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Coke monsters drop! v0.3 More Monsters Added!

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Junior Spellweaver
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Hey,
It are more monsters now, more coke item drop,
also new event command
just put them in your drops folder

V0.1 = few items few monsters Coke Event Command few monsters
V0.2 = All items most monsters New Event Command Coke Event Command Most Monsters Also new highlevel coke event command
v0.3 = All Itemsalmost all monsters Coke Event Command Almost
v0.4 = All Items All Monsters Coke Event Command All monsters
and Event Command for Coke Snail Boss

Command = !cokeevent spawns lvl 1-38 coke monsters
Command = !cokeevent1 spawns lvl 50-70 coke monsters atm only lvl 50
Command = !slimeevent

Slime event is only usefull if you have Zagete's Final Golden NX Slimes

Coke monsters
always drop 1k in meso you can change it if you want :)
Theyre good for events
also there is chance they dont drop when you only spawn 10
enjoy
its tested btw
also if u post somewhere else give credits, or use it for something, than you can do what u want whit it

code for the command

Add to your Players.cpp
Coke Event Code for command
Code:
Coke Event Command 1 higher lvl coke monsters only lvl 50 atm
[CODE]else if(strcmp(command, "cokeevent") == 0){
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500154);
					Mobs::spawnMob(player, 9500154);
					Mobs::spawnMob(player, 9500154);
					Mobs::spawnMob(player, 9500154);
					Mobs::spawnMob(player, 9500154);
					Mobs::spawnMob(player, 9500154);
			                                                         }

Slime Event Code for command
Code:
	else if(strcmp(command, "slimeevent") == 0){
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
				Mobs::spawnMob(player, 9400202);
                                         }
 

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Junior Spellweaver
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Re: [Release] Coke monsters drop! v0.1

Love the command! XD!

EDIT: Just added it in, will test tomorrow.
So tired !_!;
 
Junior Spellweaver
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Re: [Release] Coke monsters drop! v0.1

ok it didnt gived any errors in rebuilding?
 
Initiate Mage
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Re: [Release] Coke monsters drop! v0.1

Works great, spares me a lot of time to ^^,

Thanks alot,

-Zudo
 
Junior Spellweaver
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Re: [Release] Coke monsters drop! v0.1

thanks :) i will soon make more monsters and more coke items,
and add more items to cokeevent command
btw i gonna make an Golden NX slime event command to?
so gm's can give simple events on servers
 
Newbie Spellweaver
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Re: [Release] Coke monsters drop! v0.1

where should i put the
Code:
else if(strcmp(command, "cokeevent") == 0){
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500144);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500151);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500152);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500153);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
					Mobs::spawnMob(player, 9500143);
				}
?
i mean what .cpp
 
Newbie Spellweaver
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Re: [Release] Coke monsters drop! v0.1

can you tell use where to put this?
 
Newbie Spellweaver
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Re: [Release] Coke monsters drop! v0.1

In Player.cpp
 
Junior Spellweaver
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Re: [Release] Coke monsters drop! v0.1

yes in the player.cpp
look for the commands
 
Newbie Spellweaver
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Re: [Release] Coke monsters drop! v0.1

Ralazo, are you sure its player? I placed mine in Player.cpp and it didn't work.
Then i found out that i can put it in Players.cpp and then it worked :>
 
Junior Spellweaver
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Re: [Release] Coke monsters drop! v0.1

yes its in players.cpp
 
Newbie Spellweaver
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Re: [Release] Coke monsters drop! v0.1

GJ, i will test this once i code more stuff into my server.
 
Junior Spellweaver
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Re: [Release] Coke monsters drop! v0.2 New Event Command!

thanks guy btw version 0.2 is released
 
Master Summoner
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Re: [Release] Coke monsters drop! v0.2 New Event Command!

You should make it so theres flying candies everywhere or even better coke(if theres such thing) and have a message saying "COKE MONSTER EVENT !!!!"(or something xD)...just giving you some ideas.
 
Newbie Spellweaver
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Re: [Release] Coke monsters drop! v0.2 New Event Command!

Nice Event. Good Job.
 
Junior Spellweaver
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Re: [Release] Coke monsters drop! v0.2 New Event Command!

thanks for idea :)
and i also addes coca cola that does work as food :)
il mabby can try to add text
but the funniest to see if lots of monsters spawn and jump around,
if you have an server whit some players 8+ its funny to do this in a kerning or something
when the monsters all jump around, the players can kill them to gain items,
 
Junior Spellweaver
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Re: [Release] Coke monsters drop! v0.2 New Event Command!

I get this errors:
3>d:\maplestoryserver\maplestoryserver\player.cpp(262) : error C2059: syntax error : 'else'
3>d:\maplestoryserver\maplestoryserver\player.cpp(262) : error C2143: syntax error : missing ';' before '{'
3>d:\maplestoryserver\maplestoryserver\player.cpp(262) : error C2447: '{' : missing function header (old-style formal list?)
3>d:\maplestoryserver\maplestoryserver\player.cpp(311) : error C2059: syntax error : 'else'
3>d:\maplestoryserver\maplestoryserver\player.cpp(311) : error C2143: syntax error : missing ';' before '{'
3>d:\maplestoryserver\maplestoryserver\player.cpp(311) : error C2447: '{' : missing function header (old-style formal list?)
3>d:\maplestoryserver\maplestoryserver\player.cpp(324) : error C2059: syntax error : 'else'
3>d:\maplestoryserver\maplestoryserver\player.cpp(324) : error C2143: syntax error : missing ';' before '{'
3>d:\maplestoryserver\maplestoryserver\player.cpp(324) : error C2447: '{' : missing function header (old-style formal list?)
Can you upload your files please?
Thanks.
 
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