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Duey : Mega+Coupons+Rings Seller. 3IN1!

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Newbie Spellweaver
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Hello all, tonight I'm gonna release a small thing which doesn't matter if you think it sucks/outdated/plain or you might don't use it at all because I don't mind.
Anyway, credits to BloodVanille & Wryy for this file, this is also my first contribution to this great (most of them) community.


But please credit me if you use it, okay :)

Duey sells SuperMegaphone + All Town Hair & Eye coupons + All [working] Rings, without Sparkling, Friendship and Couple rings.

You are free to change the prices to your desire, default for MegaPhone is 50k, all you can change in XML.


Add to NPCsScripts.h this line (to the similar line)
Code:
case 9010009: shop(npc); break; // DUEY ; Made by BloodVanille + Wryy

Here is the xml file :

BlardStory, may you live forever. :)
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Testing will let you guys know if it works.
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Sorry to ask what are the extra rings.
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Great job I like it! Just added some buffs like cider and heartstopper to it. As well as Ap and sp resets!
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

It doesn't work 0.o


I add this case 9010009: shop(npc); break; // DUEY ; Made by BloodVanille + Wryy

and download xml thats all?

??
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Nice, Sorry for nib question ... Where is DUEY?


oops sorry i now know
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Nice, Sorry for nib question ... Where is DUEY?


oops sorry i now know
Duey is a Delivery man in every town, so this basically makes the Duey in every town sells Mega, coupons and rings.

@mikeez : Are you sure you've done the correct thing? And the script should be in the pasted at the same structure codes.

Thanks for the suggestions ! I will surely add them in V.2~
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Hey i've tried to use it, but i still can't click my Duey npc. I copied the code, and what do I have to do with the xml file ?
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

It doesn't work 0.o


I add this case 9010009: shop(npc); break; // DUEY ; Made by BloodVanille + Wryy

and download xml thats all?

??


People who are using Rev 0.8c

Use this

case 9010009: npc->showShop(); npc->end(); break;// DUEY ; Made by BloodVanille + Wryy

@twentyfirst, You dont have to do anything with the XML file. Just place it into your shop folder and your good to go.
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Hmm, I think i'm using rev 7, I added the line to my npcsScript.h and copied the file on my shop folder, but still my Duey can't be click, = (
 
om nom nom.
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Hiiiii Vanille!
I might use this :p
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Okay, here's part of it, i'm no expert so don't flame me if I paste the wrong thing.

#ifndef NPCSSCRIPT_H
#define NPCSSCRIPT_H

class NPC;

int strval(char* buf);

class QuestsScripts {
public:
static void handle(int npcid, NPC* npc, bool start){
if(start){
switch(npcid){
case 2000: npc_2000s(npc); break;
default: npc->end(); break;
}
}
else{
switch(npcid){
case 2000: npc_2000e(npc); break;
default: npc->end(); break;
}
}
}
private:
static void npc_2000s(NPC* npc);
static void npc_2000e(NPC* npc);
};

class NPCsScripts {
public:
static void handle(int npcid, NPC* npc){
if(npc->isQuest()){
QuestsScripts::handle(npcid, npc, npc->isStart());
return;
}
switch(npcid){
case 2100: npc_2100(npc); break;
case 2101: npc_2101(npc); break;
case 2020005: npc_2020005(npc); break;
case 9101001: npc_9101001(npc); break;
case 9900000: npc_9900000(npc); break;
case 9900001: npc_9900001(npc); break;
// Shop NPC's
case 9010009: shop(npc); break; // DUEY ; Made by BloodVanille + Wryy
case 11000: shop(npc); break; // Sid - Amherst Weapon Store (1010001)
case 11100: shop(npc); break; // Lucy - Amherst Department Store (1010003)
case 21000: shop(npc); break; // Pan - Southperry Armor Store (60001)
case 9201020: shop(npc); break; // Vivian Boutique - Amoria Wedding Shop (680000001)
case 2070003: shop(npc); break; // Dori - Korean Folk Town (222000000)
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Okay, here's part of it, i'm no expert so don't flame me if I paste the wrong thing.

