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Lvl 110 shop & 1 lvl 108

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Skilled Illusionist
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Put this xml in ur shops folder

Then put this in npcscripts.h
case 9000007: shop(npc); break; // Chung ji or w/e his asian name is...

Failed, take it and twist it anyway you want to or get it to work.. i didnt work for me TT^TT
I'll try more tomarrow... im only releaseing stuff cuz i cant code for odin and i know a alittle about titan.. *yes that means i use odin source atm*
 
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Elite Diviner
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Re: [Release]Lvl 110 shop & 1 lvl 108

good idea. I was looking for an example to work with thanks.
 
Skilled Illusionist
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Re: [Release]Lvl 110 shop & 1 lvl 108

I fixed my xml... i just made it into a gm shop cuz i got pissed and its late..
 
Best Commu NA
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Re: [Release]Lvl 110 shop & 1 lvl 108

>.> Theres to much GM Shop Releases
 
Newbie Spellweaver
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Re: [Release]Lvl 110 shop & 1 lvl 108

try to rebuild ur solution and see if the shop is working
 
Newbie Spellweaver
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Re: [Release]Lvl 110 shop & 1 lvl 108

ROFL, stupid little mistake, in the xml file u didnt closed the </Items> well.. u typed with a small i.. just change and this will work ;)
but anyway i dont thing shop like this should be for players...
 
Skilled Illusionist
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Re: [Release]Lvl 110 shop & 1 lvl 108

lol, i cant put items like that in my odin cuz of A/B... and i thought i fixed that </items>
lol, musta not saved... it was at like 3 am...
Also, i made a gm command for it.... here it is, forgot 2 add it last night


else if(strcmp(command, "equips") == 0){
Shops::showShop(player, 9000007);
printf ("%s has used 'equips'.\n", player->getName());
}
 
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