map Npc.wz... String.wz .
    As well as any BGM if you want the original music as well.

    Hope I helped... some what?
    Not the OP but this helped me, thanks.

    To OP:
    Use HaRepacker to experiment with extracting data from .WZ files:
    https://forum.ragezone.com/f701/rele...ersion-892005/

    Use WZDumper to dump the XMLs after you've saved your .WZ files (for putting in your PS folder):
    WZ Dumper



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