#ifndef NPCSSCRIPT_H
#define NPCSSCRIPT_H

class NPC;

int strval(char* buf);

class QuestsScripts {
public:
static void handle(int npcid, NPC* npc, bool start){
if(start){
switch(npcid){
case 2000: npc_2000s(npc); break;
default: npc->end(); break;
}
}
else{
switch(npcid){
case 2000: npc_2000e(npc); break;
default: npc->end(); break;
}
}
}
private:
static void npc_2000s(NPC* npc);
static void npc_2000e(NPC* npc);
};

class NPCsScripts {
public:
static void handle(int npcid, NPC* npc){
if(npc->isQuest()){
QuestsScripts::handle(npcid, npc, npc->isStart());
return;
}
switch(npcid){
case 2100: npc_2100(npc); break;
case 2101: npc_2101(npc); break;
case 2020005: npc_2020005(npc); break;
case 9101001: npc_9101001(npc); break;
case 9900000: npc_9900000(npc); break;
case 9900001: npc_9900001(npc); break;
// Shop NPC's
case 9010009: shop(npc); break; // DUEY ; Made by BloodVanille + Wryy
case 11000: shop(npc); break; // Sid - Amherst Weapon Store (1010001)
case 11100: shop(npc); break; // Lucy - Amherst Department Store (1010003)
case 21000: shop(npc); break; // Pan - Southperry Armor Store (60001)
case 9201020: shop(npc); break; // Vivian Boutique - Amoria Wedding Shop (680000001)
case 2070003: shop(npc); break; // Dori - Korean Folk Town (222000000)
Just a half of it? Can you wrap it using
Code:
?

I couldn't see the other half.
 
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Oh, so sorry. Here is it.

Code:
#ifndef NPCSSCRIPT_H
#define NPCSSCRIPT_H

class NPC;

int strval(char* buf);

class QuestsScripts {
public:
    static void handle(int npcid, NPC* npc, bool start){
        if(start){
            switch(npcid){
                case 2000: npc_2000s(npc); break;
                default: npc->end(); break;
            }
        }
        else{
            switch(npcid){
                case 2000: npc_2000e(npc); break;
                default: npc->end(); break;
            }
        }
    }
private:
    static void npc_2000s(NPC* npc);
    static void npc_2000e(NPC* npc);
};

