Code:
else if(strcmp(command, "type1") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, next_token, 0, 0, 0, 0, 0, 0, 0, 0, 1);
}
else if(strcmp(command, "type2") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, next_token, 0, 0, 0, 0, 0, 0, 0, 1);
}
else if(strcmp(command, "type3") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, next_token, 0, 0, 0, 0, 0, 0, 1);
}
else if(strcmp(command, "type4") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, next_token, 0, 0, 0, 0, 0, 1);
}
else if(strcmp(command, "type5") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, next_token, 0, 0, 0, 0, 1);
}
else if(strcmp(command, "type6") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, next_token, 0, 0, 0, 1);
}
else if(strcmp(command, "type7") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, next_token, 0, 0, 1);
}
else if(strcmp(command, "type8") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, 0, next_token, 0, 1);
}
Use these to test out the packet types for skills and etc.