class NPCsScripts {
public:
    static void handle(int npcid, NPC* npc){
        if(npc->isQuest()){
            QuestsScripts::handle(npcid, npc, npc->isStart());
            return;
        }
        switch(npcid){
            case 2100: npc_2100(npc); break;
            case 2101: npc_2101(npc); break;
            case 2020005: npc_2020005(npc); break;
            case 9101001: npc_9101001(npc); break;
            case 9900000: npc_9900000(npc); break;
            case 9900001: npc_9900001(npc); break;
            // Shop NPC's
            case 9010009: shop(npc); break; // DUEY ; Made by BloodVanille + Wryy
            case 11000: shop(npc); break; // Sid - Amherst Weapon Store (1010001)
            case 11100: shop(npc); break; // Lucy - Amherst Department Store (1010003)
            case 21000: shop(npc); break; // Pan - Southperry Armor Store (60001)
            case 9201020: shop(npc); break; // Vivian Boutique - Amoria Wedding Shop (680000001)
            case 2070003: shop(npc); break; // Dori - Korean Folk Town (222000000)
            case 2070001: shop(npc); break; // Bung's Mama - Korean Folk Town (222000000)
            case 2070002: shop(npc); break; // Moki - Korean Folk Town (222000000)
            case 2041002: shop(npc); break; // Hid - Ludibrium Weapon Store (220000001)
            case 2041003: shop(npc); break; // Miru - Ludibrium Weapon Store (220000001)
            case 2041006: shop(npc); break; // Misky - Ludibrium Pharmacy (220000002)
            case 2090002: shop(npc); break; // Bidiwon - Mu Lung (250000000)
            case 2090001: shop(npc); break; // Gong Gong - Mu Lung (250000000)
            case 2090003: shop(npc); break; // Dalsuk - Mu Lung Department Store (250000002)
            case 9110003: shop(npc); break; // Janken - Mushroom Shrine (800000000)
            case 9110004: shop(npc); break; // Taru - Mushroom Shrine (800000000)
            case 9110005: shop(npc); break; // Bronze - Mushroom Shrine (800000000)
            case 9110006: shop(npc); break; // Jin Jia - Mushroom Shrine (800000000)
            case 9110007: shop(npc); break; // Robo - Mushroom Shrine (800000000)
            case 9201058: shop(npc); break; // Delphi - New Leaf City - Town Center (600000000)
            case 9201059: shop(npc); break; // Kyle - New Leaf City - Town Center (600000000)
            case 9201060: shop(npc); break; // Miki - New Leaf City - Town Center (600000000)
            case 1061001: shop(npc); break; // 24 Hr Mobile Store - Ant Tunnel Park (105070001)
            case 1031000: shop(npc); break; // Flora the Fairy - Ellinia Weapon Store (101000001)
            case 1031001: shop(npc); break; // Serabi the Fairy - Ellinia Weapon Store (101000001)
            case 1031100: shop(npc); break; // Len the Fairy - Ellinia Department Store (101000002)
            case 1081000: shop(npc); break; // Valen - Florina Beach (110000000)
            case 1011000: shop(npc); break; // Karl - Henesys Weapon Store (100000101)
            case 1011001: shop(npc); break; // Sam - Henesys Weapon Store (100000101)
            case 1011100: shop(npc); break; // Luna - Henesys Department Store (100000102)
            case 1051000: shop(npc); break; // Cutthroat Manny - Kerning City Self-Defence Item Store (103000001)
            case 1051001: shop(npc); break; // Don Hwang - Kerning City Self-Defence Item Store (103000001)
            case 1051002: shop(npc); break; // Dr. Faymus - Kerning City Pharmacy (103000002)
            case 1001000: shop(npc); break; // Silver - Lith Harbor Weapon Shop (104000003)
            case 1001001: shop(npc); break; // Natasha - Lith Harbor Armor Shop (104000001)
            case 1001100: shop(npc); break; // Mina - Lith Harbor Department Store (104000002)
            case 1021000: shop(npc); break; // River - Perion Weapon Store (102000001)
            case 1021001: shop(npc); break; // Harry - Perion Weapon Store (102000001)
            case 1021100: shop(npc); break; // Arturo - Perion Department Store (102000002)
            case 1061002: shop(npc); break; // Mr. Sweatbottom - Regular Sauna (105040401)
            case 2022001: shop(npc); break; // Hana - El Nath Department Store (211000102)
            case 2020001: shop(npc); break; // Scott - El Nath Weapon Store (211000101)
            case 2022000: shop(npc); break; // Rumi - El Nath Weapon Store (211000101)
            case 2060004: shop(npc); break; // Oannes - Department Store (230000002)
            case 2060003: shop(npc); break; // Melias - Department Store (230000002)
            case 2060007: shop(npc); break; // Calypso - Department Store (230000002)
            case 2050000: shop(npc); break; // Dr. San - Silo (221000200)
            case 2050003: shop(npc); break; // Spacen - Silo (221000200)
            case 2051000: shop(npc); break; // Dr. Pepper - Silo (221000200)
            case 2012003: shop(npc); break; // Neri the Fairy - Orbis Weapon Store (200000001)
            case 2012004: shop(npc); break; // Nuri the Fairy - Orbis Weapon Store (200000001)
            case 2012005: shop(npc); break; // Edel the Fairy - Orbis Department Store (200000002)
            case 2093000: shop(npc); break; // Mu Tan - Herb Town (251000000)
            case 2093002: shop(npc); break; // Lan Ming - Herb Town (251000000)
            case 2093001: shop(npc); break; // So Won - Herb Town (251000000)
            case 2080002: shop(npc); break; // Max - Leafre (240000000)
            case 2080001: shop(npc); break; // Sly - Department Store (240000002)
            case 1052104: shop(npc); break; // Tulcus - The Swamp of Despair II (107000100)
            case 1032103: shop(npc); break; // El Moth - The Tree That Grew III (101010102)
            case 2022002: shop(npc); break; // Barun - Orbis Tower <14th Floor> (200080800)
            case 2041016: shop(npc); break; // Vega - Eos Tower 44th Floor (221022000)
            case 2040049: shop(npc); break; // Gumball Machine - Eos Tower 26th ~ 40th Floor (221021600)
            case 2030009: shop(npc); break; // Glibber - Ice Valley II (211040200)
            // Teleporters
            case 1002000: npc_1002000(npc); break; // Phil - Lith Harbor (104000000)
            case 1012000: npc_1012000(npc); break; // Regular Cab - Heneseys (100000000)
            case 1022001: npc_1022001(npc); break; // Regular Cab - Perion (102000000) 
            case 1032000: npc_1032000(npc); break; // Regular Cab - Ellinia (101000000)
            case 1052016: npc_1052016(npc); break; // Regular Cab - Kerning City (103000000)
            case 1002004: npc_1002004(npc); break; // VIP Cab - Lith Harbor (104000000)
            case 1032005: npc_1032005(npc); break; // VIP Cab - Ellinia (101000000)
            case 1081001: npc_1081001(npc); break; // Pison - Florina Beach (110000000)
            case 1002002: npc_1002002(npc); break; // Pason - Lith Harbor (104000000)
            case 9201056: npc_9201056(npc); break; // NLC Taxi - New Leaf City (600000000) Phantom Forest (682000000)
            case 9000020: npc_9000020(npc); break; 
            // Spinel - Amoria (680000000) Ellinia (101000000) 
            // Henesys (100000000) Kerning City (103000000) 
            // Leafre (240000000) Lith Harbor (104000000) 
            // Ludibrium (220000000) Mu Lung (250000000) 
            // Mushroom Shrine (800000000) Orbis (200000000) 
            // Perion (102000000)
            case 2093004: npc_2093004(npc); break; // Dolphin - The Pier near Sea (251000100)
            case 2060009: npc_2060009(npc); break; // Dolphin - Aquarium (230000000)
            case 9201057: npc_9201057(npc); break; // Bell - Kerning City (103000000) New Leaf City (600000000)
            case 2012000: npc_2012000(npc); break; // Agatha - Orbis Ticketing Booth (200000100)
            case 2082000: npc_2082000(npc); break; // Mue - Leafre Ticketing Booth (240000100)
            case 2040000: npc_2040000(npc); break; // Mel - Ludibrium Ticketing Place (220000100)
            case 1032007: npc_1032007(npc); break; // Joel - Ellinia Station (101000300)
            case 2090005: npc_2090005(npc); break; // Hak - Mu Lung (250000100) Herb Town (251000000)
            case 22000: npc_22000(npc); break; // Shanks - Southperry (60000)
            case 2030000: npc_2030000(npc); break; // Jeff - Ice Valley II (211040200)
            // Gachapon
            case 9100100: gachapon(npc); break;  
            case 9100101: gachapon(npc); break;
            case 9100102: gachapon(npc); break;
            case 9100103: gachapon(npc); break;
            case 9100104: gachapon(npc); break;
            case 9100106: gachapon(npc); break;
            case 9100109: gachapon(npc); break;
            case 9100110: gachapon(npc); break;
            // Job NPC's
            case 1012100: npc_1012100(npc); break; //Athena Pierce
            case 1032001: npc_1032001(npc); break; //Grendel the Really Old
            case 1022000: npc_1022000(npc); break; //Dances with Balrog
            case 1052001: npc_1052001(npc); break; //Dark Lord
            case 2020008: npc_2020008(npc); break; //Tylus - 3rd Job Warrior
            case 2020010: npc_2020010(npc); break; //Rene - 3rd Job Archer
            case 2020011: npc_2020011(npc); break; //Arec - 3rd Job Thief
            case 2020009: npc_2020009(npc); break; //Robeira - 3rd Job Wizard
            case 2012014: npc_2012014(npc); break; // Orbis Top Rock
            case 2012015: npc_2012015(npc); break; // Orbis Bottom Rock
            case 9000017: npc_9000017(npc); break; //Lottery
            case 1012103: npc_1012103(npc); break;
            case 1012104: npc_1012104(npc); break;
            case 1052100: npc_1052100(npc); break;
            case 1052101: npc_1052101(npc); break;
            case 2041007: npc_2041007(npc); break;
            case 2041009: npc_2041009(npc); break;
            case 1012105: npc_1012105(npc); break;
            //case 9201022: npc_9201022(npc); break;
            case 1052004: npc_1052004(npc); break;
            case 1052005: npc_1052005(npc); break;
            case 2041013: npc_2041013(npc); break;
            case 2041010: npc_2041010(npc); break;
            //case 2040019: npc_2040019(npc); break;
            case 2010002: npc_2010002(npc); break;
            case 2012008: npc_2012008(npc); break;
            case 2010001: npc_2010001(npc); break;
            case 2012007: npc_2012007(npc); break;
            case 2003: npc_2003(npc); break; // Robin Beginner Items
            case 2040024: npc_2040024(npc); break; // Eos 1st rock
            case 2040025: npc_2040025(npc); break; // Eos 2nd rock
            case 2040026: npc_2040026(npc); break; // Eos 3rd rock
            case 2040027: npc_2040027(npc); break; // Eos 4th rock
            case 9200000: npc_9200000(npc); break;
            case 9201001: npc_9201001(npc); break;
            case 2060005: npc_2060005(npc); break; // Kenta Mount
            case 9120013: npc_9120013(npc); break; // Showa Mount
            case 9201022: npc_9201022(npc); break; // Amoria/henesys Tomas Swift 9201022
            case 2041024: npc_2041024(npc); break; // Deep Inside the Clocktower - Tombstone
            case 2041025: npc_2041025(npc); break; // Origin of Clocktower - Machine Apparatus
            case 1061100: npc_1061100(npc); break; // Hotel Receptionist (1061100)
            case 9120018: npc_9120018(npc); break;// showa spa Grako 
                // Happyville
            case 1022101: npc_1022101(npc); break;
            case 2002000: npc_2002000(npc); break;
                 //Credits - YourSpoon from RaGEZONE
            case 9201008: npc_9201008(npc); break; // Assistant Bonnie
            case 9201010: npc_9201010(npc); break;// Assistant Travis
            case 9201021: npc_9201021(npc); break;// Robin The Huntress
            case 2030008: npc_2030008(npc); break; // Adobis - The Door To Zakum (801040000)
            case 2030010: npc_2030010(npc); break; // Amon - Zakum's Altar (280030000)
            case 2083002: npc_2083002(npc); break; //crystal of roots 
            case 2081005: npc_2081005(npc); break; //keroben
            case 9000011: npc_9000011(npc); break;
            case 9000000: npc_9000000(npc); break;
            case 9000013: npc_9000013(npc); break;
            case 9000001: npc_9000001(npc); break;
            case 1052002: npc_1052002(npc); break;
            case 2080005: npc_2080005(npc); break; //Skills seller
            case 1052003: npc_1052003(npc); break;
            case 9000019: npc_9000019(npc); break;
            case 1052011: npc_1052011(npc); break;
            case 2081300: npc_2081300(npc); break;// 4th Job instructor
            case 2081100: npc_2081100(npc); break;// 4th Job instructor
            case 2081200: npc_2081200(npc); break;// 4th Job instructor
            case 2081400: npc_2081400(npc); break;// 4th Job instructor
            case 2040044: npc_2040044(npc); break; // Balloon - A Crack on the wall 
            case 9020000: npc_9020000(npc); break; // PQ KERNING : Cloto.
            case 9020002: npc_9020002(npc); break; // PQ KERNING : Exit NPC.
            case 2020002: shop(npc); break; // Gordon -El nath market
            default: npc->end(); break;
        }
    }
private:
    static void npc_2100(NPC* npc);
    static void npc_2101(NPC* npc);
    static void npc_2020005(NPC* npc);
    static void npc_9101001(NPC* npc);
    static void npc_9900000(NPC* npc);
    static void npc_9900001(NPC* npc);
    // Shop NPC's
    static void shop(NPC* npc);
    // Teleporters
    static void npc_1002000(NPC* npc);
    static void npc_1012000(NPC* npc);
    static void npc_1022001(NPC* npc);
    static void npc_1032000(NPC* npc);
    static void npc_1052016(NPC* npc);
    static void npc_1002004(NPC* npc);
    static void npc_1032005(NPC* npc);
    static void npc_1081001(NPC* npc);
    static void npc_1002002(NPC* npc);
    static void npc_9201056(NPC* npc);
    static void npc_9000020(NPC* npc);
    static void npc_2093004(NPC* npc);
    static void npc_2060009(NPC* npc);
    static void npc_9201057(NPC* npc);
    static void npc_2012000(NPC* npc);
    static void npc_2082000(NPC* npc);
    static void npc_2040000(NPC* npc);
    static void npc_1032007(NPC* npc);
    static void npc_2090005(NPC* npc);
    static void npc_22000(NPC* npc);
    static void npc_2030000(NPC* npc);
    // Job NPC's
    static void npc_1012100(NPC* npc); //Athena Pierce
    static void npc_1032001(NPC* npc); //Grendel the Really Old
    static void npc_1022000(NPC* npc); //Dances with Balrog
    static void npc_1052001(NPC* npc); //Dark Lord
    static void npc_2020008(NPC* npc); //Tylus - 3rd Job Warrior
    static void npc_2020010(NPC* npc); //Rene - 3rd Job Archer
    static void npc_2020011(NPC* npc); //Arec - 3rd Job Thief
    static void npc_2020009(NPC* npc); //Robeira - 3rd Job
    static void gachapon(NPC* npc); //Gachapon
    static void npc_2012015(NPC* npc); //Orbis Bottom Rock
    static void npc_2012014(NPC* npc); //Orbis Top Rock
    static void npc_9000017(NPC* npc); // Lottery
    static void npc_1012103(NPC* npc);
    static void npc_1012104(NPC* npc);
    static void npc_1052100(NPC* npc);
    static void npc_1052101(NPC* npc);
    static void npc_2041007(NPC* npc);
    static void npc_2041009(NPC* npc);
    //static void npc_9201022(NPC* npc);
    static void npc_1012105(NPC* npc);
    static void npc_1052004(NPC* npc);
    static void npc_1052005(NPC* npc);
    static void npc_2041013(NPC* npc);
    static void npc_2041010(NPC* npc);
    //static void npc_2040019(NPC* npc);
    static void npc_2010002(NPC* npc);
    static void npc_2012008(NPC* npc);
    static void npc_2010001(NPC* npc);
    static void npc_2012007(NPC* npc);
    static void npc_2003(NPC* npc); // Robin Beginner Items
    static void npc_2040024(NPC* npc); // Eos Teleport Rocks 
    static void npc_2040025(NPC* npc);
    static void npc_2040026(NPC* npc);
    static void npc_2040027(NPC* npc);
    static void npc_9200000(NPC* npc);
    static void npc_9201001(NPC* npc);
    static void npc_2060005(NPC* npc); // Kenta Mount
    static void npc_9120013(NPC* npc); // Showa Mount
    static void npc_9201022(NPC* npc);// Amoria/henesys Tomas Swift 
    static void npc_2041024(NPC * npc); //Tombstone Deep Clock
    static void npc_2041025(NPC * npc); // Machine Spawn Pap
    static void npc_1061100(NPC* npc); // Hotel Receptionist Sauna
    static void npc_9120018(NPC* npc);// showa spa Grako
        // Happyville Stuff
    static void npc_1022101(NPC* npc);
    static void npc_2002000(NPC* npc);
    //Credits - YourSpoon from RaGEZONE
    static void npc_9201008(NPC* npc);//Assistant Bonnie
    static void npc_9201010(NPC* npc); // Assistant Travis
    static void npc_9201021(NPC* npc); // Robin The Huntress
    static void npc_9201049(NPC* npc);// Ames the Wise
    static void npc_2030008(NPC * npc);
    static void npc_2030010(NPC * npc);
    static void npc_2081005(NPC * npc); //keroben 
    static void npc_2083002(NPC * npc); //crystal of roots
    static void npc_9000011(NPC* npc);
    static void npc_9000000(NPC* npc);
    static void npc_9000013(NPC* npc);
    static void npc_9000001(NPC* npc);
    static void npc_1052002(NPC* npc);
    static void npc_2080005(NPC* npc); //Skills seller
    static void npc_1052003(NPC* npc);
    static void npc_9000019(NPC* npc);
    static void npc_1052011(NPC* npc);
    static void npc_2081300(NPC* npc);// 4th Job instructor
    static void npc_2081100(NPC* npc);// 4th Job instructor
    static void npc_2081200(NPC* npc);// 4th Job instructor
    static void npc_2081400(NPC* npc);// 4th Job instructor
    static void npc_2040044(NPC* npc); // Balloon - A Crack on the wall  
    static void npc_9020000(NPC* npc); // PQ KERNING : Cloto.
    static void npc_9020002(NPC* npc); // PQ KERNING : Exit NPC.
    static void npc_2020002(NPC* npc);//El nath summon and magic rock seller
};

#endif
 
Initiate Mage
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

zSHARE - 9010009.xml

↑ Not download ...

Please Download a different
 
Newbie Spellweaver
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Hello, found your problem. You must put the NPCs in the right order.
Delete the current line of the Duey shop,

find this line:

Code:
 case 9110003: shop(npc); break; // Janken - Mushroom

and place the code above it.
 
Newbie Spellweaver
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

Hello, found your problem. You must put the NPCs in the right order.
Delete the current line of the Duey shop,

find this line:

Code:
 case 9110003: shop(npc); break; // Janken - Mushroom

and place the code above it.
 
Experienced Elementalist
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Re: [Release] Duey : Mega+Coupons+Rings Seller. 3IN1!

yay xD
putting!!!
BUT WTF 50k FOR MEGAPHONE? CRAZY GUYS...
 
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